Player Matchup

Horus
Horus
 
Horus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Gangmemberfo
Danzaburou
Level 35
God Stats
13W - 14L
1,500 SR
Queue Stats
173W - 162L
1,553 Elo+
Solo
Artio
Artio
HaydenR94
Artio
Level 147
God Stats
1W - 2L
1,385 SR
Queue Stats
109W - 70L
1,543 Elo+
Solo
Loki
Loki
Shadowquexzar
Loki
Level 45
God Stats
1W - 2L
1,548 SR
Queue Stats
17W - 21L
1,449 Elo+
Solo
Zhong Kui
Zhong Kui
明日之神
Zhong Kui
Level 154
God Stats
160W - 111L
1,654 SR
Queue Stats
630W - 619L
1,587 Elo+
Solo
Team Averages
Level 106
1,518 SR
1,527 Elo+

VS

Team Averages
Level 124
1,534 SR
1,516 Elo+
Agni
Agni
CaffeinatedSloth
Agni
Level 153
God Stats
5W - 6L
1,445 SR
Queue Stats
339W - 324L
1,474 Elo+
Solo
Martichoras
Martichoras
Czukens
Martichoras
Level 41
God Stats
3W - 1L
1,817 SR
Queue Stats
37W - 21L
1,652 Elo+
Solo
Hachiman
Hachiman
Railgun3rd
Hachiman
Level 117
God Stats
12W - 9L
1,571 SR
Queue Stats
360W - 365L
1,512 Elo+
Party 1
Nemesis
Nemesis
Sr_Heredia
Nemesis
Level 155
God Stats
2W - 14L
1,370 SR
Queue Stats
461W - 475L
1,501 Elo+
Party 1
Zhong Kui
Zhong Kui
jucoos
Zhong Kui
Level 156
God Stats
28W - 33L
1,466 SR
Queue Stats
343W - 306L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 3 / 3
6,009
462
1,628
13,343
10,084
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Danzaburou
Gangmemberfo
Danzaburou
11
0 / 6 / 2
5,587
430
3,948
10,103
3,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Artio
HaydenR94
Artio
11
0 / 2 / 0
6,655
512
6,001
10,940
6,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

11
3 / 2 / 0
6,663
513
2,531
7,000
2,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
明日之神
Zhong Kui
13
1 / 5 / 1
7,379
568
5,435
13,042
8,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
7,284
560
7,532
5,536
1,327
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Martichoras
Czukens
Martichoras
14
7 / 1 / 5
8,297
638
11,001
8,611
2,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Hachiman
Railgun3rd
Hachiman
14
1 / 0 / 1
8,332
641
5,699
8,179
2,237
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
Sr_Heredia
Nemesis
13
2 / 0 / 5
6,902
531
4,689
4,866
1,636
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Zhong Kui
jucoos
Zhong Kui
13
7 / 1 / 5
8,126
625
10,497
9,158
6,532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
18
18
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
3
3
0.5
W
1
2
4
1.5
W
Martichoras
Czukens
Martichoras
7
1
5
9.5
L
Danzaburou
Gangmemberfo
Danzaburou
0
6
2
0.17
L
Artio
HaydenR94
Artio
0
2
0
0
W
Hachiman
Railgun3rd
Hachiman
1
0
1
1.5
L
3
2
0
1.5
W
Nemesis
Sr_Heredia
Nemesis
2
0
5
4.5
W
Zhong Kui
jucoos
Zhong Kui
7
1
5
9.5
L
Zhong Kui
明日之神
Zhong Kui
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,543
Damage
39,418
54,428
Taken
36,350
30,444
Mitigated
14,640
20,157
Healing
15,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,628
1,006
923
5,946
13,343
10,084
42
7,244
5,889
0
15,569
W
7,532
426
0
961
5,536
1,327
128
2,869
2,667
49,834
0
W
Martichoras
Czukens
Martichoras
11,001
5,062
0
3,712
8,611
2,908
998
838
7,773
0
52,681
L
Danzaburou
Gangmemberfo
Danzaburou
3,948
1,639
0
1,341
10,103
3,213
0
2,386
7,701
0
37,049
L
Artio
HaydenR94
Artio
6,001
395
0
4,780
10,940
6,133
0
0
10,940
41,109
2,574
W
Hachiman
Railgun3rd
Hachiman
5,699
3,385
0
4,461
8,179
2,237
0
4,604
2,811
0
60,780
L
2,531
850
0
3,141
7,000
2,021
0
1,754
5,140
0
34,862
W
Nemesis
Sr_Heredia
Nemesis
4,689
2,221
0
1,073
4,866
1,636
0
1,028
3,774
0
42,960
W
Zhong Kui
jucoos
Zhong Kui
10,497
767
0
5,624
9,158
6,532
524
1,132
8,026
42,369
0
L
Zhong Kui
明日之神
Zhong Kui
5,435
168
0
4,026
13,042
8,993
0
5,823
6,729
62,204
1,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,293
Gold Earned
38,941
342
Minions Killed
456
0
Camps Cleared
0
1,240,035
Distance Traveled
1,316,092
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,009
462
28
2
0
272,906
2
W
Agni
7,284
560
107
8
0
253,597
5
W
Martichoras
8,297
638
90
7
0
251,882
0
L
Danzaburou
5,587
430
56
4
0
235,484
0
L
Artio
6,655
512
75
6
0
236,061
1
W
Hachiman
8,332
641
131
10
0
274,602
1
L
Loki
6,663
513
66
5
0
268,295
0
W
Nemesis
6,902
531
65
5
0
292,030
0
W
Zhong Kui
8,126
625
63
5
0
243,981
0
L
Zhong Kui
7,379
568
117
9
0
227,289
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role