Player Matchup

Cthulhu
Cthulhu
Silver V
 
Cthulhu
Silver V
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Bronze III
LokiDaawg
Fenrir
Bronze III
Level 67
God Stats
3W - 11L
1,375 SR
Queue Stats
85W - 149L
-8 MMR
Solo
Artemis
Artemis
Silver IV
MainF33d3r
Artemis
Silver IV
Level 118
God Stats
1W - 3L
1,595 SR
Queue Stats
28W - 38L
1,167 MMR
Solo
Merlin
Merlin
Silver I
Valanche
Merlin
Silver I
Level 140
God Stats
7W - 7L
1,548 SR
Queue Stats
229W - 235L
1,178 MMR
Solo
Chaac
Chaac
Silver I
cm-2012
Chaac
Silver I
Level 148
God Stats
2W - 5L
1,392 SR
Queue Stats
139W - 152L
1,145 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 123
1,482 SR
996 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 78
1,387 SR
770 MMR
Hachiman
Hachiman
Silver V
By_lydan_21
Hachiman
Silver V
Level 107
God Stats
6W - 12L
1,340 SR
Queue Stats
119W - 132L
525 MMR
Solo
Surtr
Surtr
Silver IV
Cueek
Surtr
Silver IV
Level 53
God Stats
25W - 19L
1,504 SR
Queue Stats
49W - 60L
667 MMR
Party 1
Bacchus
Bacchus
Silver IV
G7_IVDGreenZone
Bacchus
Silver IV
Level 63
God Stats
1W - 1L
1,326 SR
Queue Stats
51W - 62L
713 MMR
Party 1
Loki
Loki
Bronze I
NelyCruz
Loki
Bronze I
Level 63
God Stats
3W - 9L
1,311 SR
Queue Stats
45W - 74L
755 MMR
Solo
Scylla
Scylla
Gold V
mayormono
Scylla
Gold V
Level 105
God Stats
4W - 4L
1,456 SR
Queue Stats
53W - 62L
1,190 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
1
0 / 0 / 0
969
194
0
0
0
Fenrir
LokiDaawg
Fenrir
5
1 / 0 / 2
3,463
693
1,537
2,352
697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Artemis
MainF33d3r
Artemis
6
3 / 0 / 1
4,045
809
3,020
3,113
790
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Merlin
Valanche
Merlin
8
0 / 0 / 0
3,756
751
104
1,164
256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
cm-2012
Chaac
7
0 / 1 / 0
3,393
679
754
2,790
1,192
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AgniAwilixMedusaBastet

VS

Bans
CliodhnaAnubisJanusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
By_lydan_21
Hachiman
6
0 / 2 / 0
3,112
622
1,580
2,837
579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Surtr
Cueek
Surtr
7
1 / 0 / 0
4,036
807
1,082
3,226
1,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

6
0 / 1 / 0
3,339
668
1,113
3,859
2,384
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Loki
6
0 / 1 / 0
3,112
622
126
2,340
459
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
mayormono
Scylla
8
0 / 0 / 0
3,836
767
0
281
54
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
1
4
Kills
1
1
Deaths
4
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Hachiman
By_lydan_21
Hachiman
0
2
0
0
W
Surtr
Cueek
Surtr
1
0
0
1
W
0
1
0
0
L
Fenrir
LokiDaawg
Fenrir
1
0
2
2
L
Artemis
MainF33d3r
Artemis
3
0
1
3.5
W
Loki
0
1
0
0
L
Merlin
Valanche
Merlin
0
0
0
0
L
Chaac
cm-2012
Chaac
0
1
0
0
W
Scylla
mayormono
Scylla
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,415
Damage
3,901
9,419
Taken
12,543
2,935
Mitigated
4,897
3,678
Healing
4,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Hachiman
By_lydan_21
Hachiman
1,580
955
0
887
2,837
579
0
0
2,837
0
12,749
W
Surtr
Cueek
Surtr
1,082
502
0
1,205
3,226
1,421
0
0
3,226
378
18,151
W
1,113
0
0
1,271
3,859
2,384
0
0
3,859
7,648
0
L
Fenrir
LokiDaawg
Fenrir
1,537
580
0
948
2,352
697
0
412
1,940
0
9,244
L
Artemis
MainF33d3r
Artemis
3,020
1,328
0
1,871
3,113
790
0
701
2,412
0
16,864
W
Loki
126
0
0
1,076
2,340
459
0
0
2,340
0
14,106
L
Merlin
Valanche
Merlin
104
0
0
451
1,164
256
0
0
1,164
20,458
0
L
Chaac
cm-2012
Chaac
754
89
0
408
2,790
1,192
0
0
2,702
0
17,832
W
Scylla
mayormono
Scylla
0
0
0
152
281
54
0
104
177
21,544
390

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,626
Gold Earned
17,435
143
Minions Killed
144
0
Camps Cleared
0
421,093
Distance Traveled
540,828
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
969
194
0
0
0
0
0
W
Hachiman
3,112
622
20
4
0
103,844
2
W
Surtr
4,036
807
46
9
0
95,613
0
W
Bacchus
3,339
668
9
2
0
126,250
2
L
Fenrir
3,463
693
22
4
0
110,549
1
L
Artemis
4,045
809
27
5
0
93,077
0
W
Loki
3,112
622
24
5
0
107,091
1
L
Merlin
3,756
751
51
10
0
102,988
1
L
Chaac
3,393
679
43
9
0
114,479
1
W
Scylla
3,836
767
45
9
0
108,030
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role