Player Matchup

Zeus
Zeus
Gold V
 
Zeus
Gold V
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Silver III
DonPites9
Horus
Silver III
Level 64
God Stats
8W - 9L
1,666 SR
Queue Stats
76W - 83L
1,172 MMR
Party 1
Nemesis
Nemesis
Gold V
Radzek15
Nemesis
Gold V
Level 123
God Stats
3W - 8L
1,475 SR
Queue Stats
87W - 100L
1,254 MMR
Solo
Hachiman
Hachiman
Silver II
iKemna05
Hachiman
Silver II
Level 108
God Stats
1W - 0L
1,822 SR
Queue Stats
5W - 6L
1,348 MMR
Solo
Yemoja
Yemoja
Silver III
khalidJF
Yemoja
Silver III
Level 68
God Stats
2W - 1L
1,460 SR
Queue Stats
60W - 78L
1,095 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,585 SR
1,274 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 111
1,498 SR
1,241 MMR
Shiva
Shiva
Gold V
Akiraa8690
Shiva
Gold V
Level 44
God Stats
0W - 1L
1,289 SR
Queue Stats
86W - 84L
1,346 MMR
Solo
Bacchus
Bacchus
Silver I
cm-2012
Bacchus
Silver I
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 152L
1,099 MMR
Solo
Bastet
Bastet
Silver I
cuparezeu
Bastet
Silver I
Level 158
God Stats
1W - 2L
1,536 SR
Queue Stats
57W - 68L
1,238 MMR
Solo
Charybdis
Charybdis
Silver III
kcd64
Charybdis
Silver III
Level 97
God Stats
9W - 8L
1,670 SR
Queue Stats
21W - 25L
1,260 MMR
Solo
Scylla
Scylla
Gold V
mayormono
Scylla
Gold V
Level 106
God Stats
4W - 4L
1,493 SR
Queue Stats
53W - 62L
1,263 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
2 / 3 / 1
9,519
595
8,382
7,590
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Horus
DonPites9
Horus
14
6 / 2 / 1
9,567
598
9,980
12,323
8,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Radzek15
Nemesis
15
3 / 2 / 3
8,597
537
6,564
13,387
5,605
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
iKemna05
Hachiman
15
2 / 1 / 0
8,539
534
6,420
9,010
3,156
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
khalidJF
Yemoja
13
0 / 1 / 4
8,223
514
2,213
10,795
6,413
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
ThanatosLancelotLokiAresMulan

VS

Bans
Nu WaAthenaChronosJanusMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
14
1 / 2 / 2
7,794
487
9,013
13,014
7,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
cm-2012
Bacchus
13
4 / 2 / 1
7,873
492
6,700
11,346
6,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bastet
cuparezeu
Bastet
12
0 / 6 / 4
7,206
450
4,874
14,331
3,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Charybdis
kcd64
Charybdis
14
0 / 1 / 2
7,947
497
5,754
7,338
2,238
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Scylla
mayormono
Scylla
16
4 / 2 / 0
9,436
590
5,140
7,164
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
18
13
Kills
9
9
Deaths
13
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
2
3
1
0.83
L
Shiva
1
2
2
1
W
Horus
DonPites9
Horus
6
2
1
3.25
W
Nemesis
Radzek15
Nemesis
3
2
3
2.25
L
Bacchus
cm-2012
Bacchus
4
2
1
2.25
L
Bastet
cuparezeu
Bastet
0
6
4
0.33
W
Hachiman
iKemna05
Hachiman
2
1
0
2
L
Charybdis
kcd64
Charybdis
0
1
2
1
W
Yemoja
khalidJF
Yemoja
0
1
4
2
L
Scylla
mayormono
Scylla
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,559
Damage
31,481
53,105
Taken
53,193
26,528
Mitigated
21,458
17,469
Healing
13,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
8,382
568
0
1,040
7,590
2,628
300
2,221
5,285
62,077
509
L
Shiva
9,013
1,532
55
2,022
13,014
7,220
0
983
11,853
0
61,929
W
Horus
DonPites9
Horus
9,980
3,475
280
3,591
12,323
8,726
298
2,935
9,167
412
52,941
W
Nemesis
Radzek15
Nemesis
6,564
2,218
0
1,385
13,387
5,605
0
1,984
11,213
0
78,346
L
Bacchus
cm-2012
Bacchus
6,700
501
0
1,788
11,346
6,668
0
1,960
9,123
31,210
607
L
Bastet
cuparezeu
Bastet
4,874
1,537
0
5,565
14,331
3,484
14
2,033
12,176
0
50,793
W
Hachiman
iKemna05
Hachiman
6,420
3,307
0
3,615
9,010
3,156
273
1,326
7,599
0
66,980
L
Charybdis
kcd64
Charybdis
5,754
2,647
0
3,716
7,338
2,238
605
669
6,578
0
61,091
W
Yemoja
khalidJF
Yemoja
2,213
241
4,135
3,423
10,795
6,413
197
2,920
7,875
24,126
0
L
Scylla
mayormono
Scylla
5,140
682
0
594
7,164
1,848
0
5,402
1,762
70,796
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,445
Gold Earned
40,256
502
Minions Killed
478
0
Camps Cleared
0
1,537,566
Distance Traveled
1,653,193
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,519
595
131
8
0
296,572
8
L
Shiva
7,794
487
86
5
0
366,430
0
W
Horus
9,567
598
110
7
0
283,962
2
W
Nemesis
8,597
537
112
7
0
361,674
2
L
Bacchus
7,873
492
47
3
0
330,711
2
L
Bastet
7,206
450
72
5
0
308,366
0
W
Hachiman
8,539
534
109
7
0
277,715
0
L
Charybdis
7,947
497
112
7
0
304,355
6
W
Yemoja
8,223
514
40
3
0
317,643
2
L
Scylla
9,436
590
161
10
0
343,331
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role