Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 53
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
ATMacme8846
Ares
Level 65
God Stats
24W - 15L
1,705 SR
Queue Stats
190W - 171L
1,521 Elo+
Party 2
Janus
Janus
AnyTree16
Janus
Level 68
God Stats
8W - 5L
1,569 SR
Queue Stats
78W - 79L
1,498 Elo+
Party 2
Fenrir
Fenrir
AsianDang
Fenrir
Level 65
God Stats
0W - 2L
1,206 SR
Queue Stats
98W - 83L
1,464 Elo+
Solo
Charybdis
Charybdis
XShoX4408
Charybdis
Level 122
God Stats
22W - 15L
1,648 SR
Queue Stats
226W - 200L
1,521 Elo+
Party 2
Team Averages
Level 75
1,526 SR
1,501 Elo+

VS

Team Averages
Level 123
1,480 SR
1,504 Elo+
Zeus
Zeus
IdealReality
Zeus
Level 146
God Stats
33W - 18L
1,690 SR
Queue Stats
182W - 166L
1,492 Elo+
Party 1
Apollo
Apollo
OpalTheDestroyer
Apollo
Level 67
God Stats
3W - 2L
1,500 SR
Queue Stats
134W - 112L
1,508 Elo+
Solo
King Arthur
King Arthur
WHITE_HAMMER_013
King Arthur
Level 128
God Stats
6W - 7L
1,484 SR
Queue Stats
94W - 89L
1,493 Elo+
Party 1
Horus
Horus
Zararious
Horus
Level 115
God Stats
2W - 4L
1,190 SR
Queue Stats
70W - 74L
1,517 Elo+
Solo
Serqet
Serqet
tennese
Serqet
Level 157
God Stats
5W - 2L
1,537 SR
Queue Stats
306W - 287L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
0 / 4 / 0
5,720
520
4,274
13,531
5,459
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 1 / 1
5,445
495
3,379
7,840
4,335
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Janus
AnyTree16
Janus
10
0 / 3 / 1
5,412
492
2,157
4,636
1,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
AsianDang
Fenrir
5
0 / 3 / 0
4,261
387
2,144
4,903
1,368
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
XShoX4408
Charybdis
10
2 / 2 / 0
5,877
534
7,615
6,052
1,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
7,749
704
4,355
4,583
1,340
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 2 / 2
5,385
490
4,734
6,384
1,959
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

King Arthur
WHITE_HAMMER_013
King Arthur
11
2 / 0 / 1
6,758
614
9,099
8,939
7,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Horus
Zararious
Horus
11
1 / 0 / 1
5,359
487
2,709
11,485
5,937
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Serqet
tennese
Serqet
11
5 / 1 / 2
6,548
595
4,548
8,114
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
3
Kills
13
13
Deaths
3
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
4
0
0
L
1
1
1
1.5
L
Janus
AnyTree16
Janus
0
3
1
0.17
L
Fenrir
AsianDang
Fenrir
0
3
0
0
W
4
0
1
4.5
W
1
2
2
1
W
King Arthur
WHITE_HAMMER_013
King Arthur
2
0
1
2.5
L
Charybdis
XShoX4408
Charybdis
2
2
0
1
W
Horus
Zararious
Horus
1
0
1
1.5
W
Serqet
tennese
Serqet
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,569
Damage
25,445
36,962
Taken
39,505
13,829
Mitigated
18,855
6,997
Healing
14,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,274
1,549
0
2,937
13,531
5,459
0
0
13,045
0
38,178
L
3,379
156
0
1,725
7,840
4,335
0
1,290
6,550
15,637
0
L
Janus
AnyTree16
Janus
2,157
112
0
350
4,636
1,059
0
1,373
3,263
29,708
0
L
Fenrir
AsianDang
Fenrir
2,144
641
0
716
4,903
1,368
0
861
3,718
0
15,615
W
4,355
175
0
1,985
4,583
1,340
384
813
3,588
62,539
1,086
W
4,734
2,795
0
1,519
6,384
1,959
0
1,087
5,297
0
38,596
W
King Arthur
WHITE_HAMMER_013
King Arthur
9,099
166
0
1,641
8,939
7,036
0
0
8,939
0
46,545
L
Charybdis
XShoX4408
Charybdis
7,615
4,564
0
1,269
6,052
1,608
0
831
5,221
0
42,178
W
Horus
Zararious
Horus
2,709
1,377
1,206
4,715
11,485
5,937
0
2,639
8,794
0
24,375
W
Serqet
tennese
Serqet
4,548
810
0
3,712
8,114
2,583
0
707
7,351
0
34,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,715
Gold Earned
31,799
272
Minions Killed
358
0
Camps Cleared
0
1,004,579
Distance Traveled
1,142,198
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
5,720
520
77
7
0
197,765
0
L
Ares
5,445
495
11
1
0
205,055
2
L
Janus
5,412
492
65
6
0
240,937
0
L
Fenrir
4,261
387
28
3
0
143,099
0
W
Zeus
7,749
704
106
10
0
215,053
2
W
Apollo
5,385
490
63
6
0
219,092
0
W
King Arthur
6,758
614
85
8
0
205,853
0
L
Charybdis
5,877
534
91
8
0
217,723
1
W
Horus
5,359
487
34
3
0
235,486
0
W
Serqet
6,548
595
70
6
0
266,714
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role