Player Matchup

Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
K5pistol
Atlas
Level 157
God Stats
3W - 2L
1,611 SR
Queue Stats
79W - 66L
1,464 Elo+
Solo
Geb
Geb
Swushimi
Geb
Level 107
God Stats
0W - 4L
1,411 SR
Queue Stats
105W - 87L
1,614 Elo+
Party 1
Cliodhna
Cliodhna
mojimojix
Cliodhna
Level 64
God Stats
10W - 5L
1,600 SR
Queue Stats
86W - 103L
1,440 Elo+
Solo
Janus
Janus
thecolorisgreeen
Janus
Level 95
God Stats
32W - 33L
1,520 SR
Queue Stats
99W - 76L
1,566 Elo+
Party 1
Team Averages
Level 116
1,528 SR
1,517 Elo+

VS

Team Averages
Level 88
1,488 SR
1,501 Elo+
Hachiman
Hachiman
 
Hachiman
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
 
Geb
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
BigSlongCthulu
Anubis
Level 113
God Stats
1W - 3L
1,178 SR
Queue Stats
41W - 41L
1,515 Elo+
Solo
Bellona
Bellona
Masky-Proxy-YAY
Bellona
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 21L
1,494 Elo+
Party 2
Pele
Pele
xXDarnyXx
Pele
Level 139
God Stats
6W - 1L
1,764 SR
Queue Stats
190W - 179L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
2 / 1 / 0
5,995
666
3,814
3,499
1,032
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Atlas
K5pistol
Atlas
7
0 / 3 / 1
4,494
499
2,253
6,878
3,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
1 / 2 / 0
4,912
546
4,246
6,147
3,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
mojimojix
Cliodhna
7
1 / 1 / 1
4,441
493
1,648
4,511
982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
1 / 1 / 0
4,497
500
3,345
2,194
362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
1 / 3 / 1
5,017
557
1,779
4,677
1,226
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Geb
 
Geb
8
2 / 1 / 3
5,011
557
3,547
6,289
2,045
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
3 / 1 / 2
5,349
594
3,716
3,283
1,197
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 0 / 0
5,960
662
3,024
7,452
5,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Pele
9
0 / 0 / 3
4,818
535
1,581
6,327
1,666
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
17
5
Kills
8
8
Deaths
5
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
2
1
0
2
W
Hachiman
 
Hachiman
1
3
1
0.5
W
Geb
 
Geb
2
1
3
3.5
W
3
1
2
4
L
Atlas
K5pistol
Atlas
0
3
1
0.17
W
2
0
0
2
L
1
2
0
0.5
L
Cliodhna
mojimojix
Cliodhna
1
1
1
1.5
L
1
1
0
1
W
Pele
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,306
Damage
13,647
23,229
Taken
28,028
9,335
Mitigated
11,215
4,127
Healing
11,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,814
1,313
0
453
3,499
1,032
0
157
3,342
0
43,070
W
Hachiman
 
Hachiman
1,779
775
0
1,376
4,677
1,226
0
592
4,085
0
25,255
W
Geb
 
Geb
3,547
819
0
2,776
6,289
2,045
0
1,638
4,455
16,163
3,515
W
3,716
254
0
837
3,283
1,197
172
1,325
1,842
31,431
1,630
L
Atlas
K5pistol
Atlas
2,253
640
0
718
6,878
3,607
0
2,989
3,889
9,517
0
W
3,024
1,224
0
3,944
7,452
5,081
0
3,430
3,515
0
36,523
L
4,246
439
0
750
6,147
3,352
0
1,204
4,943
22,067
1,505
L
Cliodhna
mojimojix
Cliodhna
1,648
246
0
1,965
4,511
982
0
912
3,599
0
19,677
L
3,345
86
0
241
2,194
362
0
1,705
489
22,225
0
W
Pele
1,581
448
0
2,415
6,327
1,666
0
1,592
4,509
0
25,888

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,339
Gold Earned
26,155
239
Minions Killed
260
0
Camps Cleared
0
955,398
Distance Traveled
969,843
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,995
666
92
10
0
207,377
0
W
Hachiman
5,017
557
51
6
0
197,292
0
W
Geb
5,011
557
29
3
0
192,484
0
W
Anubis
5,349
594
59
7
0
181,198
2
L
Atlas
4,494
499
8
1
0
191,369
4
W
Bellona
5,960
662
70
8
0
171,549
0
L
Geb
4,912
546
55
6
0
172,502
0
L
Cliodhna
4,441
493
34
4
0
182,664
2
L
Janus
4,497
500
50
6
0
201,486
1
W
Pele
4,818
535
51
6
0
227,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role