Player Matchup

Raijin
Raijin
 
Raijin
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Bushido24rus
Nike
Level 123
God Stats
3W - 4L
1,495 SR
Queue Stats
617W - 626L
1,444 Elo+
Solo
Ratatoskr
Ratatoskr
smrtka666
Ratatoskr
Level 143
God Stats
0W - 7L
1,181 SR
Queue Stats
82W - 74L
1,625 Elo+
Solo
Team Averages
Level 128
1,392 SR
1,523 Elo+

VS

Team Averages
Level 84
1,424 SR
1,484 Elo+
Bacchus
Bacchus
NamePending25
Bacchus
Level 65
God Stats
16W - 9L
1,677 SR
Queue Stats
173W - 185L
1,529 Elo+
Solo
Hel
Hel
Yoofinnit
Hel
Level 125
God Stats
1W - 3L
1,117 SR
Queue Stats
68W - 55L
1,505 Elo+
Solo
Hachiman
Hachiman
xReVeNGx-1
Hachiman
Level 63
God Stats
3W - 4L
1,479 SR
Queue Stats
104W - 98L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
2 / 2 / 1
7,117
712
6,610
7,334
2,290
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

12
2 / 6 / 2
7,054
705
6,718
11,475
7,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ratatoskr
smrtka666
Ratatoskr
10
1 / 3 / 2
6,577
658
4,457
8,022
2,369
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
5 / 0 / 4
8,126
813
7,019
8,261
8,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
2 / 2 / 6
7,536
754
5,338
6,835
2,653
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
xReVeNGx-1
Hachiman
11
3 / 3 / 6
7,340
734
9,020
9,061
2,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
5
Kills
10
11
Deaths
5
5
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
2
2
1
1.25
L
2
6
2
0.5
W
Bacchus
5
0
4
7
W
2
2
6
2.5
L
Ratatoskr
smrtka666
Ratatoskr
1
3
2
0.67
W
Hachiman
xReVeNGx-1
Hachiman
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,785
Damage
21,377
26,831
Taken
24,157
12,602
Mitigated
14,424
3,299
Healing
11,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
6,610
599
0
1,147
7,334
2,290
0
4,341
2,589
28,163
1,646
L
6,718
372
0
1,194
11,475
7,943
0
4,421
6,721
0
22,556
W
Bacchus
7,019
743
0
2,333
8,261
8,814
179
1,914
6,313
20,224
0
W
5,338
472
3,154
3,154
6,835
2,653
40
2,661
4,174
25,117
0
L
Ratatoskr
smrtka666
Ratatoskr
4,457
1,740
0
958
8,022
2,369
0
2,866
5,119
0
19,878
W
Hachiman
xReVeNGx-1
Hachiman
9,020
5,492
0
2,379
9,061
2,957
662
1,666
7,395
0
20,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,748
Gold Earned
23,002
116
Minions Killed
114
0
Camps Cleared
0
507,486
Distance Traveled
531,411
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,117
712
54
5
0
149,143
0
L
Nike
7,054
705
40
4
0
167,673
0
W
Bacchus
8,126
813
23
2
0
188,880
0
W
Hel
7,536
754
52
5
0
184,879
0
L
Ratatoskr
6,577
658
22
2
0
190,670
0
W
Hachiman
7,340
734
39
4
0
157,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role