Player Matchup

Baba Yaga
Baba Yaga
ImAOneTrick
Baba Yaga
Level 100
God Stats
1W - 2L
1,761 SR
Queue Stats
80W - 89L
1,497 Elo+
Solo
Cthulhu
Cthulhu
SausageKing9265
Cthulhu
Level 53
God Stats
0W - 2L
1,462 SR
Queue Stats
10W - 16L
1,390 Elo+
Solo
Ratatoskr
Ratatoskr
Spectre_Nebula
Ratatoskr
Level 138
God Stats
1W - 1L
1,595 SR
Queue Stats
169W - 173L
1,513 Elo+
Party 1
Sol
Sol
VeiledOwl13
Sol
Level 122
God Stats
10W - 7L
1,567 SR
Queue Stats
135W - 128L
1,501 Elo+
Party 1
Mulan
Mulan
Yayi8995
Mulan
Level 147
God Stats
1W - 1L
1,571 SR
Queue Stats
10W - 26L
1,280 Elo+
Solo
Team Averages
Level 112
1,591 SR
1,436 Elo+

VS

Team Averages
Level 80
1,665 SR
1,470 Elo+
Cerberus
Cerberus
BeachhenryN
Cerberus
Level 62
God Stats
2W - 0L
1,617 SR
Queue Stats
20W - 17L
1,409 Elo+
Solo
Tyr
Tyr
John_xi_na
Tyr
Level 145
God Stats
85W - 91L
1,514 SR
Queue Stats
218W - 225L
1,492 Elo+
Solo
Zhong Kui
Zhong Kui
MNKY Grizzly
Zhong Kui
Level 62
God Stats
9W - 2L
1,647 SR
Queue Stats
11W - 13L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
Major 7183
Baron Samedi
Level 87
God Stats
11W - 7L
1,726 SR
Queue Stats
354W - 344L
1,540 Elo+
Solo
Skadi
Skadi
alex79oct
Skadi
Level 45
God Stats
1W - 0L
1,822 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
ImAOneTrick
Baba Yaga
16
3 / 4 / 7
9,872
897
10,795
8,708
3,692
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 1
7,872
716
650
1,135
525
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ratatoskr
Spectre_Nebula
Ratatoskr
16
6 / 2 / 5
10,140
922
8,314
9,707
3,597
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

16
3 / 1 / 6
9,805
891
7,603
6,794
2,201
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
Yayi8995
Mulan
17
5 / 4 / 7
11,165
1,015
9,444
14,596
9,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BeachhenryN
Cerberus
15
2 / 6 / 5
10,102
918
6,259
14,471
10,608
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 3 / 3
9,375
852
7,044
11,544
9,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Zhong Kui
MNKY Grizzly
Zhong Kui
14
1 / 3 / 5
9,127
830
4,136
10,283
7,179
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Baron Samedi
Major 7183
Baron Samedi
18
6 / 2 / 2
11,196
1,018
9,067
7,682
3,897
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
alex79oct
Skadi
16
2 / 3 / 5
9,899
900
7,410
9,016
3,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
32
17
Kills
12
12
Deaths
17
26
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Cerberus
BeachhenryN
Cerberus
2
6
5
0.75
L
Baba Yaga
ImAOneTrick
Baba Yaga
3
4
7
1.63
W
1
3
3
0.83
W
Zhong Kui
MNKY Grizzly
Zhong Kui
1
3
5
1.17
W
Baron Samedi
Major 7183
Baron Samedi
6
2
2
3.5
L
0
1
1
0.5
L
Ratatoskr
Spectre_Nebula
Ratatoskr
6
2
5
4.25
L
3
1
6
6
L
Mulan
Yayi8995
Mulan
5
4
7
2.13
W
Skadi
alex79oct
Skadi
2
3
5
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,806
Damage
33,916
40,940
Taken
52,996
19,497
Mitigated
33,782
3,798
Healing
12,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
BeachhenryN
Cerberus
6,259
144
1,650
2,984
14,471
10,608
487
4,207
10,073
20,932
686
L
Baba Yaga
ImAOneTrick
Baba Yaga
10,795
306
0
1,137
8,708
3,692
0
3,152
5,217
26,189
0
W
7,044
118
0
1,645
11,544
9,001
398
3,458
7,905
0
22,081
W
Zhong Kui
MNKY Grizzly
Zhong Kui
4,136
732
0
3,949
10,283
7,179
453
3,459
6,550
18,529
0
W
Baron Samedi
Major 7183
Baron Samedi
9,067
548
559
1,993
7,682
3,897
232
4,204
3,117
39,151
312
L
650
0
0
64
1,135
525
0
718
403
1,067
0
L
Ratatoskr
Spectre_Nebula
Ratatoskr
8,314
797
0
321
9,707
3,597
0
3,923
5,584
0
28,712
L
7,603
1,864
0
304
6,794
2,201
0
1,694
4,924
29,078
318
L
Mulan
Yayi8995
Mulan
9,444
1,784
0
1,972
14,596
9,482
34
8,948
5,419
0
32,165
W
Skadi
alex79oct
Skadi
7,410
2,064
0
0
9,016
3,097
1,550
2,377
6,513
0
34,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,854
Gold Earned
49,699
187
Minions Killed
248
0
Camps Cleared
0
907,734
Distance Traveled
1,102,604
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,102
918
47
4
0
203,315
0
L
Baba Yaga
9,872
897
42
4
0
199,649
0
W
Tyr
9,375
852
28
3
0
237,898
3
W
Zhong Kui
9,127
830
29
3
0
201,784
0
W
Baron Samedi
11,196
1,018
90
8
0
238,716
0
L
Cthulhu
7,872
716
1
0
0
26,131
0
L
Ratatoskr
10,140
922
54
5
0
249,799
1
L
Sol
9,805
891
38
3
0
225,974
0
L
Mulan
11,165
1,015
52
5
0
206,181
0
W
Skadi
9,899
900
54
5
0
220,891
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role