Player Matchup

Achilles
Achilles
Blindeyes24
Achilles
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,500 Elo+
Party 1
Hercules
Hercules
meatballturrents
Hercules
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 3L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
murl9o7t
Jormungandr
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 1
Team Averages
Level 44
1,500 SR
1,500 Elo+

VS

Team Averages
Level 106
1,455 SR
1,473 Elo+
Baron Samedi
Baron Samedi
CAW72c513
Baron Samedi
Level 154
God Stats
33W - 32L
1,540 SR
Queue Stats
424W - 447L
1,484 Elo+
Solo
Chaac
Chaac
Yoru_no_Kage4
Chaac
Level 63
God Stats
8W - 11L
1,284 SR
Queue Stats
552W - 515L
1,494 Elo+
Solo
Apollo
Apollo
dwnsthbng2
Apollo
Level 101
God Stats
1W - 2L
1,540 SR
Queue Stats
76W - 89L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Blindeyes24
Achilles
13
3 / 0 / 5
7,718
772
5,643
7,591
7,276
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
3 / 0 / 4
7,576
758
5,998
6,120
5,792
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Jormungandr
murl9o7t
Jormungandr
13
3 / 1 / 6
7,985
799
5,376
7,808
3,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CAW72c513
Baron Samedi
11
0 / 1 / 1
6,263
626
3,131
4,227
1,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
0 / 2 / 1
6,212
621
5,677
8,304
5,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
dwnsthbng2
Apollo
9
0 / 6 / 0
5,830
583
2,509
7,468
2,388
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
9
Kills
0
1
Deaths
9
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Achilles
Blindeyes24
Achilles
3
0
5
5.5
L
Baron Samedi
CAW72c513
Baron Samedi
0
1
1
0.5
L
0
2
1
0.25
L
Apollo
dwnsthbng2
Apollo
0
6
0
0
W
3
0
4
5
W
Jormungandr
murl9o7t
Jormungandr
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,017
Damage
11,317
21,519
Taken
19,999
16,549
Mitigated
9,790
4,536
Healing
2,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Blindeyes24
Achilles
5,643
577
0
1,271
7,591
7,276
0
1,125
6,466
0
21,474
L
Baron Samedi
CAW72c513
Baron Samedi
3,131
279
355
404
4,227
1,733
0
856
3,218
17,972
0
L
5,677
417
0
1,503
8,304
5,669
0
2,504
5,626
0
26,222
L
Apollo
dwnsthbng2
Apollo
2,509
1,511
0
218
7,468
2,388
0
1,605
5,591
0
8,478
W
5,998
560
0
2,640
6,120
5,792
728
976
5,144
0
22,155
W
Jormungandr
murl9o7t
Jormungandr
5,376
896
0
625
7,808
3,481
0
1,067
6,741
30,933
2,221

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,279
Gold Earned
18,305
134
Minions Killed
91
0
Camps Cleared
0
600,017
Distance Traveled
540,778
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,718
772
25
3
0
197,549
0
L
Baron Samedi
6,263
626
36
4
0
165,887
2
L
Chaac
6,212
621
36
4
0
205,286
1
L
Apollo
5,830
583
19
2
0
169,605
0
W
Hercules
7,576
758
51
5
0
210,271
0
W
Jormungandr
7,985
799
58
6
0
192,197
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role