Player Matchup

Sol
Sol
 
Sol
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
 
Mercury
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
carrot_on_my_bum
Nox
Level 109
God Stats
3W - 0L
1,706 SR
Queue Stats
58W - 53L
1,490 Elo+
Party 2
Da Ji
Da Ji
kralamadul
Da Ji
Level 126
God Stats
1W - 1L
1,300 SR
Queue Stats
46W - 42L
1,500 Elo+
Party 2
Team Averages
Level 89
1,501 SR
1,498 Elo+

VS

Team Averages
Level 103
1,540 SR
1,481 Elo+
Xing Tian
Xing Tian
 
Xing Tian
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
BabbaPOO
Nox
Level 148
God Stats
6W - 7L
1,491 SR
Queue Stats
661W - 657L
1,432 Elo+
Solo
Ullr
Ullr
MaPedma
Ullr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,553 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MelloMarcy
Ah Muzen Cab
Level 129
God Stats
7W - 6L
1,711 SR
Queue Stats
512W - 515L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
5 / 0 / 14
9,823
893
13,369
6,038
2,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ymir
 
Ymir
15
4 / 3 / 13
9,677
880
5,164
12,855
11,832
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mercury
 
Mercury
14
2 / 3 / 15
8,448
768
8,173
8,416
3,632
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
7 / 2 / 12
9,768
888
8,124
5,315
2,438
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
14
5 / 3 / 8
9,144
831
5,331
7,574
4,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
12
4 / 5 / 4
7,825
711
5,908
14,286
9,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Apollo
 
Apollo
14
1 / 6 / 6
7,626
693
6,206
9,082
2,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 9
8,221
747
4,013
4,251
1,506
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
MaPedma
Ullr
12
1 / 7 / 5
6,792
617
3,843
8,875
3,060
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
MelloMarcy
Ah Muzen Cab
14
3 / 4 / 5
7,836
712
9,748
7,311
2,667
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
39
23
Kills
10
11
Deaths
23
62
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
0
14
12
W
Ymir
 
Ymir
4
3
13
3.5
W
Mercury
 
Mercury
2
3
15
3.17
L
Xing Tian
 
Xing Tian
4
5
4
1.2
L
Apollo
 
Apollo
1
6
6
0.67
L
1
1
9
5.5
L
Ullr
MaPedma
Ullr
1
7
5
0.5
L
Ah Muzen Cab
MelloMarcy
Ah Muzen Cab
3
4
5
1.38
W
7
2
12
6.5
W
Da Ji
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,161
Damage
29,718
40,198
Taken
43,805
24,358
Mitigated
19,881
13,814
Healing
6,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
13,369
3,373
216
2,899
6,038
2,328
1,199
1,112
4,769
42,000
1,989
W
Ymir
 
Ymir
5,164
544
1,144
3,259
12,855
11,832
90
2,162
10,508
8,165
121
W
Mercury
 
Mercury
8,173
3,269
1,938
1,396
8,416
3,632
868
2,935
5,439
0
13,997
L
Xing Tian
 
Xing Tian
5,908
147
0
1,582
14,286
9,733
0
9,160
5,126
7,956
1,587
L
Apollo
 
Apollo
6,206
3,491
549
819
9,082
2,915
243
5,687
3,395
0
19,665
L
4,013
359
236
1,525
4,251
1,506
0
2,540
1,711
16,342
431
L
Ullr
MaPedma
Ullr
3,843
354
0
309
8,875
3,060
0
4,442
4,433
0
7,324
L
Ah Muzen Cab
MelloMarcy
Ah Muzen Cab
9,748
2,816
558
491
7,311
2,667
0
4,543
2,768
0
20,621
W
8,124
781
1,300
479
5,315
2,438
906
1,095
4,149
18,863
0
W
Da Ji
5,331
1,175
907
276
7,574
4,128
428
817
6,757
0
7,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,860
Gold Earned
38,300
126
Minions Killed
101
0
Camps Cleared
0
1,069,365
Distance Traveled
824,131
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,823
893
59
5
0
218,987
0
W
Ymir
9,677
880
8
1
0
212,569
0
W
Mercury
8,448
768
15
1
0
241,195
0
L
Xing Tian
7,825
711
7
1
0
155,394
0
L
Apollo
7,626
693
35
3
0
164,101
0
L
Nox
8,221
747
27
2
0
201,358
0
L
Ullr
6,792
617
3
0
0
162,966
0
L
Ah Muzen Cab
7,836
712
29
3
0
140,312
4
W
Nox
9,768
888
35
3
0
194,367
0
W
Da Ji
9,144
831
9
1
0
202,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role