Player Matchup

Zeus
Zeus
Dubstomper69
Zeus
Level 152
God Stats
4W - 0L
1,918 SR
Queue Stats
89W - 90L
1,512 Elo+
Party 2
Shiva
Shiva
Grippos
Shiva
Level 147
God Stats
4W - 2L
1,454 SR
Queue Stats
275W - 251L
1,454 Elo+
Solo
Ymir
Ymir
I Swass I
Ymir
Level 82
God Stats
2W - 1L
1,537 SR
Queue Stats
25W - 25L
1,466 Elo+
Party 2
Chaac
Chaac
RRRSJ
Chaac
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 15L
1,562 Elo+
Party 2
Guan Yu
Guan Yu
iTheRapperMC
Guan Yu
Level 141
God Stats
1W - 1L
1,542 SR
Queue Stats
157W - 172L
1,437 Elo+
Solo
Team Averages
Level 121
1,590 SR
1,486 Elo+

VS

Team Averages
Level 119
1,558 SR
1,441 Elo+
Baba Yaga
Baba Yaga
Aleskaumask
Baba Yaga
Level 58
God Stats
1W - 3L
1,497 SR
Queue Stats
296W - 311L
1,452 Elo+
Party 1
Cerberus
Cerberus
BKNateDog
Cerberus
Level 143
God Stats
0W - 2L
1,263 SR
Queue Stats
39W - 42L
1,433 Elo+
Solo
Horus
Horus
King J A 9158
Horus
Level 158
God Stats
1W - 1L
1,765 SR
Queue Stats
254W - 264L
1,391 Elo+
Solo
Hera
Hera
didizouk95
Hera
Level 143
God Stats
4W - 4L
1,658 SR
Queue Stats
475W - 495L
1,474 Elo+
Party 1
Charybdis
Charybdis
dvilofhaven
Charybdis
Level 91
God Stats
3W - 5L
1,606 SR
Queue Stats
185W - 175L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 12
11,963
855
25,866
7,819
3,239
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Shiva
Grippos
Shiva
14
0 / 4 / 14
9,420
673
9,847
18,910
19,614
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ymir
16
0 / 2 / 20
10,619
759
4,206
20,930
20,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
RRRSJ
Chaac
20
15 / 3 / 11
12,873
920
13,916
23,140
25,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Guan Yu
iTheRapperMC
Guan Yu
17
4 / 1 / 13
10,823
773
7,658
13,746
12,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Aleskaumask
Baba Yaga
19
6 / 3 / 6
10,641
760
18,988
12,287
6,378
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
BKNateDog
Cerberus
18
4 / 4 / 6
9,281
663
13,459
27,109
32,914
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

1
0 / 1 / 0
3,372
241
0
584
141
15
2 / 8 / 7
8,691
621
11,469
11,815
4,598
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Charybdis
dvilofhaven
Charybdis
13
0 / 10 / 10
8,193
585
9,042
13,603
4,926
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
41
26
Kills
12
12
Deaths
26
70
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Aleskaumask
Baba Yaga
6
3
6
3
L
Cerberus
BKNateDog
Cerberus
4
4
6
1.75
W
7
2
12
6.5
W
Shiva
Grippos
Shiva
0
4
14
1.75
W
Ymir
0
2
20
5
L
0
1
0
0
W
Chaac
RRRSJ
Chaac
15
3
11
6.83
L
2
8
7
0.69
L
Charybdis
dvilofhaven
Charybdis
0
10
10
0.5
W
Guan Yu
iTheRapperMC
Guan Yu
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,493
Damage
52,958
84,545
Taken
65,398
82,146
Mitigated
48,957
43,306
Healing
22,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Aleskaumask
Baba Yaga
18,988
323
419
2,527
12,287
6,378
0
5,933
6,161
42,072
0
L
Cerberus
BKNateDog
Cerberus
13,459
825
1,119
15,853
27,109
32,914
0
11,261
15,017
26,312
719
W
25,866
676
831
949
7,819
3,239
2,399
5,524
2,095
63,326
0
W
Shiva
Grippos
Shiva
9,847
1,283
2,464
4,595
18,910
19,614
583
9,406
9,429
0
19,676
W
Ymir
4,206
409
527
4,412
20,930
20,526
873
10,444
10,350
9,850
88
L
0
0
0
0
584
141
0
0
584
0
0
W
Chaac
RRRSJ
Chaac
13,916
896
1,071
7,076
23,140
25,888
352
9,582
12,345
0
33,994
L
11,469
1,990
70
1,201
11,815
4,598
0
5,463
5,860
23,365
0
L
Charybdis
dvilofhaven
Charybdis
9,042
4,182
615
641
13,603
4,926
0
7,409
5,929
0
15,947
W
Guan Yu
iTheRapperMC
Guan Yu
7,658
727
13,108
8,273
13,746
12,879
2,425
7,477
6,099
0
19,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,698
Gold Earned
40,178
159
Minions Killed
115
0
Camps Cleared
0
1,304,402
Distance Traveled
889,777
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
10,641
760
45
3
0
277,945
0
L
Cerberus
9,281
663
25
2
0
232,996
0
W
Zeus
11,963
855
60
4
0
246,617
0
W
Shiva
9,420
673
22
2
0
220,239
0
W
Ymir
10,619
759
10
1
0
251,712
0
L
Horus
3,372
241
0
0
0
0
0
W
Chaac
12,873
920
37
3
0
297,102
0
L
Hera
8,691
621
32
2
0
204,094
0
L
Charybdis
8,193
585
13
1
0
174,742
0
W
Guan Yu
10,823
773
30
2
0
288,732
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role