Player Matchup

Sun Wukong
Sun Wukong
EntropicPanda
Sun Wukong
Level 67
God Stats
3W - 2L
1,655 SR
Queue Stats
126W - 135L
1,515 Elo+
Party 2
Merlin
Merlin
Rayz1123
Merlin
Level 65
God Stats
5W - 4L
1,373 SR
Queue Stats
137W - 130L
1,568 Elo+
Party 2
Chiron
Chiron
Sqyid
Chiron
Level 148
God Stats
2W - 0L
1,793 SR
Queue Stats
82W - 89L
1,544 Elo+
Party 2
Team Averages
Level 93
1,607 SR
1,542 Elo+

VS

Team Averages
Level 91
1,624 SR
1,496 Elo+
Maui
Maui
 
Maui
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Celestix
Ne Zha
Level 159
God Stats
0W - 2L
1,871 SR
Queue Stats
32W - 22L
1,653 Elo+
Party 1
Discordia
Discordia
Moonichi
Discordia
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,334 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EntropicPanda
Sun Wukong
12
2 / 0 / 3
7,217
722
5,797
7,919
6,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Rayz1123
Merlin
13
2 / 1 / 3
7,378
738
6,014
6,091
2,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Sqyid
Chiron
11
1 / 1 / 4
7,148
715
5,191
6,306
2,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
9
0 / 2 / 2
6,008
601
3,449
8,007
4,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Ne Zha
Celestix
Ne Zha
11
2 / 1 / 0
6,657
666
8,075
6,903
5,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Moonichi
Discordia
11
0 / 2 / 2
6,354
635
4,051
4,880
1,322
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
5
Kills
2
2
Deaths
5
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
0
2
2
0.5
L
Ne Zha
Celestix
Ne Zha
2
1
0
2
W
Sun Wukong
EntropicPanda
Sun Wukong
2
0
3
3.5
L
Discordia
Moonichi
Discordia
0
2
2
0.5
W
Merlin
Rayz1123
Merlin
2
1
3
3.5
W
Chiron
Sqyid
Chiron
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,002
Damage
15,575
20,316
Taken
19,790
10,194
Mitigated
11,450
6,285
Healing
3,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
3,449
642
0
1,450
8,007
4,883
0
2,441
5,459
8,514
0
L
Ne Zha
Celestix
Ne Zha
8,075
469
0
1,588
6,903
5,245
0
1,857
4,915
0
22,482
W
Sun Wukong
EntropicPanda
Sun Wukong
5,797
479
0
1,232
7,919
6,095
263
2,114
5,180
0
22,434
L
Discordia
Moonichi
Discordia
4,051
252
0
490
4,880
1,322
0
1,274
3,558
20,915
0
W
Merlin
Rayz1123
Merlin
6,014
299
0
2,235
6,091
2,086
311
2,065
3,783
28,325
672
W
Chiron
Sqyid
Chiron
5,191
2,370
238
2,580
6,306
2,013
739
3,152
2,901
0
29,740

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,743
Gold Earned
19,019
136
Minions Killed
81
0
Camps Cleared
0
559,682
Distance Traveled
593,943
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
6,008
601
13
1
0
189,992
0
L
Ne Zha
6,657
666
19
2
0
215,014
0
W
Sun Wukong
7,217
722
37
4
0
212,677
0
L
Discordia
6,354
635
49
5
0
188,937
0
W
Merlin
7,378
738
46
5
0
180,315
0
W
Chiron
7,148
715
53
5
0
166,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role