Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
El Hugosaurio
Ix Chel
Level 105
God Stats
21W - 8L
1,593 SR
Queue Stats
360W - 330L
1,530 Elo+
Solo
Medusa
Medusa
IDOGONEGATIVE
Medusa
Level 10
God Stats
3W - 1L
1,737 SR
Queue Stats
23W - 15L
1,595 Elo+
Party 3
Chaac
Chaac
IDONTGOPOSITIVE
Chaac
Level 133
God Stats
2W - 1L
1,221 SR
Queue Stats
64W - 60L
1,518 Elo+
Party 3
Horus
Horus
Sarkhat
Horus
Level 46
God Stats
3W - 2L
1,830 SR
Queue Stats
4W - 4L
1,491 Elo+
Party 3
Team Averages
Level 67
1,576 SR
1,527 Elo+

VS

Team Averages
Level 98
1,738 SR
1,479 Elo+
Cerberus
Cerberus
BabyLLL
Cerberus
Level 49
God Stats
7W - 6L
1,654 SR
Queue Stats
259W - 279L
1,386 Elo+
Party 1
Cliodhna
Cliodhna
JWSquigglyWorm
Cliodhna
Level 158
God Stats
17W - 13L
1,680 SR
Queue Stats
759W - 840L
1,490 Elo+
Party 2
Nike
Nike
MajorGabster
Nike
Level 123
God Stats
4W - 1L
1,890 SR
Queue Stats
96W - 84L
1,548 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
One800DeadBoy
Morgan Le Fay
Level 122
God Stats
2W - 1L
1,847 SR
Queue Stats
154W - 149L
1,493 Elo+
Party 2
Anhur
Anhur
TheSithMalgus
Anhur
Level 39
God Stats
2W - 5L
1,618 SR
Queue Stats
107W - 111L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
12
4 / 1 / 3
6,515
652
2,539
7,630
2,567
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ix Chel
11
4 / 0 / 5
6,760
676
7,416
5,171
1,642
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
11 / 1 / 1
8,003
800
10,252
7,457
1,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 5
6,362
636
3,414
8,189
5,646
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Horus
Sarkhat
Horus
10
1 / 3 / 11
6,460
646
3,880
9,218
6,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BabyLLL
Cerberus
9
2 / 6 / 2
5,426
543
2,432
11,818
5,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cliodhna
10
1 / 3 / 0
5,570
557
4,143
7,667
2,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
4,765
477
3,450
7,525
4,996
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
One800DeadBoy
Morgan Le Fay
10
0 / 4 / 1
5,049
505
4,130
6,639
1,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
2 / 5 / 1
5,114
511
4,621
8,348
2,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
20
Kills
5
5
Deaths
20
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
1
3
5.5
L
Cerberus
BabyLLL
Cerberus
2
6
2
0.5
W
Ix Chel
4
0
5
6.5
W
11
1
1
11.5
W
0
0
5
2.5
L
Cliodhna
1
3
0
0.33
L
0
2
0
0
L
Morgan Le Fay
One800DeadBoy
Morgan Le Fay
0
4
1
0.13
W
Horus
Sarkhat
Horus
1
3
11
2.17
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,501
Damage
18,776
37,665
Taken
41,997
18,479
Mitigated
16,816
11,567
Healing
12,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
2,539
544
0
2,758
7,630
2,567
0
1,357
6,273
0
41,992
L
Cerberus
BabyLLL
Cerberus
2,432
139
0
3,146
11,818
5,642
0
1,131
10,687
15,030
140
W
Ix Chel
7,416
766
702
2,391
5,171
1,642
19
1,825
3,346
43,709
2,306
W
10,252
4,539
0
2,215
7,457
1,960
1,243
1,116
6,304
0
57,318
W
3,414
38
0
1,754
8,189
5,646
0
621
7,162
0
34,822
L
Cliodhna
4,143
249
0
3,669
7,667
2,254
0
1,827
5,840
0
33,244
L
3,450
44
0
2,588
7,525
4,996
0
1,133
6,392
0
23,437
L
Morgan Le Fay
One800DeadBoy
Morgan Le Fay
4,130
889
0
1,410
6,639
1,907
0
2,796
3,843
23,831
0
W
Horus
Sarkhat
Horus
3,880
1,978
109
1,638
9,218
6,664
111
1,643
7,536
0
11,322
L
4,621
3,020
0
1,709
8,348
2,017
0
434
7,914
0
26,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,100
Gold Earned
25,924
318
Minions Killed
219
0
Camps Cleared
0
1,062,404
Distance Traveled
1,012,552
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,515
652
71
7
0
237,849
0
L
Cerberus
5,426
543
43
4
0
204,966
2
W
Ix Chel
6,760
676
75
8
0
200,365
0
W
Medusa
8,003
800
93
9
0
203,463
0
W
Chaac
6,362
636
65
7
0
209,056
1
L
Cliodhna
5,570
557
64
6
0
237,808
0
L
Nike
4,765
477
38
4
0
188,496
1
L
Morgan Le Fay
5,049
505
38
4
0
189,118
1
W
Horus
6,460
646
14
1
0
211,671
0
L
Anhur
5,114
511
36
4
0
192,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role