Player Matchup

Horus
Horus
HorseSeaman69
Horus
Level 104
God Stats
6W - 7L
1,506 SR
Queue Stats
176W - 163L
1,470 Elo+
Solo
The Morrigan
The Morrigan
IKingMikeI
The Morrigan
Level 65
God Stats
1W - 4L
1,418 SR
Queue Stats
191W - 195L
1,433 Elo+
Solo
Cthulhu
Cthulhu
IsAyWaSsA9143
Cthulhu
Level 159
God Stats
110W - 93L
1,550 SR
Queue Stats
390W - 403L
1,484 Elo+
Solo
Fenrir
Fenrir
MLG2212
Fenrir
Level 142
God Stats
3W - 4L
1,500 SR
Queue Stats
196W - 188L
1,475 Elo+
Party 2
Hachiman
Hachiman
SuddenCrane
Hachiman
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
242W - 241L
1,480 Elo+
Party 2
Team Averages
Level 123
1,495 SR
1,468 Elo+

VS

Team Averages
Level 105
1,441 SR
1,500 Elo+
Sol
Sol
LithimBro
Sol
Level 143
God Stats
14W - 12L
1,471 SR
Queue Stats
212W - 188L
1,511 Elo+
Solo
Hou Yi
Hou Yi
Mr_Fangtastic06
Hou Yi
Level 109
God Stats
1W - 3L
1,446 SR
Queue Stats
249W - 229L
1,511 Elo+
Party 1
Hun Batz
Hun Batz
Zsombo2122
Hun Batz
Level 45
God Stats
1W - 2L
1,465 SR
Queue Stats
99W - 92L
1,468 Elo+
Solo
Achilles
Achilles
kiidsage
Achilles
Level 107
God Stats
7W - 8L
1,549 SR
Queue Stats
47W - 43L
1,518 Elo+
Solo
Bacchus
Bacchus
terragod48
Bacchus
Level 123
God Stats
2W - 2L
1,272 SR
Queue Stats
242W - 226L
1,493 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 1 / 3
11,666
583
12,057
17,595
15,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

The Morrigan
IKingMikeI
The Morrigan
18
3 / 2 / 3
10,962
548
5,802
11,128
4,663
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
15
0 / 1 / 5
10,176
509
18,394
18,748
18,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
MLG2212
Fenrir
16
5 / 4 / 6
10,043
502
12,639
18,300
7,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
SuddenCrane
Hachiman
17
4 / 3 / 1
9,937
497
5,502
11,483
3,700
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 4 / 2
10,304
515
18,101
17,232
5,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
1 / 5 / 6
9,041
452
8,815
16,441
6,166
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hun Batz
Zsombo2122
Hun Batz
9
2 / 3 / 0
7,047
352
2,945
9,323
3,188
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
kiidsage
Achilles
16
1 / 3 / 2
9,499
475
6,345
17,996
14,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bacchus
terragod48
Bacchus
15
4 / 0 / 5
10,076
504
11,708
16,901
19,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
15
Kills
11
11
Deaths
15
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
3
1
3
4.5
W
The Morrigan
IKingMikeI
The Morrigan
3
2
3
2.25
W
Cthulhu
0
1
5
2.5
L
3
4
2
1
W
Fenrir
MLG2212
Fenrir
5
4
6
2
L
1
5
6
0.8
W
Hachiman
SuddenCrane
Hachiman
4
3
1
1.5
L
Hun Batz
Zsombo2122
Hun Batz
2
3
0
0.67
L
Achilles
kiidsage
Achilles
1
3
2
0.67
L
Bacchus
terragod48
Bacchus
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,394
Damage
47,914
77,254
Taken
77,893
49,803
Mitigated
49,361
26,727
Healing
29,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,057
5,319
1,036
7,166
17,595
15,470
0
4,965
11,923
495
80,198
W
The Morrigan
IKingMikeI
The Morrigan
5,802
669
0
3,833
11,128
4,663
12
6,000
5,079
87,251
6,029
W
Cthulhu
18,394
1,181
509
3,655
18,748
18,651
203
7,609
11,139
77,681
3,280
L
18,101
6,406
0
10,310
17,232
5,714
897
5,451
11,732
103,137
3,412
W
Fenrir
MLG2212
Fenrir
12,639
4,256
0
6,457
18,300
7,319
0
7,423
10,780
0
69,895
L
8,815
4,747
0
6,393
16,441
6,166
447
7,095
9,346
0
69,250
W
Hachiman
SuddenCrane
Hachiman
5,502
3,840
0
4,071
11,483
3,700
2,648
3,742
7,741
0
49,316
L
Hun Batz
Zsombo2122
Hun Batz
2,945
1,137
0
1,914
9,323
3,188
0
528
8,721
0
31,052
L
Achilles
kiidsage
Achilles
6,345
1,637
0
6,947
17,996
14,797
0
1,889
15,446
0
70,477
L
Bacchus
terragod48
Bacchus
11,708
1,274
0
3,615
16,901
19,496
42
6,828
9,807
41,719
1,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,784
Gold Earned
45,967
582
Minions Killed
484
0
Camps Cleared
0
2,102,750
Distance Traveled
1,773,850
25
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
11,666
583
142
7
0
406,809
2
W
The Morrigan
10,962
548
166
8
0
405,242
6
W
Cthulhu
10,176
509
105
5
0
439,344
7
L
Sol
10,304
515
152
8
0
350,661
3
W
Fenrir
10,043
502
79
4
0
457,847
4
L
Hou Yi
9,041
452
114
6
0
362,034
0
W
Hachiman
9,937
497
90
5
0
393,508
6
L
Hun Batz
7,047
352
53
3
0
217,881
0
L
Achilles
9,499
475
111
6
0
411,864
10
L
Bacchus
10,076
504
54
3
0
431,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role