Player Matchup

Ganesha
Ganesha
Mojamato
Ganesha
Level 103
God Stats
12W - 15L
1,492 SR
Queue Stats
481W - 450L
1,504 Elo+
Party 1
Neith
Neith
N199ERSl3VE
Neith
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,151 Elo+
Party 2
Arachne
Arachne
ReddersTV
Arachne
Level 57
God Stats
10W - 12L
1,263 SR
Queue Stats
321W - 348L
1,508 Elo+
Solo
Ix Chel
Ix Chel
Stallboy
Ix Chel
Level 82
God Stats
24W - 20L
1,539 SR
Queue Stats
321W - 299L
1,523 Elo+
Party 1
Hercules
Hercules
kinai500
Hercules
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 36L
1,249 Elo+
Party 2
Team Averages
Level 78
1,459 SR
1,387 Elo+

VS

Team Averages
Level 108
1,607 SR
1,504 Elo+
Cupid
Cupid
Bunthorne
Cupid
Level 125
God Stats
20W - 14L
1,660 SR
Queue Stats
315W - 304L
1,523 Elo+
Solo
Sun Wukong
Sun Wukong
ColdFlames
Sun Wukong
Level 148
God Stats
11W - 3L
1,781 SR
Queue Stats
105W - 100L
1,502 Elo+
Solo
Anubis
Anubis
Jerpsi
Anubis
Level 88
God Stats
15W - 8L
1,593 SR
Queue Stats
115W - 108L
1,476 Elo+
Solo
Bake Kujira
Bake Kujira
Supremacy Gaia
Bake Kujira
Level 146
God Stats
7W - 5L
1,560 SR
Queue Stats
259W - 307L
1,502 Elo+
Solo
Nemesis
Nemesis
Zarkocks
Nemesis
Level 35
God Stats
7W - 5L
1,441 SR
Queue Stats
55W - 44L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Mojamato
Ganesha
13
0 / 4 / 8
7,817
489
5,791
15,708
12,801
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
1 / 3 / 1
6,875
430
4,634
8,102
2,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
ReddersTV
Arachne
14
4 / 6 / 2
8,123
508
6,109
15,498
4,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ix Chel
Stallboy
Ix Chel
14
6 / 4 / 2
8,505
532
12,911
8,450
2,485
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hercules
kinai500
Hercules
13
1 / 3 / 0
7,599
475
4,569
12,825
12,662
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Bunthorne
Cupid
15
7 / 4 / 3
9,219
576
11,171
10,561
3,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sun Wukong
ColdFlames
Sun Wukong
16
0 / 0 / 6
10,049
628
7,673
8,436
5,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Jerpsi
Anubis
13
4 / 7 / 7
8,552
535
7,531
11,004
4,710
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bake Kujira
Supremacy Gaia
Bake Kujira
13
1 / 1 / 6
8,492
531
7,065
13,817
11,379
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Zarkocks
Nemesis
17
7 / 0 / 5
10,012
626
8,671
12,739
5,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
12
Kills
19
20
Deaths
12
13
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cupid
Bunthorne
Cupid
7
4
3
2.13
W
Sun Wukong
ColdFlames
Sun Wukong
0
0
6
3
W
Anubis
Jerpsi
Anubis
4
7
7
1.07
L
Ganesha
Mojamato
Ganesha
0
4
8
1
L
1
3
1
0.5
L
Arachne
ReddersTV
Arachne
4
6
2
0.83
L
Ix Chel
Stallboy
Ix Chel
6
4
2
1.75
W
Bake Kujira
Supremacy Gaia
Bake Kujira
1
1
6
4
W
Nemesis
Zarkocks
Nemesis
7
0
5
9.5
L
Hercules
kinai500
Hercules
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,014
Damage
42,111
60,583
Taken
56,557
35,395
Mitigated
30,732
17,550
Healing
18,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Bunthorne
Cupid
11,171
5,510
306
4,024
10,561
3,850
623
2,145
8,335
0
51,842
W
Sun Wukong
ColdFlames
Sun Wukong
7,673
1,651
0
3,631
8,436
5,108
246
363
7,793
0
79,079
W
Anubis
Jerpsi
Anubis
7,531
88
0
2,210
11,004
4,710
0
7,067
3,293
55,941
0
L
Ganesha
Mojamato
Ganesha
5,791
682
0
3,071
15,708
12,801
0
5,985
9,723
23,019
0
L
4,634
1,367
0
2,089
8,102
2,623
0
919
7,183
0
39,005
L
Arachne
ReddersTV
Arachne
6,109
4,053
0
6,839
15,498
4,824
375
2,147
13,351
0
52,573
L
Ix Chel
Stallboy
Ix Chel
12,911
1,293
511
1,486
8,450
2,485
0
3,691
4,759
56,906
337
W
Bake Kujira
Supremacy Gaia
Bake Kujira
7,065
3,131
0
4,430
13,817
11,379
159
6,588
6,958
45,689
2,638
W
Nemesis
Zarkocks
Nemesis
8,671
2,673
0
4,227
12,739
5,685
0
1,718
10,823
0
89,577
L
Hercules
kinai500
Hercules
4,569
712
0
3,554
12,825
12,662
226
1,693
11,132
0
46,664

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,919
Gold Earned
46,324
379
Minions Killed
515
0
Camps Cleared
0
1,546,352
Distance Traveled
1,626,392
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,219
576
72
5
0
304,825
0
W
Sun Wukong
10,049
628
151
9
0
317,015
4
W
Anubis
8,552
535
83
5
0
290,606
8
L
Ganesha
7,817
489
5
0
0
307,550
4
L
Neith
6,875
430
79
5
0
248,816
0
L
Arachne
8,123
508
83
5
0
338,288
0
L
Ix Chel
8,505
532
120
8
0
326,957
0
W
Bake Kujira
8,492
531
64
4
0
320,309
4
W
Nemesis
10,012
626
145
9
0
393,637
1
L
Hercules
7,599
475
92
6
0
324,741
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role