Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
JHPXIV
Medusa
Level 102
God Stats
23W - 35L
1,470 SR
Queue Stats
70W - 106L
1,431 Elo+
Party 3
Janus
Janus
LORDJOE III
Janus
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 131L
1,421 Elo+
Party 3
Ymir
Ymir
Tratukoun
Ymir
Level 69
God Stats
2W - 6L
1,424 SR
Queue Stats
14W - 43L
1,328 Elo+
Party 3
Fenrir
Fenrir
joja4446
Fenrir
Level 107
God Stats
10W - 9L
1,528 SR
Queue Stats
188W - 168L
1,556 Elo+
Solo
Team Averages
Level 96
1,485 SR
1,447 Elo+

VS

Team Averages
Level 106
1,477 SR
1,526 Elo+
Anubis
Anubis
 
Anubis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
cyber000x
Cu Chulainn
Level 129
God Stats
14W - 9L
1,609 SR
Queue Stats
321W - 312L
1,511 Elo+
Solo
Chiron
Chiron
jeffbezoslover
Chiron
Level 68
God Stats
4W - 2L
1,518 SR
Queue Stats
144W - 140L
1,553 Elo+
Party 1
Mulan
Mulan
rank10zues
Mulan
Level 63
God Stats
13W - 7L
1,554 SR
Queue Stats
146W - 113L
1,583 Elo+
Party 1
Ne Zha
Ne Zha
vonta100
Ne Zha
Level 145
God Stats
1W - 2L
1,204 SR
Queue Stats
91W - 81L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
1 / 3 / 0
5,646
565
5,208
11,952
7,606
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
JHPXIV
Medusa
9
1 / 1 / 1
5,316
532
1,816
4,261
1,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

9
1 / 4 / 0
5,381
538
2,244
5,102
992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
5
0 / 5 / 1
4,331
433
1,107
7,504
2,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
joja4446
Fenrir
9
1 / 5 / 0
5,248
525
3,054
8,620
1,978
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
9 / 0 / 1
6,904
690
6,175
3,104
1,371
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
cyber000x
Cu Chulainn
10
0 / 1 / 4
5,808
581
6,161
8,210
5,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
4 / 1 / 3
6,061
606
6,098
5,393
1,677
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
10
3 / 1 / 4
5,567
557
4,430
6,208
3,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
vonta100
Ne Zha
11
2 / 1 / 6
5,831
583
4,240
8,187
2,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
4
Kills
18
18
Deaths
4
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
3
0
0.33
W
Anubis
 
Anubis
9
0
1
9.5
L
Medusa
JHPXIV
Medusa
1
1
1
1.5
L
1
4
0
0.25
L
Ymir
0
5
1
0.1
W
Cu Chulainn
cyber000x
Cu Chulainn
0
1
4
2
W
4
1
3
5.5
L
Fenrir
joja4446
Fenrir
1
5
0
0.2
W
Mulan
3
1
4
5
W
Ne Zha
vonta100
Ne Zha
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,429
Damage
27,104
37,439
Taken
31,102
14,590
Mitigated
14,389
8,472
Healing
11,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
5,208
675
0
2,389
11,952
7,606
0
2,554
9,398
0
37,565
W
Anubis
 
Anubis
6,175
240
0
2,107
3,104
1,371
0
711
2,261
38,916
1,344
L
Medusa
JHPXIV
Medusa
1,816
745
0
642
4,261
1,077
0
0
4,197
0
22,689
L
2,244
129
0
1,062
5,102
992
0
1,849
3,253
25,874
0
L
Ymir
1,107
244
0
1,192
7,504
2,937
0
0
7,254
4,484
0
W
Cu Chulainn
cyber000x
Cu Chulainn
6,161
689
0
1,250
8,210
5,566
0
479
7,681
3,793
30,602
W
6,098
1,939
397
2,069
5,393
1,677
0
1,024
4,369
0
43,195
L
Fenrir
joja4446
Fenrir
3,054
497
0
3,187
8,620
1,978
0
2,952
5,634
0
26,129
W
Mulan
4,430
618
0
1,574
6,208
3,302
0
1,047
5,161
0
25,419
W
Ne Zha
vonta100
Ne Zha
4,240
1,210
0
4,252
8,187
2,473
0
594
7,511
0
35,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,922
Gold Earned
30,171
233
Minions Killed
302
0
Camps Cleared
0
912,308
Distance Traveled
1,059,618
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,646
565
73
7
0
195,812
2
W
Anubis
6,904
690
67
7
0
187,625
2
L
Medusa
5,316
532
38
4
0
169,442
4
L
Janus
5,381
538
57
6
0
178,555
2
L
Ymir
4,331
433
9
1
0
169,749
1
W
Cu Chulainn
5,808
581
60
6
0
212,892
6
W
Chiron
6,061
606
70
7
0
213,599
0
L
Fenrir
5,248
525
56
6
0
198,750
0
W
Mulan
5,567
557
42
4
0
218,584
2
W
Ne Zha
5,831
583
63
6
0
226,918
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role