Player Matchup

Anhur
Anhur
Platinum IV
BabyJessica13
Anhur
Platinum IV
Level 121
God Stats
2W - 2L
1,627 SR
Queue Stats
66W - 59L
1,737 MMR
Solo
Hercules
Hercules
Platinum V
Szyza
Hercules
Platinum V
Level 184
God Stats
6W - 2L
1,266 SR
Queue Stats
988W - 986L
1,730 MMR
Solo
Bacchus
Bacchus
Gold II
TwistedKombat_
Bacchus
Gold II
Level 140
God Stats
7W - 5L
1,564 SR
Queue Stats
140W - 131L
1,736 MMR
Solo
Susano
Susano
Gold III
Tyquace
Susano
Gold III
Level 159
God Stats
14W - 24L
1,552 SR
Queue Stats
72W - 76L
1,547 MMR
Party 1
Janus
Janus
Platinum I
WeeWeeingkiller
Janus
Platinum I
Level 158
God Stats
10W - 14L
1,538 SR
Queue Stats
81W - 68L
1,930 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 152
1,509 SR
1,736 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 121
1,550 SR
1,741 MMR
Surtr
Surtr
Platinum V
BryanKeehl
Surtr
Platinum V
Level 159
God Stats
16W - 14L
1,623 SR
Queue Stats
238W - 226L
1,714 MMR
Solo
Ares
Ares
Platinum IV
IBrNtI
Ares
Platinum IV
Level 127
God Stats
2W - 1L
1,816 SR
Queue Stats
233W - 232L
1,723 MMR
Solo
Artemis
Artemis
Platinum V
L0RDDEV0UR
Artemis
Platinum V
Level 129
God Stats
8W - 7L
1,648 SR
Queue Stats
249W - 238L
1,720 MMR
Solo
Nu Wa
Nu Wa
Gold IV
LeprecaunJohn
Nu Wa
Gold IV
Level 86
God Stats
0W - 1L
1,174 SR
Queue Stats
12W - 9L
1,771 MMR
Party 2
Hun Batz
Hun Batz
Gold IV
statdad
Hun Batz
Gold IV
Level 106
God Stats
0W - 1L
1,488 SR
Queue Stats
7W - 5L
1,778 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 0
9,268
713
3,186
6,267
2,206
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hercules
Szyza
Hercules
16
5 / 0 / 1
9,400
723
5,794
9,333
6,805
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 2 / 7
6,665
513
4,040
8,740
7,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Susano
Tyquace
Susano
14
3 / 4 / 2
7,561
582
6,282
11,564
3,486
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
4 / 0 / 5
8,669
667
7,573
2,902
849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
GebThanatosLancelotChang'e

VS

Bans
MulanMedusaAo KuangKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
8
0 / 4 / 0
5,794
446
4,565
7,012
2,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ares
IBrNtI
Ares
9
1 / 4 / 2
6,168
474
2,731
10,148
6,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Artemis
L0RDDEV0UR
Artemis
12
1 / 3 / 1
6,798
523
3,997
5,540
977
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

12
1 / 4 / 3
6,669
513
3,720
6,773
1,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hun Batz
statdad
Hun Batz
13
3 / 3 / 3
6,888
530
5,794
9,363
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
18
Kills
6
6
Deaths
18
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
4
0
0
4
L
Surtr
0
4
0
0
L
Ares
IBrNtI
Ares
1
4
2
0.5
L
Artemis
L0RDDEV0UR
Artemis
1
3
1
0.5
L
1
4
3
0.63
W
Hercules
Szyza
Hercules
5
0
1
5.5
W
2
2
7
2.75
W
Susano
Tyquace
Susano
3
4
2
1
W
4
0
5
6.5
L
Hun Batz
statdad
Hun Batz
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,875
Damage
20,807
38,806
Taken
38,836
20,368
Mitigated
13,599
14,763
Healing
6,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,186
2,061
0
3,447
6,267
2,206
2,923
487
5,780
0
72,495
L
Surtr
4,565
2,256
0
1,885
7,012
2,321
0
95
6,671
466
27,410
L
Ares
IBrNtI
Ares
2,731
192
0
1,051
10,148
6,021
0
4,543
4,876
18,196
0
L
Artemis
L0RDDEV0UR
Artemis
3,997
1,314
0
616
5,540
977
0
575
4,819
0
44,649
L
3,720
880
0
218
6,773
1,603
0
3,241
3,145
39,167
522
W
Hercules
Szyza
Hercules
5,794
2,511
0
3,054
9,333
6,805
164
1,439
7,881
195
69,119
W
4,040
477
0
2,086
8,740
7,022
0
2,087
6,651
13,578
0
W
Susano
Tyquace
Susano
6,282
1,800
0
4,846
11,564
3,486
0
1,564
9,994
0
52,779
W
7,573
238
0
1,330
2,902
849
469
1,164
1,738
72,665
706
L
Hun Batz
statdad
Hun Batz
5,794
1,027
0
2,788
9,363
2,677
0
1,838
7,214
0
48,055

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,563
Gold Earned
32,317
526
Minions Killed
335
0
Camps Cleared
0
1,394,776
Distance Traveled
1,328,158
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,268
713
130
10
0
281,935
2
L
Surtr
5,794
446
54
4
0
169,897
1
L
Ares
6,168
474
31
2
0
282,231
2
L
Artemis
6,798
523
84
6
0
289,314
1
L
Nu Wa
6,669
513
82
6
0
262,048
2
W
Hercules
9,400
723
147
11
0
240,670
2
W
Bacchus
6,665
513
23
2
0
287,670
8
W
Susano
7,561
582
84
6
0
294,558
3
W
Janus
8,669
667
142
11
0
289,943
2
L
Hun Batz
6,888
530
84
6
0
324,668
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role