Player Matchup

Serqet
Serqet
Astrobunz
Serqet
Level 129
God Stats
12W - 6L
1,703 SR
Queue Stats
167W - 183L
1,503 Elo+
Party 1
Bacchus
Bacchus
BushDidIt3764
Bacchus
Level 91
God Stats
21W - 21L
1,596 SR
Queue Stats
426W - 438L
1,565 Elo+
Party 1
Gilgamesh
Gilgamesh
JaayV
Gilgamesh
Level 157
God Stats
3W - 1L
1,821 SR
Queue Stats
116W - 133L
1,580 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MisterSoupMan
Ah Muzen Cab
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 104L
1,533 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TrueAtIas
Morgan Le Fay
Level 136
God Stats
12W - 8L
1,813 SR
Queue Stats
197W - 188L
1,595 Elo+
Party 1
Team Averages
Level 110
1,687 SR
1,555 Elo+

VS

Team Averages
Level 180
1,550 SR
1,574 Elo+
Osiris
Osiris
ChristmasButter
Osiris
Level 142
God Stats
4W - 3L
1,624 SR
Queue Stats
185W - 174L
1,508 Elo+
Party 3
Mulan
Mulan
DrewPossibly
Mulan
Level 159
God Stats
2W - 1L
1,608 SR
Queue Stats
99W - 95L
1,631 Elo+
Party 2
Baba Yaga
Baba Yaga
TipToeTrex
Baba Yaga
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
289W - 277L
1,539 Elo+
Party 3
Kali
Kali
ZER0PENGUIN
Kali
Level 178
God Stats
2W - 2L
1,462 SR
Queue Stats
118W - 114L
1,640 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Ġravity
Ah Muzen Cab
Level 281
God Stats
22W - 21L
1,558 SR
Queue Stats
362W - 316L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Astrobunz
Serqet
14
2 / 1 / 3
7,519
578
4,842
9,622
4,271
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
12
2 / 0 / 5
7,375
567
2,866
10,471
10,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
JaayV
Gilgamesh
13
6 / 5 / 0
8,478
652
13,027
17,364
11,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ah Muzen Cab
MisterSoupMan
Ah Muzen Cab
12
0 / 2 / 0
6,394
492
2,416
7,857
2,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morgan Le Fay
TrueAtIas
Morgan Le Fay
16
9 / 0 / 1
9,678
744
7,994
4,299
1,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 4
7,303
562
10,727
18,491
17,853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 1 / 1
6,615
509
5,462
8,479
7,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baba Yaga
TipToeTrex
Baba Yaga
11
0 / 7 / 0
6,585
507
1,408
8,337
1,525
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 1
7,095
546
5,233
13,017
5,951
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
Ġravity
Ah Muzen Cab
13
1 / 1 / 1
6,953
535
5,866
6,462
2,148
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
19
Kills
8
8
Deaths
19
9
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Serqet
Astrobunz
Serqet
2
1
3
3.5
W
Bacchus
2
0
5
4.5
L
2
6
4
0.67
L
1
1
1
1.5
W
Gilgamesh
JaayV
Gilgamesh
6
5
0
1.2
W
Ah Muzen Cab
MisterSoupMan
Ah Muzen Cab
0
2
0
0
L
Baba Yaga
TipToeTrex
Baba Yaga
0
7
0
0
W
Morgan Le Fay
TrueAtIas
Morgan Le Fay
9
0
1
9.5
L
4
4
1
1.13
L
Ah Muzen Cab
Ġravity
Ah Muzen Cab
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,145
Damage
28,696
49,613
Taken
54,786
30,306
Mitigated
34,715
10,075
Healing
13,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
Astrobunz
Serqet
4,842
1,504
0
1,270
9,622
4,271
0
0
9,622
0
56,735
W
Bacchus
2,866
549
0
4,253
10,471
10,484
0
0
10,471
17,005
1,349
L
10,727
5,317
0
6,039
18,491
17,853
15
1,407
17,084
0
47,518
L
5,462
650
0
2,146
8,479
7,238
0
1,425
6,930
0
23,877
W
Gilgamesh
JaayV
Gilgamesh
13,027
5,341
0
2,045
17,364
11,302
211
0
17,364
0
60,860
W
Ah Muzen Cab
MisterSoupMan
Ah Muzen Cab
2,416
625
0
1,696
7,857
2,804
0
0
7,857
0
49,608
L
Baba Yaga
TipToeTrex
Baba Yaga
1,408
180
0
1,044
8,337
1,525
0
5,791
2,546
43,858
0
W
Morgan Le Fay
TrueAtIas
Morgan Le Fay
7,994
174
0
811
4,299
1,445
146
1,240
2,891
72,868
626
L
5,233
1,738
0
3,164
13,017
5,951
6
1,841
10,897
0
58,281
L
Ah Muzen Cab
Ġravity
Ah Muzen Cab
5,866
1,175
0
1,230
6,462
2,148
0
271
6,125
0
60,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,444
Gold Earned
34,551
465
Minions Killed
413
0
Camps Cleared
0
1,424,436
Distance Traveled
1,326,702
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
7,519
578
104
8
0
335,130
1
W
Bacchus
7,375
567
26
2
0
292,596
4
L
Osiris
7,303
562
81
6
0
235,926
0
L
Mulan
6,615
509
49
4
0
282,519
2
W
Gilgamesh
8,478
652
98
8
0
230,688
1
W
Ah Muzen Cab
6,394
492
106
8
0
252,458
4
L
Baba Yaga
6,585
507
88
7
0
248,790
0
W
Morgan Le Fay
9,678
744
131
10
0
313,564
0
L
Kali
7,095
546
89
7
0
285,691
0
L
Ah Muzen Cab
6,953
535
106
8
0
273,776
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role