Player Matchup

Chaac
Chaac
Bronze I
Ankhtari
Chaac
Bronze I
Level 87
God Stats
7W - 10L
1,365 SR
Queue Stats
205W - 285L
458 MMR
Solo
Achilles
Achilles
Bronze V
DumpsterBabyFDT
Achilles
Bronze V
Level 109
God Stats
4W - 3L
1,498 SR
Queue Stats
6W - 17L
1,121 MMR
Solo
Pele
Pele
Silver III
Lerossan
Pele
Silver III
Level 106
God Stats
5W - 14L
1,461 SR
Queue Stats
28W - 40L
1,124 MMR
Solo
Yu Huang
Yu Huang
Silver I
UBOTCHEDIT
Yu Huang
Silver I
Level 158
God Stats
16W - 14L
1,555 SR
Queue Stats
58W - 59L
1,213 MMR
Solo
Medusa
Medusa
Gold IV
ghoster72
Medusa
Gold IV
Level 106
God Stats
81W - 76L
1,611 SR
Queue Stats
405W - 428L
1,209 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,498 SR
1,025 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 119
1,493 SR
1,017 MMR
Geb
Geb
Silver II
AP-LII
Geb
Silver II
Level 107
God Stats
24W - 24L
1,513 SR
Queue Stats
53W - 68L
1,240 MMR
Party 1
Heimdallr
Heimdallr
Bronze I
CaptnCaliber
Heimdallr
Bronze I
Level 127
God Stats
3W - 11L
1,312 SR
Queue Stats
220W - 269L
540 MMR
Solo
Sobek
Sobek
Silver I
Funkydere
Sobek
Silver I
Level 141
God Stats
1W - 1L
1,741 SR
Queue Stats
243W - 248L
948 MMR
Party 2
King Arthur
King Arthur
Silver I
NoctisSunna
King Arthur
Silver I
Level 81
God Stats
0W - 1L
1,343 SR
Queue Stats
106W - 118L
1,154 MMR
Party 2
Chang'e
Chang'e
Silver II
T_EMilkMan
Chang'e
Silver II
Level 139
God Stats
10W - 14L
1,554 SR
Queue Stats
43W - 52L
1,204 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ankhtari
Chaac
13
2 / 0 / 5
7,494
576
6,023
8,867
3,519
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Achilles
14
1 / 1 / 2
8,500
654
4,811
10,222
4,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pele
14
6 / 2 / 2
7,954
612
6,658
9,848
2,966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Yu Huang
UBOTCHEDIT
Yu Huang
13
3 / 2 / 3
7,771
598
6,549
6,056
1,668
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
ghoster72
Medusa
13
4 / 5 / 2
7,702
592
6,403
10,441
2,999
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bans
Ix ChelThanatosMulanVulcanAres

VS

Bans
JanusBastetXbalanqueCthulhuThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
AP-LII
Geb
11
3 / 3 / 4
6,535
503
7,262
9,154
3,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
CaptnCaliber
Heimdallr
10
1 / 5 / 1
6,234
480
3,625
9,561
3,003
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sobek
Funkydere
Sobek
10
2 / 2 / 1
6,271
482
3,195
9,654
7,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
NoctisSunna
King Arthur
11
0 / 2 / 0
6,019
463
3,760
8,794
6,496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
T_EMilkMan
Chang'e
12
4 / 4 / 2
7,319
563
7,892
8,627
2,222
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
18
16
Kills
10
10
Deaths
16
14
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
AP-LII
Geb
3
3
4
1.67
W
Chaac
Ankhtari
Chaac
2
0
5
4.5
L
Heimdallr
CaptnCaliber
Heimdallr
1
5
1
0.3
W
Achilles
1
1
2
2
L
Sobek
Funkydere
Sobek
2
2
1
1.25
W
Pele
6
2
2
3.5
L
King Arthur
NoctisSunna
King Arthur
0
2
0
0
L
Chang'e
T_EMilkMan
Chang'e
4
4
2
1.25
W
Yu Huang
UBOTCHEDIT
Yu Huang
3
2
3
2.25
W
Medusa
ghoster72
Medusa
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,444
Damage
25,734
45,434
Taken
45,790
15,423
Mitigated
22,161
16,381
Healing
10,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
AP-LII
Geb
7,262
609
0
953
9,154
3,321
0
316
8,838
34,262
976
W
Chaac
Ankhtari
Chaac
6,023
1,142
0
3,485
8,867
3,519
866
2,567
6,180
0
41,952
L
Heimdallr
CaptnCaliber
Heimdallr
3,625
1,596
0
1,809
9,561
3,003
0
316
9,245
0
32,313
W
Achilles
4,811
707
0
3,140
10,222
4,271
0
3,094
6,918
34
57,976
L
Sobek
Funkydere
Sobek
3,195
516
0
3,375
9,654
7,119
0
1,678
7,976
13,236
0
W
Pele
6,658
1,753
0
4,226
9,848
2,966
0
3,564
5,861
0
61,099
L
King Arthur
NoctisSunna
King Arthur
3,760
100
0
1,110
8,794
6,496
0
812
7,982
587
34,687
L
Chang'e
T_EMilkMan
Chang'e
7,892
419
456
2,730
8,627
2,222
0
3,461
5,166
33,730
1,052
W
Yu Huang
UBOTCHEDIT
Yu Huang
6,549
424
0
961
6,056
1,668
0
3,918
1,626
55,434
0
W
Medusa
ghoster72
Medusa
6,403
2,725
0
4,569
10,441
2,999
518
3,226
6,987
0
54,018

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,421
Gold Earned
32,378
452
Minions Killed
288
0
Camps Cleared
0
1,444,868
Distance Traveled
1,302,669
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
6,535
503
59
5
0
320,960
1
W
Chaac
7,494
576
81
6
0
285,211
0
L
Heimdallr
6,234
480
65
5
0
252,807
2
W
Achilles
8,500
654
102
8
0
284,684
0
L
Sobek
6,271
482
18
1
0
225,803
2
W
Pele
7,954
612
95
7
0
317,348
0
L
King Arthur
6,019
463
58
4
0
231,289
0
L
Chang'e
7,319
563
88
7
0
271,810
4
W
Yu Huang
7,771
598
96
7
0
263,579
2
W
Medusa
7,702
592
78
6
0
294,046
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role