Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
FireMantis85059
Danzaburou
Level 83
God Stats
8W - 1L
1,844 SR
Queue Stats
161W - 144L
1,504 Elo+
Party 2
Hades
Hades
TrippyGab3
Hades
Level 63
God Stats
32W - 28L
1,595 SR
Queue Stats
268W - 281L
1,463 Elo+
Solo
Cthulhu
Cthulhu
freecream9599
Cthulhu
Level 126
God Stats
4W - 3L
1,641 SR
Queue Stats
343W - 312L
1,494 Elo+
Party 2
Team Averages
Level 116
1,616 SR
1,492 Elo+

VS

Team Averages
Level 79
1,619 SR
1,499 Elo+
Surtr
Surtr
Alexcuau
Surtr
Level 141
God Stats
8W - 6L
1,670 SR
Queue Stats
904W - 854L
1,486 Elo+
Solo
Aphrodite
Aphrodite
Geckica
Aphrodite
Level 88
God Stats
10W - 9L
1,778 SR
Queue Stats
126W - 131L
1,486 Elo+
Party 1
Tiamat
Tiamat
JohnZoidberg484
Tiamat
Level 48
God Stats
1W - 2L
1,500 SR
Queue Stats
129W - 120L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
Kancilled
Danzaburou
Level 21
God Stats
4W - 2L
1,739 SR
Queue Stats
51W - 51L
1,570 Elo+
Party 1
Bastet
Bastet
Schmiighty
Bastet
Level 99
God Stats
24W - 27L
1,409 SR
Queue Stats
44W - 38L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
1 / 0 / 0
6,287
699
3,261
6,821
3,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
 
Arachne
10
5 / 1 / 2
5,733
637
2,995
8,298
2,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
FireMantis85059
Danzaburou
10
3 / 0 / 2
5,935
659
3,736
3,169
972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hades
11
5 / 2 / 2
6,545
727
4,900
8,089
3,226
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cthulhu
10
1 / 1 / 7
5,980
664
5,193
6,580
3,254
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Alexcuau
Surtr
7
0 / 2 / 0
4,406
490
2,407
6,076
2,711
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Aphrodite
Geckica
Aphrodite
7
0 / 3 / 0
4,125
458
1,300
5,820
2,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

7
1 / 4 / 0
4,470
497
2,263
5,239
2,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Kancilled
Danzaburou
8
0 / 2 / 1
4,508
501
1,632
5,744
1,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
Schmiighty
Bastet
9
3 / 4 / 1
5,391
599
4,110
6,944
1,938
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
15
Kills
4
4
Deaths
15
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
0
1
W
Arachne
 
Arachne
5
1
2
6
L
Surtr
Alexcuau
Surtr
0
2
0
0
W
Danzaburou
FireMantis85059
Danzaburou
3
0
2
4
L
Aphrodite
Geckica
Aphrodite
0
3
0
0
L
1
4
0
0.25
L
Danzaburou
Kancilled
Danzaburou
0
2
1
0.25
L
Bastet
Schmiighty
Bastet
3
4
1
0.88
W
Hades
5
2
2
3
W
Cthulhu
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,085
Damage
11,712
32,957
Taken
29,823
13,108
Mitigated
11,204
16,685
Healing
9,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,261
501
0
2,598
6,821
3,241
88
41
6,435
0
42,660
W
Arachne
 
Arachne
2,995
1,571
40
4,714
8,298
2,415
15
195
8,070
0
32,141
L
Surtr
Alexcuau
Surtr
2,407
724
0
2,582
6,076
2,711
0
0
6,076
227
18,170
W
Danzaburou
FireMantis85059
Danzaburou
3,736
1,556
0
2,072
3,169
972
599
28
3,141
0
38,478
L
Aphrodite
Geckica
Aphrodite
1,300
381
1,400
1,652
5,820
2,527
0
2,716
3,104
8,922
0
L
2,263
221
0
837
5,239
2,406
0
2,880
2,359
17,822
0
L
Danzaburou
Kancilled
Danzaburou
1,632
941
0
1,180
5,744
1,622
0
1,638
4,106
0
24,232
L
Bastet
Schmiighty
Bastet
4,110
1,133
0
2,338
6,944
1,938
0
2,708
4,236
0
16,228
W
Hades
4,900
345
40
5,459
8,089
3,226
0
2,220
5,869
38,670
2,136
W
Cthulhu
5,193
232
108
1,654
6,580
3,254
0
1,120
5,460
26,369
1,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,480
Gold Earned
22,900
354
Minions Killed
176
0
Camps Cleared
0
904,217
Distance Traveled
827,062
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,287
699
93
10
0
173,262
0
W
Arachne
5,733
637
56
6
0
205,903
0
L
Surtr
4,406
490
39
4
0
133,749
0
W
Danzaburou
5,935
659
74
8
0
175,687
0
L
Aphrodite
4,125
458
10
1
0
158,312
5
L
Tiamat
4,470
497
37
4
0
152,337
1
L
Danzaburou
4,508
501
57
6
0
173,864
1
L
Bastet
5,391
599
33
4
0
208,800
0
W
Hades
6,545
727
84
9
0
167,667
2
W
Cthulhu
5,980
664
47
5
0
181,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role