Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
Gabagooooool
Kuzenbo
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 8L
1,815 Elo+
Party 1
Chiron
Chiron
Nanzara
Chiron
Level 170
God Stats
3W - 2L
1,500 SR
Queue Stats
224W - 199L
1,573 Elo+
Party 1
Ix Chel
Ix Chel
grizly0wnage
Ix Chel
Level 28
God Stats
16W - 7L
1,779 SR
Queue Stats
161W - 126L
1,646 Elo+
Party 1
Jormungandr
Jormungandr
nosoysmrf
Jormungandr
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
292W - 268L
1,520 Elo+
Solo
Team Averages
Level 85
1,556 SR
1,611 Elo+

VS

Team Averages
Level 198
1,685 SR
1,657 Elo+
Ymir
Ymir
CallMePr0d
Ymir
Level 211
God Stats
2W - 2L
1,729 SR
Queue Stats
71W - 37L
1,686 Elo+
Party 2
Charybdis
Charybdis
Dorkу
Charybdis
Level 149
God Stats
3W - 7L
1,490 SR
Queue Stats
175W - 163L
1,625 Elo+
Solo
Atlas
Atlas
MrStealYourUwU
Atlas
Level 277
God Stats
5W - 6L
1,748 SR
Queue Stats
90W - 92L
1,614 Elo+
Party 2
Sylvanus
Sylvanus
Verteil
Sylvanus
Level 190
God Stats
11W - 4L
1,956 SR
Queue Stats
106W - 62L
1,671 Elo+
Party 2
Bacchus
Bacchus
nokizmo
Bacchus
Level 165
God Stats
0W - 2L
1,500 SR
Queue Stats
70W - 41L
1,691 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
3 / 1 / 4
6,686
608
6,485
7,167
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Kuzenbo
Gabagooooool
Kuzenbo
11
2 / 1 / 5
6,196
563
6,577
10,731
12,056
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Chiron
Nanzara
Chiron
13
1 / 0 / 0
6,635
603
4,248
5,296
1,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ix Chel
grizly0wnage
Ix Chel
13
7 / 1 / 4
7,528
684
9,461
6,040
1,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
nosoysmrf
Jormungandr
10
1 / 2 / 4
5,941
540
2,532
7,531
4,014
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 5 / 1
5,922
538
2,780
9,545
3,469
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Charybdis
Dorkу
Charybdis
12
1 / 1 / 1
6,944
631
3,672
5,468
1,691
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
2 / 3 / 0
6,415
583
5,931
8,218
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Verteil
Sylvanus
9
1 / 2 / 4
5,903
537
3,807
9,993
7,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bacchus
nokizmo
Bacchus
11
0 / 3 / 3
6,149
559
6,780
9,549
6,392
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
14
14
Kills
5
5
Deaths
14
17
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
1
4
5
L
1
5
1
0.3
L
Charybdis
Dorkу
Charybdis
1
1
1
1.5
W
Kuzenbo
Gabagooooool
Kuzenbo
2
1
5
4.5
L
2
3
0
0.67
W
Chiron
Nanzara
Chiron
1
0
0
1
L
Sylvanus
Verteil
Sylvanus
1
2
4
1.5
W
Ix Chel
grizly0wnage
Ix Chel
7
1
4
9
L
Bacchus
nokizmo
Bacchus
0
3
3
0.5
W
Jormungandr
nosoysmrf
Jormungandr
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,303
Damage
22,970
36,765
Taken
42,773
21,580
Mitigated
21,444
11,189
Healing
15,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
6,485
2,151
0
724
7,167
2,299
0
3,593
3,436
0
49,346
L
2,780
692
0
2,349
9,545
3,469
0
2,494
6,914
43,988
0
L
Charybdis
Dorkу
Charybdis
3,672
2,225
0
2,832
5,468
1,691
0
388
5,080
0
54,600
W
Kuzenbo
Gabagooooool
Kuzenbo
6,577
2,295
0
4,341
10,731
12,056
0
6,329
3,714
34,312
763
L
5,931
1,191
0
1,796
8,218
2,403
0
4,818
3,120
27,440
782
W
Chiron
Nanzara
Chiron
4,248
2,332
212
1,840
5,296
1,593
0
198
5,098
0
62,434
L
Sylvanus
Verteil
Sylvanus
3,807
1,270
764
4,890
9,993
7,489
0
3,484
6,347
25,421
2,236
W
Ix Chel
grizly0wnage
Ix Chel
9,461
1,034
760
1,674
6,040
1,618
0
4,073
1,586
43,897
1,701
L
Bacchus
nokizmo
Bacchus
6,780
516
0
2,434
9,549
6,392
0
6,301
3,150
36,925
0
W
Jormungandr
nosoysmrf
Jormungandr
2,532
627
0
1,638
7,531
4,014
0
3,504
3,795
12,496
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,986
Gold Earned
31,333
367
Minions Killed
377
0
Camps Cleared
0
1,260,141
Distance Traveled
1,143,242
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,686
608
84
8
0
281,666
2
L
Ymir
5,922
538
79
7
0
253,604
0
L
Charybdis
6,944
631
113
10
0
207,814
3
W
Kuzenbo
6,196
563
51
5
0
237,346
1
L
Atlas
6,415
583
70
6
0
243,161
2
W
Chiron
6,635
603
114
10
0
225,702
3
L
Sylvanus
5,903
537
37
3
0
217,788
2
W
Ix Chel
7,528
684
101
9
0
266,597
0
L
Bacchus
6,149
559
78
7
0
220,875
1
W
Jormungandr
5,941
540
17
2
0
248,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role