Player Matchup

Merlin
Merlin
BlackRussia
Merlin
Level 63
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Da Ji
Da Ji
Cordovil_36
Da Ji
Level 137
God Stats
8W - 6L
1,592 SR
Queue Stats
168W - 193L
1,441 Elo+
Party 3
Chiron
Chiron
NaveSilva
Chiron
Level 154
God Stats
3W - 3L
1,468 SR
Queue Stats
345W - 380L
1,443 Elo+
Party 3
Guan Yu
Guan Yu
SAVIORSERGO
Guan Yu
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Party 1
Ganesha
Ganesha
finnrd
Ganesha
Level 116
God Stats
7W - 11L
1,402 SR
Queue Stats
206W - 237L
1,452 Elo+
Party 3
Team Averages
Level 107
1,492 SR
1,467 Elo+

VS

Team Averages
Level 90
1,579 SR
1,490 Elo+
Sobek
Sobek
CrashCourseGamer
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 64L
1,534 Elo+
Party 2
Cupid
Cupid
KazumiKiss
Cupid
Level 108
God Stats
2W - 1L
1,863 SR
Queue Stats
119W - 114L
1,432 Elo+
Party 2
Baron Samedi
Baron Samedi
M1n1mag1
Baron Samedi
Level 84
God Stats
1W - 2L
1,520 SR
Queue Stats
98W - 91L
1,499 Elo+
Party 2
Loki
Loki
ShockwaveThunder
Loki
Level 158
God Stats
0W - 1L
1,515 SR
Queue Stats
113W - 118L
1,442 Elo+
Solo
Medusa
Medusa
intherow54
Medusa
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 25L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
3 / 4 / 5
10,243
569
6,357
8,845
4,709
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

17
6 / 4 / 9
10,081
560
11,322
14,845
6,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Chiron
NaveSilva
Chiron
18
17 / 4 / 3
12,199
678
22,077
15,500
6,295
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Guan Yu
SAVIORSERGO
Guan Yu
16
2 / 2 / 1
9,719
540
7,531
13,298
10,136
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ganesha
finnrd
Ganesha
15
0 / 4 / 20
10,025
557
6,391
18,117
14,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 2
8,466
470
7,702
14,786
14,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Cupid
15
0 / 8 / 3
8,048
447
4,090
13,606
3,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Baron Samedi
M1n1mag1
Baron Samedi
16
3 / 4 / 3
9,804
545
7,262
13,025
6,352
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 7 / 2
8,075
449
5,555
17,136
5,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
intherow54
Medusa
16
11 / 8 / 2
10,526
585
13,644
14,991
4,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
30
28
Kills
18
18
Deaths
29
38
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Merlin
3
4
5
1.38
W
6
4
9
2.63
L
3
2
2
2
L
Cupid
0
8
3
0.19
L
Baron Samedi
M1n1mag1
Baron Samedi
3
4
3
1.13
W
Chiron
NaveSilva
Chiron
17
4
3
4.63
W
Guan Yu
SAVIORSERGO
Guan Yu
2
2
1
1.25
L
1
7
2
0.29
W
Ganesha
finnrd
Ganesha
0
4
20
2.5
L
Medusa
intherow54
Medusa
11
8
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,678
Damage
38,253
70,605
Taken
73,544
42,213
Mitigated
33,612
26,378
Healing
21,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
6,357
466
0
1,624
8,845
4,709
2,069
1,351
7,494
53,620
1,633
W
11,322
2,035
0
6,917
14,845
6,196
411
1,642
13,174
0
75,392
L
7,702
951
0
7,687
14,786
14,143
0
543
14,243
44,676
0
L
Cupid
4,090
2,105
79
2,716
13,606
3,641
0
2,061
11,545
39
45,634
L
Baron Samedi
M1n1mag1
Baron Samedi
7,262
568
369
2,147
13,025
6,352
47
2,799
10,226
61,369
548
W
Chiron
NaveSilva
Chiron
22,077
7,060
1,167
6,100
15,500
6,295
6,164
3,074
12,336
0
95,563
W
Guan Yu
SAVIORSERGO
Guan Yu
7,531
444
967
5,648
13,298
10,136
1,472
4,931
7,423
0
57,703
L
5,555
994
0
5,893
17,136
5,093
0
2,385
14,751
0
61,676
W
Ganesha
finnrd
Ganesha
6,391
347
480
3,475
18,117
14,877
224
2,833
15,197
27,015
0
L
Medusa
intherow54
Medusa
13,644
5,285
0
2,569
14,991
4,383
119
4,477
10,514
0
48,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,267
Gold Earned
44,919
504
Minions Killed
419
0
Camps Cleared
0
1,623,705
Distance Traveled
1,560,655
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
10,243
569
108
6
0
321,330
0
W
Da Ji
10,081
560
123
7
0
358,547
0
L
Sobek
8,466
470
67
4
0
253,638
0
L
Cupid
8,048
447
80
4
0
293,304
7
L
Baron Samedi
9,804
545
111
6
0
316,552
0
W
Chiron
12,199
678
178
10
0
293,639
0
W
Guan Yu
9,719
540
94
5
0
330,986
2
L
Loki
8,075
449
96
5
0
385,458
4
W
Ganesha
10,025
557
1
0
0
319,203
4
L
Medusa
10,526
585
65
4
0
311,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role