Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
Dredgen_Azzir
Awilix
Level 125
God Stats
21W - 37L
1,360 SR
Queue Stats
180W - 228L
1,452 Elo+
Party 3
Sun Wukong
Sun Wukong
ThatsANeck
Sun Wukong
Level 87
God Stats
18W - 13L
1,576 SR
Queue Stats
186W - 199L
1,456 Elo+
Party 3
Ares
Ares
filthyb0ngwater4
Ares
Level 154
God Stats
5W - 1L
1,786 SR
Queue Stats
138W - 146L
1,519 Elo+
Solo
Nu Wa
Nu Wa
ii2legit2ii
Nu Wa
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
284W - 306L
1,441 Elo+
Party 3
Team Averages
Level 128
1,544 SR
1,474 Elo+

VS

Team Averages
Level 121
1,519 SR
1,500 Elo+
Sun Wukong
Sun Wukong
LetKiller
Sun Wukong
Level 172
God Stats
11W - 7L
1,726 SR
Queue Stats
380W - 375L
1,510 Elo+
Party 1
Cernunnos
Cernunnos
QuetzalRv
Cernunnos
Level 27
God Stats
0W - 1L
1,226 SR
Queue Stats
2W - 6L
1,564 Elo+
Party 2
Nu Wa
Nu Wa
ShinGojirá
Nu Wa
Level 193
God Stats
27W - 15L
1,847 SR
Queue Stats
408W - 370L
1,541 Elo+
Party 1
Bastet
Bastet
SirRoachalot
Bastet
Level 146
God Stats
1W - 2L
1,302 SR
Queue Stats
26W - 24L
1,416 Elo+
Solo
Ymir
Ymir
terminaitor1
Ymir
Level 65
God Stats
2W - 3L
1,496 SR
Queue Stats
2W - 7L
1,470 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
5 / 0 / 3
6,935
630
4,841
3,870
1,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
4 / 1 / 2
6,677
607
4,591
8,036
2,200
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
ThatsANeck
Sun Wukong
12
3 / 2 / 0
7,144
649
2,313
6,751
2,800
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
4 / 1 / 8
7,117
647
5,864
9,311
7,109
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 2 / 4
6,774
616
4,260
6,410
1,432
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
LetKiller
Sun Wukong
9
1 / 2 / 1
5,462
497
3,416
6,541
2,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cernunnos
QuetzalRv
Cernunnos
9
0 / 4 / 1
4,880
444
2,192
5,276
1,368
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

13
3 / 3 / 0
6,745
613
6,693
5,649
1,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
9
0 / 5 / 3
5,306
482
3,900
8,967
2,568
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 4 / 0
4,893
445
1,652
7,809
4,343
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
10
18
Kills
5
6
Deaths
18
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
0
3
6.5
W
4
1
2
5
L
Sun Wukong
LetKiller
Sun Wukong
1
2
1
0.75
L
Cernunnos
QuetzalRv
Cernunnos
0
4
1
0.13
L
3
3
0
1
L
Bastet
0
5
3
0.3
W
Sun Wukong
ThatsANeck
Sun Wukong
3
2
0
1.5
W
4
1
8
8
W
2
2
4
2
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,869
Damage
17,853
34,378
Taken
34,242
14,877
Mitigated
12,443
9,178
Healing
5,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
4,841
1,793
0
1,479
3,870
1,336
385
814
2,968
0
44,222
W
4,591
2,161
0
2,225
8,036
2,200
0
2,097
5,721
0
37,363
L
Sun Wukong
LetKiller
Sun Wukong
3,416
342
0
1,167
6,541
2,721
0
979
5,474
0
33,547
L
Cernunnos
QuetzalRv
Cernunnos
2,192
1,146
0
953
5,276
1,368
38
1,638
3,562
0
23,090
L
6,693
2,292
0
827
5,649
1,443
0
1,785
3,698
46,202
3,194
L
Bastet
3,900
1,001
0
1,347
8,967
2,568
0
1,905
6,935
0
29,639
W
Sun Wukong
ThatsANeck
Sun Wukong
2,313
193
0
1,868
6,751
2,800
0
380
6,283
0
44,865
W
5,864
739
0
2,606
9,311
7,109
312
1,501
7,722
30,335
858
W
4,260
1,136
0
1,000
6,410
1,432
0
2,869
3,388
44,074
812
L
1,652
269
0
1,276
7,809
4,343
0
3,023
4,740
13,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,647
Gold Earned
27,286
390
Minions Killed
282
0
Camps Cleared
0
1,155,424
Distance Traveled
1,053,851
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,935
630
94
9
0
218,560
2
W
Awilix
6,677
607
69
6
0
282,655
0
L
Sun Wukong
5,462
497
55
5
0
199,853
0
L
Cernunnos
4,880
444
48
4
0
194,449
1
L
Nu Wa
6,745
613
103
9
0
201,557
1
L
Bastet
5,306
482
54
5
0
243,235
0
W
Sun Wukong
7,144
649
97
9
0
214,356
1
W
Ares
7,117
647
27
2
0
217,242
0
W
Nu Wa
6,774
616
103
9
0
222,611
0
L
Ymir
4,893
445
22
2
0
214,757
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role