Player Matchup

Apollo
Apollo
JugularVein
Apollo
Level 142
God Stats
0W - 6L
1,126 SR
Queue Stats
124W - 133L
1,508 Elo+
Solo
Atlas
Atlas
Rotkeil
Atlas
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 39L
1,439 Elo+
Solo
Hercules
Hercules
Xbox Power Off
Hercules
Level 158
God Stats
9W - 13L
1,547 SR
Queue Stats
578W - 600L
1,549 Elo+
Solo
Cthulhu
Cthulhu
smp_bigbird
Cthulhu
Level 129
God Stats
8W - 2L
1,977 SR
Queue Stats
715W - 716L
1,541 Elo+
Solo
Raijin
Raijin
themustangboy
Raijin
Level 95
God Stats
2W - 3L
1,506 SR
Queue Stats
68W - 32L
1,670 Elo+
Solo
Team Averages
Level 126
1,531 SR
1,542 Elo+

VS

Team Averages
Level 124
1,796 SR
1,760 Elo+
Bacchus
Bacchus
 
Bacchus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
Jubante
Thanatos
Level 88
God Stats
11W - 3L
1,722 SR
Queue Stats
399W - 383L
1,528 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MrOLdmanN
Morgan Le Fay
Level 126
God Stats
19W - 5L
1,746 SR
Queue Stats
1,045W - 184L
1,883 Elo+
Party 1
Janus
Janus
YinYeah
Janus
Level 152
God Stats
13W - 2L
1,859 SR
Queue Stats
757W - 96L
1,976 Elo+
Party 1
Poseidon
Poseidon
白白胖胖充满希望
Poseidon
Level 135
God Stats
9W - 0L
2,150 SR
Queue Stats
745W - 92L
1,913 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
12
3 / 4 / 0
7,370
737
4,070
6,735
2,903
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Rotkeil
Atlas
12
0 / 4 / 2
7,300
730
5,725
10,698
9,414
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
12
0 / 4 / 2
6,641
664
3,706
14,831
13,286
Cthulhu
smp_bigbird
Cthulhu
12
0 / 6 / 2
7,035
704
8,080
12,498
9,792
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
1 / 6 / 2
7,116
712
4,857
7,347
2,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
14
1 / 1 / 13
7,978
798
5,918
9,114
9,919
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Jubante
Thanatos
14
5 / 2 / 13
8,579
858
9,254
9,123
8,242
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Morgan Le Fay
MrOLdmanN
Morgan Le Fay
15
4 / 1 / 16
8,777
878
11,752
8,265
3,413
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Janus
YinYeah
Janus
16
7 / 1 / 10
9,507
951
13,032
6,274
2,415
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
7 / 2 / 11
9,151
915
7,896
5,948
2,293
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
87
4
Kills
24
24
Deaths
7
8
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
1
13
7.5
W
Thanatos
Jubante
Thanatos
5
2
13
5.75
L
Apollo
3
4
0
0.75
W
Morgan Le Fay
MrOLdmanN
Morgan Le Fay
4
1
16
12
L
Atlas
Rotkeil
Atlas
0
4
2
0.25
L
Hercules
0
4
2
0.25
W
Janus
YinYeah
Janus
7
1
10
12
L
Cthulhu
smp_bigbird
Cthulhu
0
6
2
0.17
L
1
6
2
0.33
W
7
2
11
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,438
Damage
47,852
52,109
Taken
38,724
38,374
Mitigated
26,282
11,177
Healing
16,889
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
5,918
361
952
3,466
9,114
9,919
460
4,047
4,973
8,626
0
W
Thanatos
Jubante
Thanatos
9,254
888
0
4,578
9,123
8,242
1,073
3,467
5,559
0
10,955
L
Apollo
4,070
1,732
90
422
6,735
2,903
0
4,871
1,786
0
14,995
W
Morgan Le Fay
MrOLdmanN
Morgan Le Fay
11,752
1,367
154
1,217
8,265
3,413
1,422
4,289
3,918
25,197
0
L
Atlas
Rotkeil
Atlas
5,725
670
913
1,446
10,698
9,414
0
8,811
1,845
11,562
0
L
Hercules
3,706
125
0
6,175
14,831
13,286
0
11,149
3,486
0
6,059
W
Janus
YinYeah
Janus
13,032
971
0
1,500
6,274
2,415
1,578
3,117
3,157
27,723
0
L
Cthulhu
smp_bigbird
Cthulhu
8,080
0
206
1,311
12,498
9,792
0
8,950
3,443
11,500
211
L
4,857
480
89
525
7,347
2,979
0
4,473
2,766
16,430
0
W
7,896
1,135
2,504
2,518
5,948
2,293
1,584
3,297
2,633
21,013
779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,462
Gold Earned
43,992
72
Minions Killed
110
0
Camps Cleared
0
836,418
Distance Traveled
994,273
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,978
798
4
0
0
219,732
0
W
Thanatos
8,579
858
11
1
0
163,391
0
L
Apollo
7,370
737
22
2
0
160,431
0
W
Morgan Le Fay
8,777
878
20
2
0
204,900
0
L
Atlas
7,300
730
10
1
0
163,446
0
L
Hercules
6,641
664
4
0
0
184,792
0
W
Janus
9,507
951
41
4
0
197,278
0
L
Cthulhu
7,035
704
11
1
0
166,746
0
L
Raijin
7,116
712
25
3
0
161,003
0
W
Poseidon
9,151
915
34
3
0
208,972
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role