Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
CreamCynical181
Medusa
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 47L
1,578 Elo+
Solo
Thor
Thor
Godoftrix
Thor
Level 144
God Stats
9W - 10L
1,530 SR
Queue Stats
514W - 528L
1,478 Elo+
Solo
Cthulhu
Cthulhu
RigidRL
Cthulhu
Level 96
God Stats
2W - 2L
1,738 SR
Queue Stats
129W - 112L
1,513 Elo+
Party 2
Chang'e
Chang'e
WhatevercuzDuh
Chang'e
Level 126
God Stats
2W - 4L
1,500 SR
Queue Stats
305W - 276L
1,525 Elo+
Party 2
Team Averages
Level 128
1,554 SR
1,519 Elo+

VS

Team Averages
Level 120
1,609 SR
1,545 Elo+
Ares
Ares
Ceyaotl
Ares
Level 109
God Stats
3W - 1L
1,614 SR
Queue Stats
43W - 38L
1,494 Elo+
Solo
Sol
Sol
KikkomanSaltFree
Sol
Level 105
God Stats
14W - 8L
1,668 SR
Queue Stats
56W - 40L
1,622 Elo+
Party 1
Shiva
Shiva
KingTopington3rd
Shiva
Level 139
God Stats
3W - 4L
1,629 SR
Queue Stats
141W - 114L
1,548 Elo+
Party 1
Bellona
Bellona
MazerShiNe
Bellona
Level 119
God Stats
5W - 3L
1,548 SR
Queue Stats
125W - 101L
1,541 Elo+
Party 1
Anhur
Anhur
UwU_Tickler
Anhur
Level 129
God Stats
5W - 8L
1,587 SR
Queue Stats
391W - 360L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
6
0 / 1 / 0
3,642
728
1,570
2,813
1,061
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

6
1 / 1 / 1
3,542
708
2,607
2,674
518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Thor
2
0 / 1 / 0
2,684
537
60
1,045
280
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cthulhu
RigidRL
Cthulhu
6
1 / 1 / 1
3,826
765
2,184
4,033
1,399
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

6
0 / 1 / 0
3,320
664
1,336
3,194
799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Ceyaotl
Ares
6
0 / 1 / 2
3,670
734
1,094
4,238
1,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 0 / 2
4,329
866
1,961
2,572
565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

8
4 / 0 / 0
4,509
902
816
1,767
578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bellona
MazerShiNe
Bellona
7
0 / 0 / 1
3,988
798
1,162
3,475
1,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

6
1 / 1 / 1
3,586
717
2,947
2,972
683
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
5
5
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
1
0
0
W
Ares
Ceyaotl
Ares
0
1
2
1
L
1
1
1
1.5
L
Thor
0
1
0
0
W
0
0
2
1
W
4
0
0
4
W
Bellona
MazerShiNe
Bellona
0
0
1
0.5
L
Cthulhu
RigidRL
Cthulhu
1
1
1
1.5
W
1
1
1
1.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,757
Damage
7,980
13,759
Taken
15,024
4,057
Mitigated
5,422
4,294
Healing
7,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
1,570
733
0
946
2,813
1,061
0
0
2,558
14,659
1,312
W
Ares
Ceyaotl
Ares
1,094
76
0
1,279
4,238
1,748
0
1,093
3,145
6,871
0
L
2,607
693
0
685
2,674
518
0
746
1,928
0
16,789
L
Thor
60
0
0
0
1,045
280
0
223
822
0
3,487
W
1,961
1,271
0
1,547
2,572
565
814
1,336
1,236
22,945
2,478
W
816
70
0
1,354
1,767
578
0
0
1,767
0
17,595
W
Bellona
MazerShiNe
Bellona
1,162
276
0
1,984
3,475
1,848
0
1,319
1,991
0
19,061
L
Cthulhu
RigidRL
Cthulhu
2,184
323
508
1,256
4,033
1,399
0
348
3,685
12,983
1,488
W
2,947
1,771
0
1,151
2,972
683
0
971
2,001
0
15,028
L
1,336
0
40
859
3,194
799
0
1,738
1,456
13,776
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,014
Gold Earned
20,082
114
Minions Killed
168
0
Camps Cleared
0
463,314
Distance Traveled
579,852
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
3,642
728
31
6
0
98,423
0
W
Ares
3,670
734
6
1
0
119,567
0
L
Medusa
3,542
708
21
4
0
108,686
0
L
Thor
2,684
537
8
2
0
27,267
0
W
Sol
4,329
866
42
8
0
102,747
0
W
Shiva
4,509
902
39
8
0
135,949
2
W
Bellona
3,988
798
45
9
0
121,288
0
L
Cthulhu
3,826
765
31
6
0
110,953
1
W
Anhur
3,586
717
36
7
0
100,301
0
L
Chang'e
3,320
664
23
5
0
117,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role