Player Matchup

Sol
Sol
 
Sol
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Chroniix1017
Tyr
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 24L
1,301 Elo+
Solo
Tsukuyomi
Tsukuyomi
ThatLobster7890
Tsukuyomi
Level 129
God Stats
5W - 2L
1,741 SR
Queue Stats
458W - 445L
1,569 Elo+
Solo
Team Averages
Level 116
1,580 SR
1,457 Elo+

VS

Team Averages
Level 131
1,485 SR
1,497 Elo+
Hun Batz
Hun Batz
DrMrSirIII
Hun Batz
Level 154
God Stats
0W - 1L
1,439 SR
Queue Stats
14W - 18L
1,503 Elo+
Solo
Mulan
Mulan
EbugLuvsMC03
Mulan
Level 117
God Stats
2W - 2L
1,500 SR
Queue Stats
17W - 27L
1,463 Elo+
Solo
Janus
Janus
santiigamees
Janus
Level 122
God Stats
16W - 23L
1,517 SR
Queue Stats
249W - 239L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 2 / 1
9,624
802
9,306
8,297
2,505
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 1 / 3
8,140
678
4,709
11,483
11,068
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tsukuyomi
ThatLobster7890
Tsukuyomi
13
1 / 5 / 3
8,164
680
4,742
9,217
3,050
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DrMrSirIII
Hun Batz
15
5 / 4 / 3
9,467
789
8,825
10,017
3,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
2 / 3 / 4
8,571
714
10,993
14,052
11,921
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 2
7,461
622
4,431
1,880
481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
17
8
Kills
8
8
Deaths
8
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
2
1
2.75
W
2
1
3
3.5
L
Hun Batz
DrMrSirIII
Hun Batz
5
4
3
1.63
L
2
3
4
1.33
W
Tsukuyomi
ThatLobster7890
Tsukuyomi
1
5
3
0.5
L
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,757
Damage
24,249
28,997
Taken
25,949
16,623
Mitigated
16,156
5,796
Healing
2,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,306
2,201
0
3,427
8,297
2,505
64
723
7,558
44,697
0
W
4,709
1,170
0
1,383
11,483
11,068
124
2,830
8,625
0
13,507
L
Hun Batz
DrMrSirIII
Hun Batz
8,825
585
0
743
10,017
3,754
0
3,805
6,068
0
46,831
L
10,993
1,143
0
1,957
14,052
11,921
0
5,031
8,925
0
26,168
W
Tsukuyomi
ThatLobster7890
Tsukuyomi
4,742
766
0
986
9,217
3,050
0
942
8,267
0
25,748
L
4,431
40
0
250
1,880
481
0
355
1,525
14,654
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,928
Gold Earned
25,499
145
Minions Killed
139
0
Camps Cleared
0
652,718
Distance Traveled
545,679
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,624
802
81
7
0
201,619
0
W
Tyr
8,140
678
24
2
0
234,332
0
L
Hun Batz
9,467
789
91
8
0
220,906
0
L
Mulan
8,571
714
33
3
0
217,199
0
W
Tsukuyomi
8,164
680
40
3
0
216,767
0
L
Janus
7,461
622
15
1
0
107,574
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role