Player Matchup

Horus
Horus
 
Horus
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
JustBlameEli
Serqet
Level 146
God Stats
4W - 6L
1,489 SR
Queue Stats
40W - 46L
1,499 Elo+
Party 2
Cthulhu
Cthulhu
Kracksh0t
Cthulhu
Level 160
God Stats
19W - 6L
2,060 SR
Queue Stats
91W - 88L
1,562 Elo+
Solo
Neith
Neith
THUMBSSLOW
Neith
Level 154
God Stats
1W - 0L
1,931 SR
Queue Stats
32W - 28L
1,555 Elo+
Party 2
Janus
Janus
Wrapitup05
Janus
Level 67
God Stats
34W - 30L
1,528 SR
Queue Stats
207W - 218L
1,504 Elo+
Solo
Team Averages
Level 133
1,702 SR
1,524 Elo+

VS

Team Averages
Level 109
1,572 SR
1,535 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Earth Finger
Danzaburou
Level 197
God Stats
2W - 2L
1,809 SR
Queue Stats
191W - 177L
1,562 Elo+
Solo
Mulan
Mulan
TL_Blackout_
Mulan
Level 61
God Stats
0W - 2L
1,442 SR
Queue Stats
46W - 56L
1,488 Elo+
Party 1
Fenrir
Fenrir
TheSpkster
Fenrir
Level 59
God Stats
4W - 3L
1,610 SR
Queue Stats
123W - 115L
1,537 Elo+
Party 1
Nox
Nox
vBxTTxR
Nox
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
224W - 202L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
1
0 / 0 / 0
1,099
220
0
0
0
Serqet
7
2 / 2 / 1
3,843
769
732
2,919
848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Kracksh0t
Cthulhu
5
0 / 0 / 1
3,438
688
1,462
3,451
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Neith
6
1 / 0 / 0
3,766
753
160
1,516
372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
6
3 / 2 / 2
4,435
887
2,784
2,447
598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
7
1 / 1 / 0
3,617
723
997
3,813
858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Earth Finger
Danzaburou
1
0 / 0 / 0
2,466
493
0
0
0
7
0 / 1 / 0
3,850
770
317
2,652
1,257
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fenrir
TheSpkster
Fenrir
6
2 / 2 / 1
3,590
718
1,597
3,803
1,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nox
5
1 / 2 / 1
3,290
658
866
2,460
605
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
6
Kills
4
4
Deaths
6
4
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
0
0
L
Tsukuyomi
 
Tsukuyomi
1
1
0
1
L
Danzaburou
Earth Finger
Danzaburou
0
0
0
0
W
Serqet
2
2
1
1.25
W
Cthulhu
Kracksh0t
Cthulhu
0
0
1
0.5
W
Neith
1
0
0
1
L
0
1
0
0
L
Fenrir
TheSpkster
Fenrir
2
2
1
1.25
W
Janus
3
2
2
2
L
Nox
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,138
Damage
3,777
10,333
Taken
12,728
3,324
Mitigated
3,831
2,589
Healing
4,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
0
0
0
0
0
0
0
0
0
0
0
L
Tsukuyomi
 
Tsukuyomi
997
182
0
2,298
3,813
858
0
684
2,999
0
16,800
L
Danzaburou
Earth Finger
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
W
Serqet
732
145
0
250
2,919
848
0
35
2,884
0
12,558
W
Cthulhu
Kracksh0t
Cthulhu
1,462
111
0
1,158
3,451
1,506
0
264
3,187
11,871
209
W
Neith
160
56
0
481
1,516
372
450
0
1,516
0
18,691
L
317
56
0
749
2,652
1,257
0
0
2,565
0
21,934
L
Fenrir
TheSpkster
Fenrir
1,597
527
0
453
3,803
1,111
0
1,446
2,163
0
12,435
W
Janus
2,784
155
0
700
2,447
598
0
567
1,880
14,644
0
L
Nox
866
0
0
827
2,460
605
0
1,475
711
9,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,581
Gold Earned
16,813
116
Minions Killed
117
0
Camps Cleared
0
446,584
Distance Traveled
387,423
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
1,099
220
0
0
0
0
0
L
Tsukuyomi
3,617
723
36
7
0
108,804
0
L
Danzaburou
2,466
493
0
0
0
73
0
W
Serqet
3,843
769
30
6
0
143,771
0
W
Cthulhu
3,438
688
30
6
0
107,915
0
W
Neith
3,766
753
29
6
0
82,706
0
L
Mulan
3,850
770
41
8
0
59,343
0
L
Fenrir
3,590
718
27
5
0
113,298
0
W
Janus
4,435
887
27
5
0
112,192
0
L
Nox
3,290
658
13
3
0
105,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role