Player Matchup

Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
BigChungusssss
Shiva
Level 132
God Stats
2W - 0L
1,780 SR
Queue Stats
103W - 91L
1,594 Elo+
Party 1
Nu Wa
Nu Wa
MrSine3
Nu Wa
Level 129
God Stats
4W - 2L
1,488 SR
Queue Stats
75W - 67L
1,584 Elo+
Party 1
Cabrakan
Cabrakan
PatienceAtWork
Cabrakan
Level 153
God Stats
4W - 3L
1,625 SR
Queue Stats
94W - 54L
1,682 Elo+
Solo
Heimdallr
Heimdallr
W1ckLinguine
Heimdallr
Level 89
God Stats
5W - 9L
1,361 SR
Queue Stats
73W - 81L
1,566 Elo+
Party 1
Team Averages
Level 129
1,551 SR
1,585 Elo+

VS

Team Averages
Level 138
1,581 SR
1,552 Elo+
Nox
Nox
 
Nox
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Covict
Thoth
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 94L
1,549 Elo+
Party 2
Nemesis
Nemesis
Desuvi
Nemesis
Level 156
God Stats
2W - 1L
1,861 SR
Queue Stats
42W - 42L
1,500 Elo+
Party 2
Hachiman
Hachiman
UltGohan
Hachiman
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 17L
1,680 Elo+
Solo
Cu Chulainn
Cu Chulainn
Vaduroth
Cu Chulainn
Level 126
God Stats
9W - 9L
1,543 SR
Queue Stats
120W - 100L
1,533 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
15
4 / 2 / 6
8,545
610
7,776
11,830
4,873
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

15
4 / 1 / 1
8,718
623
8,420
12,085
8,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
MrSine3
Nu Wa
16
7 / 0 / 3
9,722
694
13,740
4,336
1,582
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cabrakan
12
2 / 3 / 9
7,965
569
7,649
15,027
15,974
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
W1ckLinguine
Heimdallr
13
0 / 4 / 5
7,220
516
4,349
10,971
4,160
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
10
0 / 5 / 4
6,520
466
5,146
15,195
8,876
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thoth
Covict
Thoth
11
1 / 6 / 0
6,659
476
3,851
8,664
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nemesis
Desuvi
Nemesis
13
2 / 1 / 2
7,086
506
5,855
11,244
3,939
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hachiman
UltGohan
Hachiman
14
5 / 2 / 1
7,914
565
10,360
11,218
4,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cu Chulainn
Vaduroth
Cu Chulainn
14
2 / 3 / 0
8,370
598
10,238
15,810
11,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
17
17
Kills
10
10
Deaths
17
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
2
6
3.5
L
Nox
 
Nox
0
5
4
0.4
W
4
1
1
4.5
L
Thoth
Covict
Thoth
1
6
0
0.17
L
Nemesis
Desuvi
Nemesis
2
1
2
3
W
Nu Wa
MrSine3
Nu Wa
7
0
3
8.5
W
Cabrakan
2
3
9
2.17
L
Hachiman
UltGohan
Hachiman
5
2
1
2.75
L
Cu Chulainn
Vaduroth
Cu Chulainn
2
3
0
0.67
W
Heimdallr
W1ckLinguine
Heimdallr
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,934
Damage
35,450
54,249
Taken
62,131
35,243
Mitigated
30,388
10,864
Healing
13,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
7,776
3,735
0
480
11,830
4,873
0
2,222
9,608
0
71,684
L
Nox
 
Nox
5,146
1,127
0
1,986
15,195
8,876
119
6,918
7,995
23,676
1,511
W
8,420
831
240
4,925
12,085
8,654
0
168
11,917
0
55,029
L
Thoth
Covict
Thoth
3,851
289
0
0
8,664
2,191
0
4,199
4,274
44,132
403
L
Nemesis
Desuvi
Nemesis
5,855
2,053
0
2,971
11,244
3,939
0
4,049
6,987
0
54,205
W
Nu Wa
MrSine3
Nu Wa
13,740
2,602
0
630
4,336
1,582
0
1,686
2,650
77,397
766
W
Cabrakan
7,649
1,054
0
2,220
15,027
15,974
0
3,016
12,011
26,775
0
L
Hachiman
UltGohan
Hachiman
10,360
6,349
0
5,641
11,218
4,316
525
2,434
8,750
0
65,856
L
Cu Chulainn
Vaduroth
Cu Chulainn
10,238
1,160
0
2,882
15,810
11,066
0
3,014
11,820
451
65,057
W
Heimdallr
W1ckLinguine
Heimdallr
4,349
2,121
0
2,369
10,971
4,160
0
1,775
9,196
0
57,442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,170
Gold Earned
36,549
465
Minions Killed
417
0
Camps Cleared
0
1,510,262
Distance Traveled
1,438,242
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,545
610
98
7
0
341,467
3
L
Nox
6,520
466
25
2
0
290,749
2
W
Shiva
8,718
623
114
8
0
295,133
4
L
Thoth
6,659
476
88
6
0
280,647
0
L
Nemesis
7,086
506
87
6
0
359,514
0
W
Nu Wa
9,722
694
144
10
0
309,156
0
W
Cabrakan
7,965
569
27
2
0
273,672
5
L
Hachiman
7,914
565
103
7
0
249,222
3
L
Cu Chulainn
8,370
598
114
8
0
258,110
5
W
Heimdallr
7,220
516
82
6
0
290,834
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role