Player Matchup

Baron Samedi
Baron Samedi
Gold IV
Babayagakw
Baron Samedi
Gold IV
Level 148
God Stats
5W - 3L
1,556 SR
Queue Stats
307W - 316L
1,478 MMR
Solo
Anhur
Anhur
Silver I
FFFAlejandroFFF
Anhur
Silver I
Level 60
God Stats
10W - 7L
1,557 SR
Queue Stats
58W - 69L
1,141 MMR
Party 1
Achilles
Achilles
Gold V
Litovic
Achilles
Gold V
Level 121
God Stats
7W - 8L
1,474 SR
Queue Stats
147W - 134L
1,268 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
SSSIvanSSS
Kuzenbo
Silver I
Level 137
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 144L
1,362 MMR
Party 1
Loki
Loki
Silver III
SaintSplooger
Loki
Silver III
Level 98
God Stats
1W - 0L
1,281 SR
Queue Stats
18W - 17L
1,408 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 113
1,473 SR
1,332 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 160
1,375 SR
1,365 MMR
Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Silver I
ELIT3xWCHx30997
Nox
Silver I
Level 153
God Stats
2W - 3L
1,500 SR
Queue Stats
177W - 179L
1,218 MMR
Solo
Ao Kuang
Ao Kuang
Gold II
Revolt_Andrew
Ao Kuang
Gold II
Level 201
God Stats
0W - 1L
1,263 SR
Queue Stats
391W - 396L
1,479 MMR
Solo
Danzaburou
Danzaburou
Gold V
foxerbolt
Danzaburou
Gold V
Level 140
God Stats
1W - 4L
1,323 SR
Queue Stats
55W - 51L
1,257 MMR
Solo
Kukulkan
Kukulkan
Bronze III
l_TakeR_l
Kukulkan
Bronze III
Level 144
God Stats
0W - 2L
1,289 SR
Queue Stats
3W - 12L
1,371 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Babayagakw
Baron Samedi
13
2 / 0 / 3
7,494
576
4,611
4,980
1,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 1 / 2
8,668
667
2,812
4,105
1,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Achilles
Litovic
Achilles
14
2 / 1 / 1
7,704
593
8,015
10,550
9,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
SSSIvanSSS
Kuzenbo
13
3 / 2 / 7
7,379
568
8,608
11,490
11,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
6 / 0 / 2
8,432
649
6,624
8,380
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
ChronosAgniLancelotMulan

VS

Bans
MedusaAthenaBacchusSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 3 / 0
7,344
565
5,588
13,832
9,696
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
0 / 0 / 2
6,577
506
2,729
7,480
4,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Revolt_Andrew
Ao Kuang
7
1 / 3 / 0
5,202
400
1,783
5,018
1,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Danzaburou
foxerbolt
Danzaburou
13
3 / 6 / 1
7,381
568
3,489
9,052
2,399
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
l_TakeR_l
Kukulkan
11
0 / 4 / 1
6,571
505
3,105
6,373
1,981
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
16
Kills
4
4
Deaths
16
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
3
0
0
W
Baron Samedi
Babayagakw
Baron Samedi
2
0
3
3.5
L
0
0
2
1
W
3
1
2
4
W
Achilles
Litovic
Achilles
2
1
1
2.5
L
Ao Kuang
Revolt_Andrew
Ao Kuang
1
3
0
0.33
W
Kuzenbo
SSSIvanSSS
Kuzenbo
3
2
7
3.25
W
6
0
2
7
L
Danzaburou
foxerbolt
Danzaburou
3
6
1
0.58
L
Kukulkan
l_TakeR_l
Kukulkan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,670
Damage
16,694
39,505
Taken
41,755
26,888
Mitigated
19,300
18,751
Healing
12,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,588
766
0
5,503
13,832
9,696
0
1,053
11,799
55,148
1,780
W
Baron Samedi
Babayagakw
Baron Samedi
4,611
192
325
3,572
4,980
1,703
0
2,232
2,748
42,971
0
L
2,729
268
0
1,368
7,480
4,144
0
2,985
4,165
31,938
0
W
2,812
1,401
0
1,406
4,105
1,375
2,748
1,119
2,986
0
61,984
W
Achilles
Litovic
Achilles
8,015
1,385
0
4,506
10,550
9,083
0
4,791
5,759
0
50,902
L
Ao Kuang
Revolt_Andrew
Ao Kuang
1,783
651
0
1,710
5,018
1,080
0
772
4,198
11,702
7,657
W
Kuzenbo
SSSIvanSSS
Kuzenbo
8,608
3,057
0
2,646
11,490
11,737
17
3,235
8,255
38,294
2,771
W
6,624
1,999
0
6,296
8,380
2,990
0
1,509
6,871
0
82,106
L
Danzaburou
foxerbolt
Danzaburou
3,489
1,388
0
2,274
9,052
2,399
0
2,537
6,201
0
47,238
L
Kukulkan
l_TakeR_l
Kukulkan
3,105
184
0
1,702
6,373
1,981
0
4,175
1,747
44,884
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,677
Gold Earned
33,075
521
Minions Killed
397
0
Camps Cleared
0
1,367,187
Distance Traveled
1,125,310
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,344
565
112
9
0
251,962
5
W
Baron Samedi
7,494
576
102
8
0
266,635
0
L
Nox
6,577
506
61
5
0
233,628
3
W
Anhur
8,668
667
146
11
0
245,115
0
W
Achilles
7,704
593
86
7
0
269,011
0
L
Ao Kuang
5,202
400
34
3
0
142,113
0
W
Kuzenbo
7,379
568
53
4
0
271,343
0
W
Loki
8,432
649
134
10
0
315,083
4
L
Danzaburou
7,381
568
90
7
0
269,197
0
L
Kukulkan
6,571
505
100
8
0
228,410
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role