Player Matchup

Merlin
Merlin
 
Merlin
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Apollo
Apollo
DivisionBaby
Apollo
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
81W - 107L
1,513 Elo+
Solo
Bacchus
Bacchus
DraxMan711
Bacchus
Level 63
God Stats
1W - 7L
1,389 SR
Queue Stats
49W - 33L
1,655 Elo+
Party 2
Pele
Pele
Lahg
Pele
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
64W - 51L
1,614 Elo+
Party 2
Guan Yu
Guan Yu
menandsweets
Guan Yu
Level 149
God Stats
22W - 14L
1,645 SR
Queue Stats
433W - 375L
1,590 Elo+
Solo
Team Averages
Level 88
1,507 SR
1,574 Elo+

VS

Team Averages
Level 144
1,563 SR
1,458 Elo+
Charon
Charon
DarthDumbledore
Charon
Level 146
God Stats
10W - 14L
1,465 SR
Queue Stats
74W - 122L
1,407 Elo+
Party 1
Chang'e
Chang'e
FryedIceCream
Chang'e
Level 149
God Stats
15W - 8L
1,735 SR
Queue Stats
164W - 194L
1,459 Elo+
Party 1
Kali
Kali
KG Justin
Kali
Level 159
God Stats
11W - 7L
1,736 SR
Queue Stats
105W - 106L
1,571 Elo+
Solo
Mulan
Mulan
MLG King Vlad
Mulan
Level 144
God Stats
5W - 4L
1,541 SR
Queue Stats
83W - 123L
1,444 Elo+
Party 1
Danzaburou
Danzaburou
WipeMyAsi
Danzaburou
Level 124
God Stats
12W - 16L
1,338 SR
Queue Stats
61W - 98L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
0 / 3 / 0
5,258
526
3,510
4,181
1,121
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Apollo
8
0 / 2 / 0
4,882
488
2,928
5,916
1,638
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
DraxMan711
Bacchus
8
1 / 3 / 0
5,059
506
2,187
6,609
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
Lahg
Pele
11
2 / 1 / 2
5,538
554
3,794
8,130
2,727
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
menandsweets
Guan Yu
11
2 / 1 / 0
5,943
594
6,806
10,181
6,190
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 0 / 3
6,491
649
2,236
5,508
3,466
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chang'e
10
1 / 2 / 2
5,776
578
4,480
6,163
1,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Kali
12
4 / 1 / 3
6,723
672
5,353
10,044
3,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 0
6,802
680
7,183
11,611
5,173
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
WipeMyAsi
Danzaburou
12
1 / 0 / 0
6,799
680
2,788
4,319
1,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
5
Kills
10
10
Deaths
5
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
3
0
0
W
3
0
3
4.5
L
Apollo
0
2
0
0
L
Bacchus
DraxMan711
Bacchus
1
3
0
0.33
W
Chang'e
1
2
2
1
W
Kali
4
1
3
5.5
L
Pele
Lahg
Pele
2
1
2
3
W
1
2
0
0.5
W
Danzaburou
WipeMyAsi
Danzaburou
1
0
0
1
L
Guan Yu
menandsweets
Guan Yu
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,225
Damage
22,040
35,017
Taken
37,645
16,503
Mitigated
15,114
10,391
Healing
17,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,510
180
0
647
4,181
1,121
0
604
3,551
32,891
0
W
2,236
362
0
1,074
5,508
3,466
0
2,456
3,052
12,610
490
L
Apollo
2,928
1,756
0
1,815
5,916
1,638
0
1,433
4,439
0
27,335
L
Bacchus
DraxMan711
Bacchus
2,187
86
0
1,370
6,609
4,827
0
1,789
4,719
13,105
0
W
Chang'e
4,480
574
524
2,095
6,163
1,758
0
1,819
4,344
36,413
0
W
Kali
5,353
2,617
0
5,656
10,044
3,433
0
1,005
8,999
0
52,722
L
Pele
Lahg
Pele
3,794
735
0
1,536
8,130
2,727
0
2,022
5,840
0
35,692
W
7,183
1,286
0
4,482
11,611
5,173
0
0
10,963
0
46,017
W
Danzaburou
WipeMyAsi
Danzaburou
2,788
1,102
0
3,366
4,319
1,284
0
417
3,902
0
57,404
L
Guan Yu
menandsweets
Guan Yu
6,806
816
60
4,963
10,181
6,190
0
0
10,181
0
33,438

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,680
Gold Earned
32,591
283
Minions Killed
382
0
Camps Cleared
0
1,063,484
Distance Traveled
1,079,895
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,258
526
70
7
0
205,471
0
W
Charon
6,491
649
23
2
0
220,075
2
L
Apollo
4,882
488
58
6
0
146,596
0
L
Bacchus
5,059
506
23
2
0
224,618
2
W
Chang'e
5,776
578
78
8
0
224,893
3
W
Kali
6,723
672
80
8
0
242,448
2
L
Pele
5,538
554
64
6
0
263,319
0
W
Mulan
6,802
680
85
9
0
185,599
0
W
Danzaburou
6,799
680
116
12
0
206,880
2
L
Guan Yu
5,943
594
68
7
0
223,480
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role