Player Matchup

Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Arachne
Arachne
Gold IV
GothDaddi
Arachne
Gold IV
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
166W - 152L
1,532 MMR
Solo
Neith
Neith
Gold III
Shanners8
Neith
Gold III
Level 156
God Stats
98W - 98L
1,542 SR
Queue Stats
399W - 418L
1,572 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold V
SleepyShayla
Morgan Le Fay
Gold V
Level 156
God Stats
1W - 2L
1,494 SR
Queue Stats
46W - 55L
1,412 MMR
Party 2
Artio
Artio
Gold V
Westside sir
Artio
Gold V
Level 128
God Stats
2W - 2L
1,664 SR
Queue Stats
323W - 330L
1,559 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,540 SR
1,515 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,673 SR
1,534 MMR
Ix Chel
Ix Chel
Platinum V
Coldfire06
Ix Chel
Platinum V
Level 138
God Stats
2W - 2L
1,399 SR
Queue Stats
41W - 31L
1,768 MMR
Party 3
Fafnir
Fafnir
Bronze III
Jaori
Fafnir
Bronze III
Level 171
God Stats
1W - 0L
1,927 SR
Queue Stats
10W - 3L
1,500 MMR
Party 1
Anhur
Anhur
Bronze IV
Kuyei
Anhur
Bronze IV
Level 159
God Stats
2W - 1L
1,806 SR
Queue Stats
21W - 10L
1,500 MMR
Party 1
Lancelot
Lancelot
Gold I
Sting313
Lancelot
Gold I
Level 145
God Stats
7W - 6L
1,462 SR
Queue Stats
106W - 108L
1,539 MMR
Solo
Mulan
Mulan
Gold V
ViciousAlien
Mulan
Gold V
Level 129
God Stats
5W - 1L
1,773 SR
Queue Stats
74W - 76L
1,364 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 3
4,720
472
5,004
7,756
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Arachne
GothDaddi
Arachne
10
2 / 5 / 2
5,402
540
3,174
10,080
3,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Shanners8
Neith
10
2 / 1 / 2
5,963
596
4,503
5,523
1,311
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
SleepyShayla
Morgan Le Fay
11
1 / 4 / 2
5,597
560
3,644
5,403
1,620
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

8
2 / 5 / 1
5,173
517
2,856
9,987
5,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Bans
Ao KuangMedusaNutAthena

VS

Bans
ThanatosAgniBastetSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Coldfire06
Ix Chel
12
4 / 0 / 2
6,542
654
4,274
4,197
1,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Jaori
Fafnir
11
4 / 0 / 4
6,613
661
3,728
5,539
4,761
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Kuyei
Anhur
10
0 / 1 / 3
5,410
541
5,263
6,838
2,027
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Lancelot
Sting313
Lancelot
11
5 / 2 / 5
6,178
618
7,597
6,871
2,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 4 / 1
6,146
615
8,177
9,786
7,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
32
7
Kills
17
17
Deaths
7
10
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
3
0.75
W
Ix Chel
Coldfire06
Ix Chel
4
0
2
5
L
Arachne
GothDaddi
Arachne
2
5
2
0.6
W
Fafnir
Jaori
Fafnir
4
0
4
6
W
Anhur
Kuyei
Anhur
0
1
3
1.5
L
Neith
Shanners8
Neith
2
1
2
3
L
Morgan Le Fay
SleepyShayla
Morgan Le Fay
1
4
2
0.5
W
Lancelot
Sting313
Lancelot
5
2
5
3.75
W
4
4
1
1.13
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,181
Damage
29,039
38,749
Taken
33,231
14,475
Mitigated
18,747
10,267
Healing
15,095
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
5,004
345
0
870
7,756
2,872
0
3,431
4,198
20,559
430
W
Ix Chel
Coldfire06
Ix Chel
4,274
186
507
1,655
4,197
1,624
0
3,227
794
42,707
1,186
L
Arachne
GothDaddi
Arachne
3,174
2,078
0
2,878
10,080
3,507
0
1,049
8,917
0
29,535
W
Fafnir
Jaori
Fafnir
3,728
688
0
2,104
5,539
4,761
0
1,162
4,079
14,753
1,812
W
Anhur
Kuyei
Anhur
5,263
3,557
0
3,686
6,838
2,027
0
553
6,033
0
44,199
L
Neith
Shanners8
Neith
4,503
1,091
0
1,945
5,523
1,311
0
1,200
4,323
0
31,617
L
Morgan Le Fay
SleepyShayla
Morgan Le Fay
3,644
336
0
699
5,403
1,620
0
1,894
3,361
33,032
0
W
Lancelot
Sting313
Lancelot
7,597
1,206
0
2,793
6,871
2,819
0
1,936
4,704
0
33,798
W
8,177
814
0
4,350
9,786
7,516
0
2,989
6,285
0
35,689
L
2,856
513
0
3,875
9,987
5,165
0
0
9,480
21,026
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,855
Gold Earned
30,889
272
Minions Killed
331
0
Camps Cleared
0
973,160
Distance Traveled
1,039,982
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,720
472
45
5
0
205,300
0
W
Ix Chel
6,542
654
101
10
0
216,028
0
L
Arachne
5,402
540
52
5
0
220,060
0
W
Fafnir
6,613
661
20
2
0
214,109
2
W
Anhur
5,410
541
80
8
0
202,527
0
L
Neith
5,963
596
68
7
0
195,056
3
L
Morgan Le Fay
5,597
560
74
7
0
206,727
0
W
Lancelot
6,178
618
68
7
0
222,973
0
W
Mulan
6,146
615
62
6
0
184,345
0
L
Artio
5,173
517
33
3
0
146,017
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role