Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bacchus
Bacchus
BaguetteDiff
Bacchus
Level 23
God Stats
0W - 2L
1,313 SR
Queue Stats
0W - 4L
1,282 Elo+
Party 1
Zeus
Zeus
CaPe__EU
Zeus
Level 126
God Stats
3W - 3L
1,652 SR
Queue Stats
60W - 59L
1,504 Elo+
Solo
Medusa
Medusa
Hildghard
Medusa
Level 31
God Stats
2W - 2L
1,500 SR
Queue Stats
13W - 21L
1,095 Elo+
Party 1
Ne Zha
Ne Zha
sleyer-353
Ne Zha
Level 158
God Stats
2W - 5L
1,323 SR
Queue Stats
418W - 426L
1,518 Elo+
Party 2
Team Averages
Level 91
1,458 SR
1,380 Elo+

VS

Team Averages
Level 93
1,621 SR
1,519 Elo+
Charybdis
Charybdis
EnVisioN_xEngagE
Charybdis
Level 103
God Stats
7W - 5L
1,614 SR
Queue Stats
200W - 165L
1,535 Elo+
Party 3
Hercules
Hercules
Freyva
Hercules
Level 64
God Stats
10W - 5L
1,670 SR
Queue Stats
143W - 155L
1,511 Elo+
Solo
Awilix
Awilix
Hey Tisumi
Awilix
Level 89
God Stats
375W - 280L
1,599 SR
Queue Stats
534W - 513L
1,520 Elo+
Solo
Terra
Terra
Kiwi_Gaming_98
Terra
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
162W - 148L
1,458 Elo+
Party 3
Merlin
Merlin
zoro17f
Merlin
Level 82
God Stats
7W - 10L
1,721 SR
Queue Stats
119W - 93L
1,573 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 3 / 1
5,940
540
5,271
12,427
10,577
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bacchus
BaguetteDiff
Bacchus
11
1 / 2 / 4
5,747
522
6,263
6,479
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zeus
12
2 / 2 / 0
6,659
605
3,457
3,909
1,098
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Hildghard
Medusa
11
4 / 2 / 1
6,156
560
7,632
6,762
1,980
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
sleyer-353
Ne Zha
11
2 / 3 / 3
6,126
557
4,884
10,848
3,664
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
11
1 / 1 / 4
6,261
569
4,695
7,478
2,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Freyva
Hercules
12
3 / 2 / 1
7,109
646
8,497
10,545
6,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Awilix
Hey Tisumi
Awilix
13
5 / 1 / 3
7,048
641
6,201
8,412
2,703
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

10
1 / 4 / 3
6,078
553
3,481
10,519
6,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Merlin
zoro17f
Merlin
14
2 / 1 / 2
7,432
676
2,554
4,919
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
25
9
Kills
12
12
Deaths
9
9
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
3
1
0.17
L
Bacchus
BaguetteDiff
Bacchus
1
2
4
1.5
L
Zeus
2
2
0
1
W
Charybdis
1
1
4
3
W
Hercules
Freyva
Hercules
3
2
1
1.75
W
Awilix
Hey Tisumi
Awilix
5
1
3
6.5
L
Medusa
Hildghard
Medusa
4
2
1
2.25
W
1
4
3
0.63
L
Ne Zha
sleyer-353
Ne Zha
2
3
3
1.17
W
Merlin
zoro17f
Merlin
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,507
Damage
25,428
40,425
Taken
41,873
20,680
Mitigated
19,867
13,405
Healing
14,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,271
1,317
0
4,116
12,427
10,577
0
468
11,959
33,152
8,290
L
Bacchus
BaguetteDiff
Bacchus
6,263
343
0
1,092
6,479
3,361
0
1,187
5,292
27,707
0
L
Zeus
3,457
65
0
653
3,909
1,098
0
1,787
2,122
44,252
611
W
Charybdis
4,695
1,988
0
3,303
7,478
2,471
0
2,103
5,051
0
47,275
W
Hercules
Freyva
Hercules
8,497
2,187
0
4,122
10,545
6,302
0
4,239
6,306
0
51,855
W
Awilix
Hey Tisumi
Awilix
6,201
3,113
0
3,957
8,412
2,703
0
2,038
6,296
0
47,287
L
Medusa
Hildghard
Medusa
7,632
2,292
0
2,767
6,762
1,980
0
1,390
5,372
0
37,883
W
3,481
197
146
1,767
10,519
6,861
185
2,672
7,357
16,876
667
L
Ne Zha
sleyer-353
Ne Zha
4,884
1,471
0
4,777
10,848
3,664
0
869
9,979
0
31,798
W
Merlin
zoro17f
Merlin
2,554
210
0
1,123
4,919
1,530
0
2,558
2,361
56,801
517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,628
Gold Earned
33,928
346
Minions Killed
395
0
Camps Cleared
0
1,168,829
Distance Traveled
1,199,739
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,940
540
81
7
0
198,615
0
L
Bacchus
5,747
522
48
4
0
260,446
5
L
Zeus
6,659
605
97
9
0
224,421
0
W
Charybdis
6,261
569
72
7
0
233,221
4
W
Hercules
7,109
646
92
8
0
227,049
2
W
Awilix
7,048
641
73
7
0
263,473
3
L
Medusa
6,156
560
57
5
0
237,814
1
W
Terra
6,078
553
51
5
0
246,299
0
L
Ne Zha
6,126
557
63
6
0
247,533
0
W
Merlin
7,432
676
107
10
0
229,697
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role