Player Matchup

Sol
Sol
AiKentrell
Sol
Level 8
God Stats
0W - 4L
1,207 SR
Queue Stats
2W - 4L
1,203 Elo+
Party 3
Nut
Nut
Bleed Foo
Nut
Level 144
God Stats
3W - 8L
1,377 SR
Queue Stats
52W - 59L
1,260 Elo+
Party 3
Artio
Artio
Jokerster
Artio
Level 38
God Stats
5W - 3L
1,210 SR
Queue Stats
53W - 38L
1,649 Elo+
Solo
Bacchus
Bacchus
Trikrukage
Bacchus
Level 18
God Stats
3W - 4L
1,444 SR
Queue Stats
112W - 92L
1,494 Elo+
Party 2
Bakasura
Bakasura
VoodooCuban
Bakasura
Level 102
God Stats
1W - 2L
1,509 SR
Queue Stats
175W - 168L
1,486 Elo+
Party 2
Team Averages
Level 62
1,349 SR
1,418 Elo+

VS

Team Averages
Level 76
1,639 SR
1,583 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Gabagooooool
Yemoja
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 8L
1,852 Elo+
Party 1
Medusa
Medusa
Nanzara
Medusa
Level 170
God Stats
8W - 3L
1,924 SR
Queue Stats
224W - 199L
1,563 Elo+
Party 1
Mulan
Mulan
WaterOfLife1067
Mulan
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 62L
1,373 Elo+
Solo
Ix Chel
Ix Chel
grizly0wnage
Ix Chel
Level 28
God Stats
16W - 7L
1,771 SR
Queue Stats
161W - 126L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,077
508
2,515
6,284
1,278
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

8
0 / 6 / 0
4,465
447
2,944
8,833
2,067
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
Jokerster
Artio
11
3 / 3 / 0
6,739
674
4,924
9,648
8,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bacchus
Trikrukage
Bacchus
8
0 / 1 / 0
4,709
471
2,016
5,764
4,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
VoodooCuban
Bakasura
9
0 / 4 / 0
5,093
509
2,745
10,909
3,440
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
6 / 1 / 1
7,574
757
9,391
8,597
2,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Yemoja
11
1 / 0 / 9
6,853
685
4,653
8,227
4,940
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
Nanzara
Medusa
12
3 / 0 / 3
6,536
654
5,197
2,976
954
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

2
0 / 2 / 0
3,886
389
376
1,972
461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Ix Chel
grizly0wnage
Ix Chel
13
8 / 0 / 3
7,560
756
7,645
5,675
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
34
3
Kills
18
18
Deaths
3
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
6
1
1
6.5
L
0
4
0
0
L
0
6
0
0
W
Yemoja
1
0
9
5.5
L
Artio
Jokerster
Artio
3
3
0
1
W
Medusa
Nanzara
Medusa
3
0
3
4.5
L
Bacchus
Trikrukage
Bacchus
0
1
0
0
L
Bakasura
VoodooCuban
Bakasura
0
4
0
0
W
0
2
0
0
W
Ix Chel
grizly0wnage
Ix Chel
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,144
Damage
27,262
41,438
Taken
27,447
19,168
Mitigated
11,131
10,753
Healing
8,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
9,391
4,203
0
1,938
8,597
2,899
0
3,645
4,440
0
57,576
L
2,515
500
0
1,485
6,284
1,278
780
3,649
2,335
29,032
2,115
L
2,944
1,605
0
2,594
8,833
2,067
304
3,802
4,961
0
19,454
W
Yemoja
4,653
1,512
884
2,689
8,227
4,940
56
1,705
6,522
20,501
1,625
L
Artio
Jokerster
Artio
4,924
898
0
3,655
9,648
8,333
0
0
9,648
33,389
1,486
W
Medusa
Nanzara
Medusa
5,197
2,500
0
420
2,976
954
682
1,033
1,943
0
55,105
L
Bacchus
Trikrukage
Bacchus
2,016
229
0
982
5,764
4,050
0
906
4,817
16,886
0
L
Bakasura
VoodooCuban
Bakasura
2,745
1,886
0
2,037
10,909
3,440
0
3,300
7,453
0
28,119
W
376
145
0
406
1,972
461
0
1,000
894
0
2,944
W
Ix Chel
grizly0wnage
Ix Chel
7,645
846
544
1,567
5,675
1,877
0
1,794
3,738
54,337
1,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,083
Gold Earned
32,409
235
Minions Killed
331
0
Camps Cleared
0
1,078,862
Distance Traveled
915,965
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,574
757
96
10
0
209,853
1
L
Sol
5,077
508
54
5
0
198,513
0
L
Nut
4,465
447
25
3
0
197,173
0
W
Yemoja
6,853
685
32
3
0
213,459
0
L
Artio
6,739
674
66
7
0
236,447
0
W
Medusa
6,536
654
86
9
0
202,652
2
L
Bacchus
4,709
471
25
3
0
222,835
0
L
Bakasura
5,093
509
65
7
0
223,894
2
W
Mulan
3,886
389
7
1
0
43,039
0
W
Ix Chel
7,560
756
110
11
0
246,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role