Player Matchup

Mulan
Mulan
CamillaFruit
Mulan
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 22L
1,507 Elo+
Party 1
Cupid
Cupid
CrustyNasty
Cupid
Level 168
God Stats
5W - 11L
1,452 SR
Queue Stats
179W - 238L
1,500 Elo+
Party 1
Janus
Janus
scalpingsnake
Janus
Level 162
God Stats
1W - 3L
1,458 SR
Queue Stats
171W - 168L
1,470 Elo+
Party 1
Hera
Hera
xllHashi
Hera
Level 107
God Stats
16W - 10L
1,659 SR
Queue Stats
284W - 272L
1,488 Elo+
Solo
Nemesis
Nemesis
zythandrupus
Nemesis
Level 149
God Stats
2W - 2L
1,464 SR
Queue Stats
75W - 77L
1,535 Elo+
Solo
Team Averages
Level 120
1,507 SR
1,500 Elo+

VS

Team Averages
Level 172
1,668 SR
1,593 Elo+
Rama
Rama
Armorwolf
Rama
Level 149
God Stats
6W - 4L
1,710 SR
Queue Stats
142W - 92L
1,618 Elo+
Party 3
Baron Samedi
Baron Samedi
IL0VEBAC0N
Baron Samedi
Level 88
God Stats
3W - 0L
1,500 SR
Queue Stats
31W - 11L
1,724 Elo+
Party 3
Serqet
Serqet
NerfedHisCTE
Serqet
Level 272
God Stats
4W - 7L
1,532 SR
Queue Stats
512W - 470L
1,531 Elo+
Party 2
Yu Huang
Yu Huang
TIlVlBERWOLF
Yu Huang
Level 159
God Stats
3W - 0L
1,814 SR
Queue Stats
86W - 80L
1,557 Elo+
Party 2
Tyr
Tyr
xl Shenanigan
Tyr
Level 190
God Stats
9W - 4L
1,785 SR
Queue Stats
62W - 66L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
2,994
599
1,491
5,168
2,352
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

5
0 / 1 / 0
3,140
628
1,377
2,258
528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

6
0 / 3 / 0
3,409
682
1,527
3,702
737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hera
4
0 / 2 / 1
3,242
648
309
3,038
873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nemesis
zythandrupus
Nemesis
4
0 / 4 / 0
2,888
578
1,138
4,235
879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
7
2 / 0 / 2
3,767
753
3,836
3,666
914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Baron Samedi
IL0VEBAC0N
Baron Samedi
7
1 / 0 / 3
4,010
802
2,422
3,551
1,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Serqet
8
2 / 0 / 3
4,325
865
2,374
3,465
1,006
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Yu Huang
TIlVlBERWOLF
Yu Huang
8
3 / 0 / 2
4,541
908
1,297
974
250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
3 / 1 / 0
4,452
890
2,109
3,771
1,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
21
0
Kills
11
11
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Rama
2
0
2
3
L
0
1
0
0
L
0
1
0
0
W
Baron Samedi
IL0VEBAC0N
Baron Samedi
1
0
3
2.5
W
Serqet
2
0
3
3.5
W
Yu Huang
TIlVlBERWOLF
Yu Huang
3
0
2
4
L
0
3
0
0
W
3
1
0
3
L
Hera
0
2
1
0.25
L
Nemesis
zythandrupus
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,842
Damage
12,038
18,401
Taken
15,427
5,369
Mitigated
4,819
5,411
Healing
9,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
3,836
3,388
0
1,704
3,666
914
0
476
3,140
0
22,792
L
1,491
50
0
1,572
5,168
2,352
0
1,423
3,745
0
6,949
L
1,377
729
160
905
2,258
528
0
653
1,605
0
17,034
W
Baron Samedi
IL0VEBAC0N
Baron Samedi
2,422
504
1,262
2,324
3,551
1,501
0
568
2,913
10,027
0
W
Serqet
2,374
757
0
2,776
3,465
1,006
0
120
3,305
0
18,588
W
Yu Huang
TIlVlBERWOLF
Yu Huang
1,297
247
0
279
974
250
0
163
771
19,355
842
L
1,527
129
0
505
3,702
737
0
831
2,597
15,797
0
W
2,109
514
0
1,155
3,771
1,148
0
309
3,462
0
24,370
L
Hera
309
0
0
1,415
3,038
873
0
0
3,038
9,002
0
L
Nemesis
zythandrupus
Nemesis
1,138
543
0
854
4,235
879
0
650
3,537
0
9,328

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,673
Gold Earned
21,095
123
Minions Killed
190
0
Camps Cleared
0
518,152
Distance Traveled
592,861
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
3,767
753
48
10
0
101,028
0
L
Mulan
2,994
599
12
2
0
111,990
0
L
Cupid
3,140
628
33
7
0
100,255
0
W
Baron Samedi
4,010
802
12
2
0
102,663
0
W
Serqet
4,325
865
43
9
0
155,909
0
W
Yu Huang
4,541
908
35
7
0
120,748
0
L
Janus
3,409
682
44
9
0
123,417
1
W
Tyr
4,452
890
52
10
0
112,513
0
L
Hera
3,242
648
22
4
0
53,021
0
L
Nemesis
2,888
578
12
2
0
129,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role