Player Matchup

Anhur
Anhur
IDOGONEGATIVE
Anhur
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,634 Elo+
Party 1
Poseidon
Poseidon
IDONTGOPOSITIVE
Poseidon
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 60L
1,538 Elo+
Party 1
Hel
Hel
JUANKOSSA
Hel
Level 143
God Stats
2W - 4L
1,431 SR
Queue Stats
241W - 226L
1,529 Elo+
Solo
Horus
Horus
Sarkhat
Horus
Level 46
God Stats
3W - 2L
1,917 SR
Queue Stats
4W - 4L
1,606 Elo+
Party 1
King Arthur
King Arthur
puppydog
King Arthur
Level 77
God Stats
3W - 3L
1,500 SR
Queue Stats
34W - 34L
1,505 Elo+
Party 1
Team Averages
Level 82
1,570 SR
1,563 Elo+

VS

Team Averages
Level 128
1,556 SR
1,509 Elo+
Hel
Hel
 
Hel
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
 
Khepri
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Hillbillyharlot
Horus
Level 182
God Stats
8W - 3L
1,689 SR
Queue Stats
98W - 93L
1,589 Elo+
Party 2
Medusa
Medusa
TheDirtySkerr
Medusa
Level 25
God Stats
1W - 0L
1,787 SR
Queue Stats
4W - 5L
1,500 Elo+
Party 2
Bastet
Bastet
wondermexican99
Bastet
Level 88
God Stats
3W - 1L
1,307 SR
Queue Stats
38W - 45L
1,458 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 3 / 3
6,220
518
9,954
10,977
2,939
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Poseidon
9
0 / 3 / 0
5,060
422
2,830
7,644
1,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 2 / 0
6,711
559
4,502
7,005
1,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Horus
Sarkhat
Horus
8
3 / 2 / 2
5,777
481
4,471
8,346
5,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

King Arthur
puppydog
King Arthur
9
0 / 5 / 0
5,363
447
2,706
9,764
5,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
2 / 0 / 1
7,841
653
5,618
7,243
2,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
 
Khepri
8
0 / 1 / 4
5,381
448
2,422
9,219
5,068
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
6 / 0 / 1
8,075
673
8,699
8,895
6,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
4 / 3 / 2
6,346
529
7,625
5,819
1,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
3 / 2 / 4
6,289
524
4,767
9,434
3,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
15
15
Deaths
6
5
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
0
1
2.5
W
Khepri
 
Khepri
0
1
4
2
W
6
0
1
6.5
L
3
3
3
1.5
L
Poseidon
0
3
0
0
L
0
2
0
0
L
Horus
Sarkhat
Horus
3
2
2
2
W
4
3
2
1.67
L
King Arthur
puppydog
King Arthur
0
5
0
0
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,463
Damage
29,131
43,736
Taken
40,610
16,735
Mitigated
18,323
13,328
Healing
13,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
5,618
129
444
4,108
7,243
2,533
0
4,648
2,595
62,251
498
W
Khepri
 
Khepri
2,422
294
0
1,502
9,219
5,068
0
733
8,486
15,420
0
W
8,699
2,206
70
3,325
8,895
6,312
0
603
8,292
441
54,126
L
9,954
5,944
0
3,839
10,977
2,939
0
1,754
9,142
0
49,467
L
Poseidon
2,830
302
0
2,805
7,644
1,545
0
839
6,654
29,367
0
L
4,502
0
494
3,699
7,005
1,810
0
4,006
2,611
62,057
0
L
Horus
Sarkhat
Horus
4,471
2,125
101
1,510
8,346
5,269
0
909
7,437
0
9,645
W
7,625
3,646
0
2,044
5,819
1,303
519
116
5,703
0
32,558
L
King Arthur
puppydog
King Arthur
2,706
195
0
880
9,764
5,172
0
364
8,981
670
29,439
W
4,767
794
0
2,016
9,434
3,107
0
1,490
7,944
0
39,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,131
Gold Earned
33,932
327
Minions Killed
349
0
Camps Cleared
0
1,152,407
Distance Traveled
1,270,229
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,841
653
128
11
0
254,886
4
W
Khepri
5,381
448
19
2
0
241,601
2
W
Horus
8,075
673
97
8
0
247,865
0
L
Anhur
6,220
518
66
6
0
229,690
0
L
Poseidon
5,060
422
64
5
0
259,846
6
L
Hel
6,711
559
128
11
0
253,247
0
L
Horus
5,777
481
9
1
0
213,519
0
W
Medusa
6,346
529
47
4
0
237,783
0
L
King Arthur
5,363
447
60
5
0
196,105
0
W
Bastet
6,289
524
58
5
0
288,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role