Player Matchup

Arachne
Arachne
Gold V
 
Arachne
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold III
Activado-CEO
Vulcan
Gold III
Level 101
God Stats
13W - 13L
1,633 SR
Queue Stats
310W - 326L
1,320 MMR
Solo
Chronos
Chronos
Gold II
ArtOfMeepo
Chronos
Gold II
Level 146
God Stats
34W - 18L
1,629 SR
Queue Stats
102W - 101L
1,527 MMR
Party 1
Ares
Ares
Silver I
HurrikMcCoyTTV
Ares
Silver I
Level 221
God Stats
72W - 86L
1,457 SR
Queue Stats
189W - 207L
1,105 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
SWG DCHIL
Sun Wukong
Silver I
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 34L
1,302 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 146
1,544 SR
1,351 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 110
1,588 SR
1,307 MMR
Cthulhu
Cthulhu
Gold V
Ajoru
Cthulhu
Gold V
Level 118
God Stats
2W - 3L
1,973 SR
Queue Stats
23W - 26L
1,316 MMR
Solo
Freya
Freya
Silver I
Driipytachi-
Freya
Silver I
Level 141
God Stats
150W - 120L
1,596 SR
Queue Stats
471W - 499L
1,299 MMR
Solo
Susano
Susano
Silver I
LobCityJitt_
Susano
Silver I
Level 122
God Stats
1W - 1L
1,424 SR
Queue Stats
102W - 116L
1,276 MMR
Solo
Horus
Horus
Gold V
NotVenus
Horus
Gold V
Level 78
God Stats
9W - 9L
1,448 SR
Queue Stats
157W - 162L
1,317 MMR
Party 2
Janus
Janus
Silver I
Patriota22
Janus
Silver I
Level 92
God Stats
0W - 2L
1,500 SR
Queue Stats
144W - 157L
1,327 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
1 / 1 / 1
3,317
663
1,477
2,703
696
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vulcan
7
2 / 0 / 0
4,118
824
1,509
928
245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
ArtOfMeepo
Chronos
6
0 / 1 / 2
3,440
688
1,495
2,248
523
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

5
1 / 0 / 3
3,700
740
1,103
2,279
908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sun Wukong
SWG DCHIL
Sun Wukong
6
0 / 3 / 0
3,457
691
1,906
3,913
1,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
Morgan Le FayAnubisMulanBacchus

VS

Bans
RatatoskrAgniThanatosNu Wa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ajoru
Cthulhu
7
2 / 1 / 1
4,309
862
2,013
3,824
2,754
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

6
0 / 2 / 1
3,352
670
1,289
2,313
661
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Susano
7
2 / 0 / 1
3,907
781
1,194
3,496
929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Horus
NotVenus
Horus
5
1 / 1 / 0
3,561
712
1,145
3,928
2,179
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
1
0 / 0 / 0
2,463
493
0
0
0

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
8
4
Kills
5
5
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
1
1
1
1.5
W
Vulcan
2
0
0
2
L
Cthulhu
Ajoru
Cthulhu
2
1
1
2.5
W
Chronos
ArtOfMeepo
Chronos
0
1
2
1
L
0
2
1
0.25
W
1
0
3
2.5
L
Susano
2
0
1
2.5
L
Horus
NotVenus
Horus
1
1
0
1
L
Janus
0
0
0
0
W
Sun Wukong
SWG DCHIL
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,490
Damage
5,641
12,071
Taken
13,561
4,314
Mitigated
6,523
4,921
Healing
6,167
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
1,477
1,183
0
1,338
2,703
696
0
0
2,703
0
15,600
W
Vulcan
1,509
85
0
418
928
245
0
39
889
19,071
0
L
Cthulhu
Ajoru
Cthulhu
2,013
585
0
1,679
3,824
2,754
0
521
3,043
16,620
0
W
Chronos
ArtOfMeepo
Chronos
1,495
737
0
1,140
2,248
523
0
526
1,722
15,552
1,321
L
1,289
455
0
686
2,313
661
0
1,014
1,299
12,634
2,304
W
1,103
149
0
961
2,279
908
0
619
1,660
5,921
0
L
Susano
1,194
577
0
1,840
3,496
929
0
140
3,288
0
14,957
L
Horus
NotVenus
Horus
1,145
570
102
1,860
3,928
2,179
0
2,102
1,722
0
9,182
L
Janus
0
0
0
0
0
0
0
0
0
0
0
W
Sun Wukong
SWG DCHIL
Sun Wukong
1,906
701
0
1,064
3,913
1,942
0
2,013
1,900
0
15,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,032
Gold Earned
17,592
150
Minions Killed
134
0
Camps Cleared
0
564,321
Distance Traveled
443,762
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
3,317
663
27
5
0
121,690
0
W
Vulcan
4,118
824
41
8
0
106,193
1
L
Cthulhu
4,309
862
46
9
0
97,059
0
W
Chronos
3,440
688
39
8
0
106,997
0
L
Freya
3,352
670
35
7
0
109,444
1
W
Ares
3,700
740
10
2
0
126,097
0
L
Susano
3,907
781
36
7
0
121,783
0
L
Horus
3,561
712
17
3
0
115,476
0
L
Janus
2,463
493
0
0
0
0
0
W
Sun Wukong
3,457
691
33
7
0
103,344
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role