Player Matchup

Cupid
Cupid
Frandead_
Cupid
Level 88
God Stats
0W - 1L
1,289 SR
Queue Stats
18W - 16L
1,737 Elo+
Solo
Skadi
Skadi
MitaYuki
Skadi
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,551 Elo+
Party 2
Bastet
Bastet
SetsunaTakuto
Bastet
Level 126
God Stats
1W - 1L
1,687 SR
Queue Stats
12W - 12L
1,540 Elo+
Party 2
Atlas
Atlas
godofallgods13
Atlas
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 66L
1,496 Elo+
Solo
He Bo
He Bo
thekidpixels
He Bo
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 10L
1,418 Elo+
Solo
Team Averages
Level 68
1,495 SR
1,548 Elo+

VS

Team Averages
Level 95
1,477 SR
1,470 Elo+
Anubis
Anubis
Cannabliss00
Anubis
Level 171
God Stats
2W - 2L
1,489 SR
Queue Stats
249W - 239L
1,502 Elo+
Party 1
Odin
Odin
DrizztMFDoUrden
Odin
Level 122
God Stats
2W - 0L
1,726 SR
Queue Stats
159W - 168L
1,476 Elo+
Solo
Cabrakan
Cabrakan
Southiepanda556
Cabrakan
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 110L
1,535 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TurkeyHill1111
Morgan Le Fay
Level 29
God Stats
5W - 10L
1,417 SR
Queue Stats
538W - 544L
1,455 Elo+
Solo
Olorun
Olorun
cookingwithcare
Olorun
Level 49
God Stats
2W - 1L
1,255 SR
Queue Stats
189W - 227L
1,381 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Frandead_
Cupid
5
0 / 2 / 1
4,383
877
0
1,939
437
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Skadi
MitaYuki
Skadi
12
0 / 1 / 3
5,552
1,110
3,600
3,858
1,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
5 / 2 / 3
6,552
1,310
3,817
4,381
1,457
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

5
0 / 1 / 0
4,352
870
679
1,459
934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

12
3 / 4 / 2
5,661
1,132
4,485
5,689
1,628
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
12
3 / 1 / 4
6,769
1,354
3,937
2,424
697
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

12
3 / 1 / 5
7,099
1,420
3,521
4,197
4,075
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
10
1 / 2 / 7
6,574
1,315
1,325
6,397
7,709
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morgan Le Fay
TurkeyHill1111
Morgan Le Fay
10
2 / 3 / 4
6,019
1,204
4,463
4,418
1,711
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
0 / 1 / 5
5,951
1,190
1,515
3,460
1,289
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
34
8
Kills
9
10
Deaths
8
9
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Anubis
3
1
4
5
W
3
1
5
5.5
L
Cupid
Frandead_
Cupid
0
2
1
0.25
L
Skadi
MitaYuki
Skadi
0
1
3
1.5
L
5
2
3
3.25
W
Cabrakan
1
2
7
2.25
W
Morgan Le Fay
TurkeyHill1111
Morgan Le Fay
2
3
4
1.33
W
0
1
5
2.5
L
0
1
0
0
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,581
Damage
14,761
17,326
Taken
20,896
5,727
Mitigated
15,481
2,370
Healing
3,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
3,937
82
0
71
2,424
697
836
1,012
1,412
15,734
0
W
3,521
722
222
545
4,197
4,075
0
750
3,447
1,511
6,799
L
Cupid
Frandead_
Cupid
0
0
59
63
1,939
437
0
1,602
337
0
120
L
Skadi
MitaYuki
Skadi
3,600
1,338
0
0
3,858
1,271
0
2,825
1,033
0
13,075
L
3,817
857
137
487
4,381
1,457
0
2,715
1,666
0
7,591
W
Cabrakan
1,325
61
146
510
6,397
7,709
413
1,351
5,046
4,148
0
W
Morgan Le Fay
TurkeyHill1111
Morgan Le Fay
4,463
614
0
461
4,418
1,711
700
1,106
3,312
7,922
0
W
1,515
543
416
633
3,460
1,289
260
790
2,670
7,519
0
L
679
224
0
78
1,459
934
0
981
478
679
0
L
4,485
0
432
1,114
5,689
1,628
33
4,138
1,551
9,466
269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,500
Gold Earned
32,412
43
Minions Killed
71
0
Camps Cleared
0
406,697
Distance Traveled
517,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,769
1,354
31
6
0
93,996
0
W
Odin
7,099
1,420
17
3
0
112,841
0
L
Cupid
4,383
877
1
0
0
46,812
0
L
Skadi
5,552
1,110
21
4
0
112,410
0
L
Bastet
6,552
1,310
11
2
0
99,364
0
W
Cabrakan
6,574
1,315
4
1
0
86,031
0
W
Morgan Le Fay
6,019
1,204
5
1
0
108,136
0
W
Olorun
5,951
1,190
14
3
0
116,274
0
L
Atlas
4,352
870
0
0
0
29,935
0
L
He Bo
5,661
1,132
10
2
0
118,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role