Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
iraultzaa1921
Ymir
Level 138
God Stats
3W - 0L
1,465 SR
Queue Stats
62W - 76L
1,464 Elo+
Party 1
Medusa
Medusa
nazanbaq
Medusa
Level 17
God Stats
4W - 1L
1,269 SR
Queue Stats
5W - 4L
1,261 Elo+
Party 1
Erlang Shen
Erlang Shen
onditz
Erlang Shen
Level 145
God Stats
8W - 2L
1,767 SR
Queue Stats
88W - 102L
1,458 Elo+
Party 1
Zeus
Zeus
unax_11
Zeus
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
98W - 117L
1,418 Elo+
Party 1
Team Averages
Level 105
1,500 SR
1,420 Elo+

VS

Team Averages
Level 127
1,574 SR
1,394 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
BAdBunNyJrOfc
King Arthur
Level 54
God Stats
9W - 11L
1,522 SR
Queue Stats
114W - 124L
1,375 Elo+
Solo
Cthulhu
Cthulhu
BUMBl3 B33
Cthulhu
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,387 Elo+
Solo
Awilix
Awilix
CJSTOUT6132
Awilix
Level 151
God Stats
1W - 3L
1,721 SR
Queue Stats
42W - 34L
1,287 Elo+
Party 2
Merlin
Merlin
DaCrash96LFC
Merlin
Level 159
God Stats
6W - 6L
1,629 SR
Queue Stats
305W - 303L
1,421 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 1 / 1
6,262
626
3,839
7,587
3,240
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

10
1 / 0 / 5
6,134
613
3,976
9,063
5,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
nazanbaq
Medusa
10
2 / 0 / 2
5,369
537
3,561
4,255
1,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Erlang Shen
onditz
Erlang Shen
12
1 / 0 / 2
7,053
705
2,272
6,997
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Zeus
unax_11
Zeus
12
1 / 1 / 1
6,442
644
2,917
5,828
1,550
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
8
0 / 2 / 0
4,619
462
5,080
5,826
1,699
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
BAdBunNyJrOfc
King Arthur
1
0 / 0 / 0
2,047
205
0
0
0
Cthulhu
BUMBl3 B33
Cthulhu
8
0 / 4 / 0
4,858
486
3,685
8,879
5,073
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Awilix
11
1 / 1 / 1
5,672
567
1,645
6,781
2,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
11
1 / 2 / 0
6,200
620
3,938
4,951
1,551
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
9
Kills
2
2
Deaths
9
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
1
4.5
L
Cernunnos
 
Cernunnos
0
2
0
0
L
King Arthur
BAdBunNyJrOfc
King Arthur
0
0
0
0
L
Cthulhu
BUMBl3 B33
Cthulhu
0
4
0
0
L
Awilix
1
1
1
1.5
L
Merlin
1
2
0
0.5
W
1
0
5
3.5
W
Medusa
nazanbaq
Medusa
2
0
2
3
W
Erlang Shen
onditz
Erlang Shen
1
0
2
2
W
Zeus
unax_11
Zeus
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,565
Damage
14,348
33,730
Taken
26,437
15,073
Mitigated
10,424
9,766
Healing
6,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,839
736
0
1,093
7,587
3,240
0
768
6,799
0
36,101
L
Cernunnos
 
Cernunnos
5,080
2,399
0
1,487
5,826
1,699
616
2,005
3,821
0
28,409
L
King Arthur
BAdBunNyJrOfc
King Arthur
0
0
0
0
0
0
0
0
0
0
0
L
Cthulhu
BUMBl3 B33
Cthulhu
3,685
65
1,101
1,290
8,879
5,073
251
2,462
6,417
15,821
1,677
L
Awilix
1,645
649
0
2,430
6,781
2,101
0
627
6,154
0
35,794
L
Merlin
3,938
97
0
616
4,951
1,551
0
1,743
3,208
39,389
983
W
3,976
215
0
2,212
9,063
5,745
33
2,136
6,843
21,301
2,079
W
Medusa
nazanbaq
Medusa
3,561
656
0
481
4,255
1,118
667
1,380
2,831
0
28,439
W
Erlang Shen
onditz
Erlang Shen
2,272
829
0
4,473
6,997
3,420
55
591
6,366
0
47,840
W
Zeus
unax_11
Zeus
2,917
52
0
1,507
5,828
1,550
0
2,111
3,459
46,435
1,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,260
Gold Earned
23,396
327
Minions Killed
242
0
Camps Cleared
0
1,087,328
Distance Traveled
818,466
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,262
626
57
6
0
248,697
0
L
Cernunnos
4,619
462
50
5
0
182,548
0
L
King Arthur
2,047
205
0
0
0
0
0
L
Cthulhu
4,858
486
22
2
0
187,571
4
L
Awilix
5,672
567
81
8
0
240,129
2
L
Merlin
6,200
620
89
9
0
208,218
2
W
Ymir
6,134
613
25
3
0
215,224
3
W
Medusa
5,369
537
60
6
0
209,786
0
W
Erlang Shen
7,053
705
91
9
0
212,414
2
W
Zeus
6,442
644
94
9
0
201,207
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role