Player Matchup

Cthulhu
Cthulhu
Platinum V
 
Cthulhu
Platinum V
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Raijin
Raijin
Platinum II
AscendedSunless
Raijin
Platinum II
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 19L
1,920 MMR
Party 1
Mulan
Mulan
Platinum II
noobiownu
Mulan
Platinum II
Level 157
God Stats
2W - 3L
1,483 SR
Queue Stats
221W - 237L
1,925 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 112
1,494 SR
1,782 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 142
1,566 SR
1,692 MMR
Janus
Janus
Gold I
Healbeartoe
Janus
Gold I
Level 143
God Stats
3W - 3L
1,672 SR
Queue Stats
363W - 356L
1,707 MMR
Solo
Sobek
Sobek
Platinum III
MrWesiim
Sobek
Platinum III
Level 153
God Stats
2W - 2L
1,500 SR
Queue Stats
63W - 58L
1,673 MMR
Solo
Horus
Horus
Platinum III
Riz1800
Horus
Platinum III
Level 129
God Stats
12W - 18L
1,527 SR
Queue Stats
140W - 154L
1,695 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
4 / 1 / 5
11,114
741
14,870
16,516
16,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 0 / 5
11,880
792
16,143
8,699
3,470
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mulan
noobiownu
Mulan
15
2 / 3 / 7
10,326
688
7,612
13,351
12,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
AchillesBacchusThothSerqetNe Zha

VS

Bans
MedusaKuzenboIx ChelXbalanqueVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 3
9,237
616
11,410
9,398
3,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sobek
MrWesiim
Sobek
13
1 / 4 / 2
8,771
585
6,722
17,393
18,012
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Horus
Riz1800
Horus
14
2 / 2 / 2
9,000
600
6,103
17,833
20,188
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
10
11
Kills
3
4
Deaths
11
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
5
6.5
W
5
0
5
7.5
L
0
5
3
0.3
L
Sobek
MrWesiim
Sobek
1
4
2
0.5
L
Horus
Riz1800
Horus
2
2
2
1.5
W
Mulan
noobiownu
Mulan
2
3
7
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,625
Damage
24,235
38,566
Taken
44,624
32,300
Mitigated
41,382
10,968
Healing
14,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,870
1,627
533
3,134
16,516
16,829
326
8,006
7,778
40,859
2,919
W
16,143
2,085
0
3,616
8,699
3,470
774
4,180
4,305
67,133
664
L
11,410
318
0
250
9,398
3,182
0
5,592
3,441
44,774
0
L
Sobek
MrWesiim
Sobek
6,722
428
0
6,110
17,393
18,012
0
10,827
5,933
23,579
1,209
L
Horus
Riz1800
Horus
6,103
2,809
885
6,878
17,833
20,188
0
11,906
5,166
0
14,260
W
Mulan
noobiownu
Mulan
7,612
611
0
3,685
13,351
12,001
353
4,393
8,606
0
38,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,320
Gold Earned
27,008
201
Minions Killed
127
0
Camps Cleared
0
875,466
Distance Traveled
783,223
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,114
741
49
3
0
304,280
0
W
Raijin
11,880
792
111
7
0
283,206
2
L
Janus
9,237
616
82
5
0
229,385
5
L
Sobek
8,771
585
29
2
0
282,296
0
L
Horus
9,000
600
16
1
0
271,542
3
W
Mulan
10,326
688
41
3
0
287,980
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role