Player Matchup

Surtr
Surtr
HarareBoy
Surtr
Level 27
God Stats
4W - 5L
1,369 SR
Queue Stats
35W - 26L
1,544 Elo+
Party 3
Guan Yu
Guan Yu
Jebsaroni
Guan Yu
Level 25
God Stats
0W - 8L
1,006 SR
Queue Stats
0W - 9L
942 Elo+
Party 2
Arachne
Arachne
KappaRanga
Arachne
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,581 Elo+
Party 3
Nu Wa
Nu Wa
SlimsyIce449743
Nu Wa
Level 57
God Stats
6W - 16L
1,331 SR
Queue Stats
7W - 21L
1,239 Elo+
Party 2
Kuzenbo
Kuzenbo
gbkellyds
Kuzenbo
Level 112
God Stats
6W - 12L
1,468 SR
Queue Stats
12W - 33L
1,269 Elo+
Party 2
Team Averages
Level 51
1,335 SR
1,315 Elo+

VS

Team Averages
Level 99
1,868 SR
1,688 Elo+
Ares
Ares
BigBoiBico
Ares
Level 125
God Stats
9W - 4L
1,945 SR
Queue Stats
18W - 5L
1,703 Elo+
Party 1
Chang'e
Chang'e
Carpal
Chang'e
Level 88
God Stats
5W - 3L
1,740 SR
Queue Stats
23W - 9L
1,724 Elo+
Party 1
Chernobog
Chernobog
Hazydragoon
Chernobog
Level 41
God Stats
4W - 1L
1,972 SR
Queue Stats
7W - 4L
1,890 Elo+
Party 1
Zeus
Zeus
Rock_Art_Ben
Zeus
Level 84
God Stats
2W - 0L
1,898 SR
Queue Stats
117W - 121L
1,421 Elo+
Solo
Hercules
Hercules
TheIanT
Hercules
Level 156
God Stats
1W - 0L
1,785 SR
Queue Stats
20W - 5L
1,701 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
HarareBoy
Surtr
13
0 / 7 / 3
8,018
802
8,307
15,597
12,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
Jebsaroni
Guan Yu
12
0 / 11 / 2
7,747
775
3,139
15,035
9,681
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
KappaRanga
Arachne
14
4 / 8 / 0
9,075
908
7,137
15,844
7,284
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 6 / 2
8,269
827
5,624
8,194
2,642
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Kuzenbo
gbkellyds
Kuzenbo
13
1 / 6 / 2
8,665
867
4,767
16,477
16,785
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 3 / 23
10,364
1,036
12,659
15,383
17,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chang'e
Carpal
Chang'e
16
9 / 1 / 19
10,482
1,048
15,441
8,032
3,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chernobog
Hazydragoon
Chernobog
16
8 / 1 / 23
10,292
1,029
10,308
6,896
3,030
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
4 / 2 / 21
9,786
979
9,164
5,992
2,346
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
TheIanT
Hercules
17
10 / 0 / 15
10,628
1,063
12,672
8,631
10,335
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
138
6
Kills
37
38
Deaths
7
9
Assists
101
Player
Kills
Deaths
Assists
KDA
W
6
3
23
5.83
W
Chang'e
Carpal
Chang'e
9
1
19
18.5
L
Surtr
HarareBoy
Surtr
0
7
3
0.21
W
Chernobog
Hazydragoon
Chernobog
8
1
23
19.5
L
Guan Yu
Jebsaroni
Guan Yu
0
11
2
0.09
L
Arachne
KappaRanga
Arachne
4
8
0
0.5
W
4
2
21
7.25
L
1
6
2
0.33
W
Hercules
TheIanT
Hercules
10
0
15
17.5
L
Kuzenbo
gbkellyds
Kuzenbo
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,974
Damage
60,244
71,147
Taken
44,934
48,648
Mitigated
36,337
8,050
Healing
18,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,659
1,720
318
3,279
15,383
17,167
1,024
2,709
12,674
18,781
1,086
W
Chang'e
Carpal
Chang'e
15,441
2,187
4,577
3,875
8,032
3,459
182
1,548
6,484
36,161
0
L
Surtr
HarareBoy
Surtr
8,307
1,477
0
1,352
15,597
12,256
0
10,562
4,827
250
18,508
W
Chernobog
Hazydragoon
Chernobog
10,308
6,131
0
1,530
6,896
3,030
1,531
1,372
5,524
0
26,882
L
Guan Yu
Jebsaroni
Guan Yu
3,139
464
199
282
15,035
9,681
818
6,548
8,319
0
7,270
L
Arachne
KappaRanga
Arachne
7,137
4,835
0
2,341
15,844
7,284
0
8,009
7,730
0
17,242
W
9,164
2,230
0
1,318
5,992
2,346
108
1,772
4,220
34,599
0
L
5,624
1,236
0
42
8,194
2,642
1,026
2,455
5,415
17,861
0
W
Hercules
TheIanT
Hercules
12,672
4,202
0
3,408
8,631
10,335
0
3,199
5,432
1,040
28,309
L
Kuzenbo
gbkellyds
Kuzenbo
4,767
1,523
1,875
1,959
16,477
16,785
0
10,070
6,208
15,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,774
Gold Earned
51,552
91
Minions Killed
244
0
Camps Cleared
0
905,102
Distance Traveled
1,103,675
14
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,364
1,036
21
2
0
211,259
0
W
Chang'e
10,482
1,048
78
8
0
232,748
0
L
Surtr
8,018
802
19
2
0
166,336
0
W
Chernobog
10,292
1,029
36
4
0
226,104
0
L
Guan Yu
7,747
775
12
1
0
160,140
6
L
Arachne
9,075
908
24
2
0
220,851
0
W
Zeus
9,786
979
69
7
0
198,014
0
L
Nu Wa
8,269
827
15
2
0
179,372
2
W
Hercules
10,628
1,063
40
4
0
235,550
0
L
Kuzenbo
8,665
867
21
2
0
178,403
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role