Player Matchup

King Arthur
King Arthur
Silver II
 
King Arthur
Silver II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Gold IV
Delbra
Artio
Gold IV
Level 102
God Stats
1W - 1L
1,130 SR
Queue Stats
120W - 121L
1,425 MMR
Party 2
Nox
Nox
Gold IV
MightyDav
Nox
Gold IV
Level 174
God Stats
33W - 48L
1,571 SR
Queue Stats
385W - 384L
1,479 MMR
Solo
Danzaburou
Danzaburou
Gold III
XxbydemaxX
Danzaburou
Gold III
Level 88
God Stats
23W - 19L
1,589 SR
Queue Stats
76W - 79L
1,559 MMR
Party 2
Serqet
Serqet
Silver II
frozje
Serqet
Silver II
Level 150
God Stats
5W - 3L
1,900 SR
Queue Stats
102W - 98L
1,502 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 134
1,538 SR
1,493 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 105
1,504 SR
1,495 MMR
Kumbhakarna
Kumbhakarna
Bronze III
LUCIFERXXLUCIFER
Kumbhakarna
Bronze III
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 3
Awilix
Awilix
Silver I
SemanasOgrande
Awilix
Silver I
Level 60
God Stats
0W - 1L
1,519 SR
Queue Stats
12W - 22L
1,462 MMR
Solo
Medusa
Medusa
Gold II
firefox754
Medusa
Gold II
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 78L
1,509 MMR
Solo
Nike
Nike
Bronze III
ixVulpix
Nike
Bronze III
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 MMR
Party 3
Merlin
Merlin
Gold III
zatox96
Merlin
Gold III
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
208W - 209L
1,504 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
1 / 2 / 1
9,691
570
8,956
14,187
8,116
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
Delbra
Artio
12
0 / 2 / 8
7,848
462
5,136
12,436
10,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
4 / 1 / 0
9,308
548
9,898
6,295
2,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Danzaburou
XxbydemaxX
Danzaburou
18
8 / 0 / 0
11,325
666
8,714
6,032
2,505
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
frozje
Serqet
16
4 / 0 / 6
9,030
531
7,688
9,828
4,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AnhurTyrAgniIshtar

VS

Bans
KuzenboNutLokiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
LUCIFERXXLUCIFER
Kumbhakarna
11
2 / 4 / 0
7,412
436
1,500
12,139
6,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
1 / 7 / 0
7,174
422
4,124
13,148
4,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
firefox754
Medusa
15
0 / 4 / 1
8,282
487
4,335
10,266
3,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Nike
14
2 / 0 / 0
8,831
519
10,302
16,605
13,231
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
zatox96
Merlin
14
0 / 2 / 0
7,756
456
6,611
5,933
1,802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
17
Kills
5
5
Deaths
17
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
2
1
0.75
W
Artio
Delbra
Artio
0
2
8
2
L
Kumbhakarna
LUCIFERXXLUCIFER
Kumbhakarna
2
4
0
0.5
W
4
1
0
4
L
1
7
0
0.14
W
Danzaburou
XxbydemaxX
Danzaburou
8
0
0
8
L
Medusa
firefox754
Medusa
0
4
1
0.13
W
Serqet
frozje
Serqet
4
0
6
7
L
Nike
2
0
0
2
L
Merlin
zatox96
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,392
Damage
26,872
48,778
Taken
58,091
28,195
Mitigated
29,021
11,499
Healing
10,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,956
1,534
0
2,750
14,187
8,116
90
86
13,337
0
81,290
W
Artio
Delbra
Artio
5,136
383
640
4,135
12,436
10,430
67
3,338
9,008
14,264
0
L
Kumbhakarna
LUCIFERXXLUCIFER
Kumbhakarna
1,500
189
0
1,390
12,139
6,535
0
6,319
5,192
9,284
0
W
9,898
637
0
224
6,295
2,453
637
2,523
3,772
71,180
0
L
4,124
1,513
0
614
13,148
4,345
0
2,807
9,926
0
50,120
W
Danzaburou
XxbydemaxX
Danzaburou
8,714
4,643
0
3,406
6,032
2,505
750
79
5,953
0
98,148
L
Medusa
firefox754
Medusa
4,335
1,822
0
3,895
10,266
3,108
0
968
9,298
0
71,903
W
Serqet
frozje
Serqet
7,688
1,502
0
344
9,828
4,691
0
1,704
7,996
0
86,356
L
Nike
10,302
1,021
0
4,821
16,605
13,231
0
2,100
14,425
0
68,532
L
Merlin
zatox96
Merlin
6,611
499
0
148
5,933
1,802
0
2,840
3,093
69,452
946

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,202
Gold Earned
39,455
585
Minions Killed
488
0
Camps Cleared
0
1,845,010
Distance Traveled
1,708,058
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,691
570
148
9
0
345,536
2
W
Artio
7,848
462
15
1
0
384,487
0
L
Kumbhakarna
7,412
436
13
1
0
345,416
0
W
Nox
9,308
548
137
8
0
352,500
2
L
Awilix
7,174
422
85
5
0
366,277
1
W
Danzaburou
11,325
666
168
10
0
335,033
0
L
Medusa
8,282
487
118
7
0
314,346
5
W
Serqet
9,030
531
117
7
0
427,454
1
L
Nike
8,831
519
138
8
0
338,092
0
L
Merlin
7,756
456
134
8
0
343,927
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role