Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Paachanga21
Sun Wukong
Level 46
God Stats
3W - 2L
1,500 SR
Queue Stats
32W - 29L
1,343 Elo+
Party 2
Anubis
Anubis
TheIrishman118
Anubis
Level 122
God Stats
11W - 8L
1,442 SR
Queue Stats
77W - 86L
1,391 Elo+
Solo
Cthulhu
Cthulhu
cademan-12
Cthulhu
Level 85
God Stats
19W - 12L
1,592 SR
Queue Stats
290W - 285L
1,476 Elo+
Solo
Nemesis
Nemesis
tantaras24
Nemesis
Level 87
God Stats
47W - 54L
1,485 SR
Queue Stats
364W - 343L
1,410 Elo+
Party 2
Team Averages
Level 99
1,504 SR
1,424 Elo+

VS

Team Averages
Level 60
1,382 SR
1,357 Elo+
Zeus
Zeus
AbdielHoulston29
Zeus
Level 69
God Stats
0W - 5L
1,282 SR
Queue Stats
221W - 214L
1,401 Elo+
Solo
Maui
Maui
JustAChair
Maui
Level 43
God Stats
3W - 5L
1,368 SR
Queue Stats
31W - 46L
1,310 Elo+
Party 1
Tyr
Tyr
SpankyMcPelotas
Tyr
Level 84
God Stats
14W - 13L
1,467 SR
Queue Stats
93W - 101L
1,486 Elo+
Solo
Izanami
Izanami
cdebloo
Izanami
Level 9
God Stats
2W - 5L
1,287 SR
Queue Stats
5W - 8L
1,120 Elo+
Party 1
Kukulkan
Kukulkan
zipal
Kukulkan
Level 96
God Stats
7W - 10L
1,506 SR
Queue Stats
74W - 68L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 0 / 1
6,135
614
3,699
3,763
1,248
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sun Wukong
Paachanga21
Sun Wukong
10
4 / 0 / 1
6,418
642
6,734
6,306
3,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
10 / 0 / 4
7,212
721
9,247
7,346
3,106
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cthulhu
cademan-12
Cthulhu
9
2 / 0 / 5
6,001
600
3,969
6,545
4,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nemesis
tantaras24
Nemesis
9
4 / 2 / 4
5,659
566
2,774
6,526
2,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 1
4,925
493
4,755
6,482
1,130
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
1 / 1 / 0
4,852
485
1,946
8,558
4,477
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 5 / 0
5,066
507
2,051
10,818
4,424
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Breastplate

Breastplate

+20
Physical Protection

Izanami
cdebloo
Izanami
6
0 / 5 / 0
4,131
413
2,060
5,456
1,391
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
zipal
Kukulkan
9
0 / 6 / 0
5,008
501
2,501
6,936
1,002
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
3
23
Kills
2
2
Deaths
23
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
3
0
1
3.5
L
1
6
1
0.25
L
1
1
0
1
W
Sun Wukong
Paachanga21
Sun Wukong
4
0
1
4.5
L
0
5
0
0
W
10
0
4
12
W
Cthulhu
cademan-12
Cthulhu
2
0
5
4.5
L
Izanami
cdebloo
Izanami
0
5
0
0
W
Nemesis
tantaras24
Nemesis
4
2
4
3
L
Kukulkan
zipal
Kukulkan
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,423
Damage
13,313
30,486
Taken
38,250
15,086
Mitigated
12,424
7,847
Healing
6,857
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
3,699
1,330
0
1,246
3,763
1,248
421
383
3,380
0
40,316
L
4,755
841
0
680
6,482
1,130
0
3,232
3,250
25,740
542
L
1,946
679
0
1,528
8,558
4,477
0
3,164
5,357
9,238
1,544
W
Sun Wukong
Paachanga21
Sun Wukong
6,734
1,594
0
1,601
6,306
3,454
0
92
6,174
0
31,055
L
2,051
547
0
2,960
10,818
4,424
0
0
10,784
0
20,938
W
9,247
111
0
3,334
7,346
3,106
0
4,327
2,741
39,439
1,659
W
Cthulhu
cademan-12
Cthulhu
3,969
503
58
756
6,545
4,908
0
1,725
4,736
17,367
0
L
Izanami
cdebloo
Izanami
2,060
1,360
0
818
5,456
1,391
0
1,819
3,564
0
19,847
W
Nemesis
tantaras24
Nemesis
2,774
1,427
41
811
6,526
2,370
0
1,676
4,692
0
25,240
L
Kukulkan
zipal
Kukulkan
2,501
79
0
871
6,936
1,002
0
4,914
1,961
30,477
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,425
Gold Earned
23,982
251
Minions Killed
201
0
Camps Cleared
0
918,390
Distance Traveled
919,041
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,135
614
66
7
0
173,411
2
L
Zeus
4,925
493
45
5
0
186,912
0
L
Maui
4,852
485
19
2
0
193,782
1
W
Sun Wukong
6,418
642
53
5
0
169,942
0
L
Tyr
5,066
507
45
5
0
168,480
0
W
Anubis
7,212
721
76
8
0
179,107
0
W
Cthulhu
6,001
600
19
2
0
207,024
0
L
Izanami
4,131
413
28
3
0
173,702
0
W
Nemesis
5,659
566
37
4
0
188,906
0
L
Kukulkan
5,008
501
64
6
0
196,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role