Player Matchup

Rama
Rama
 
Rama
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
HailIllusion
Danzaburou
Level 100
God Stats
15W - 3L
1,905 SR
Queue Stats
277W - 269L
1,480 Elo+
Solo
Gilgamesh
Gilgamesh
PremiumDinosaur
Gilgamesh
Level 139
God Stats
1W - 1L
1,318 SR
Queue Stats
149W - 146L
1,532 Elo+
Solo
Scylla
Scylla
Tαnk
Scylla
Level 157
God Stats
3W - 1L
1,444 SR
Queue Stats
80W - 65L
1,476 Elo+
Solo
Neith
Neith
WolfmanNCSU
Neith
Level 138
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 17L
1,792 Elo+
Solo
Team Averages
Level 124
1,533 SR
1,556 Elo+

VS

Team Averages
Level 130
1,396 SR
1,462 Elo+
Achilles
Achilles
 
Achilles
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
AntySeeMedic
Zeus
Level 108
God Stats
8W - 4L
1,606 SR
Queue Stats
165W - 187L
1,353 Elo+
Party 2
Fafnir
Fafnir
IsoViolet
Fafnir
Level 123
God Stats
0W - 3L
1,161 SR
Queue Stats
110W - 99L
1,491 Elo+
Party 2
Kali
Kali
MamaPanda300
Kali
Level 145
God Stats
0W - 4L
1,245 SR
Queue Stats
85W - 86L
1,524 Elo+
Party 1
Scylla
Scylla
SandyCheekz77
Scylla
Level 149
God Stats
4W - 6L
1,470 SR
Queue Stats
329W - 344L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
4 / 0 / 14
8,460
846
6,059
5,212
1,852
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Danzaburou
HailIllusion
Danzaburou
14
6 / 1 / 9
8,814
881
9,535
7,720
2,894
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
PremiumDinosaur
Gilgamesh
13
2 / 1 / 14
8,152
815
6,174
11,819
9,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
Tαnk
Scylla
16
4 / 1 / 13
9,157
916
13,154
4,781
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

16
3 / 0 / 10
8,618
862
6,001
7,211
2,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 3 / 2
6,503
650
9,232
10,964
11,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

11
0 / 7 / 1
6,520
652
4,943
7,733
2,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fafnir
IsoViolet
Fafnir
15
1 / 2 / 2
8,311
831
4,069
10,364
13,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 3 / 1
6,773
677
7,471
8,058
3,849
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

12
1 / 4 / 1
7,008
701
4,335
6,807
2,416
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
10
19
Kills
3
3
Deaths
19
60
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
14
11
L
Achilles
 
Achilles
0
3
2
0.33
L
0
7
1
0.07
W
Danzaburou
HailIllusion
Danzaburou
6
1
9
10.5
L
Fafnir
IsoViolet
Fafnir
1
2
2
1
L
1
3
1
0.5
W
Gilgamesh
PremiumDinosaur
Gilgamesh
2
1
14
9
L
1
4
1
0.38
W
Scylla
Tαnk
Scylla
4
1
13
10.5
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,923
Damage
30,050
36,743
Taken
43,926
18,185
Mitigated
34,818
17,752
Healing
9,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
6,059
4,826
512
1,547
5,212
1,852
1,191
1,101
3,874
0
12,489
L
Achilles
 
Achilles
9,232
371
173
1,289
10,964
11,905
0
2,727
7,855
0
14,008
L
4,943
249
150
382
7,733
2,861
0
2,259
5,233
12,899
0
W
Danzaburou
HailIllusion
Danzaburou
9,535
3,197
536
2,557
7,720
2,894
1,023
3,307
4,177
0
20,085
L
Fafnir
IsoViolet
Fafnir
4,069
608
572
2,887
10,364
13,787
0
1,693
8,383
8,255
0
L
7,471
539
864
1,519
8,058
3,849
0
2,426
5,393
0
17,356
W
Gilgamesh
PremiumDinosaur
Gilgamesh
6,174
702
3,298
3,871
11,819
9,130
0
4,131
7,492
0
11,812
L
4,335
374
680
1,004
6,807
2,416
0
2,506
3,947
12,803
0
W
Scylla
Tαnk
Scylla
13,154
634
590
1,400
4,781
1,574
352
1,828
2,914
24,687
788
W
6,001
1,853
1,077
2,364
7,211
2,735
82
2,980
4,231
0
21,501

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,201
Gold Earned
35,115
132
Minions Killed
82
0
Camps Cleared
0
978,914
Distance Traveled
885,143
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
8,460
846
19
2
0
197,682
0
L
Achilles
6,503
650
5
1
0
187,514
0
L
Zeus
6,520
652
20
2
0
127,922
0
W
Danzaburou
8,814
881
23
2
0
190,062
0
L
Fafnir
8,311
831
6
1
0
199,676
0
L
Kali
6,773
677
13
1
0
206,719
0
W
Gilgamesh
8,152
815
11
1
0
197,426
0
L
Scylla
7,008
701
38
4
0
163,312
0
W
Scylla
9,157
916
49
5
0
198,647
0
W
Neith
8,618
862
30
3
0
195,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role