Player Matchup

Ullr
Ullr
BraveSirRobin55
Ullr
Level 107
God Stats
3W - 9L
1,173 SR
Queue Stats
95W - 100L
1,419 Elo+
Party 2
Nemesis
Nemesis
Chestercoop
Nemesis
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 22L
1,503 Elo+
Solo
Chronos
Chronos
Crunch420
Chronos
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 41L
1,453 Elo+
Party 2
King Arthur
King Arthur
ShortBusDrop0ut
King Arthur
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 16L
1,411 Elo+
Solo
Nut
Nut
Spinny B
Nut
Level 125
God Stats
13W - 8L
1,700 SR
Queue Stats
352W - 354L
1,532 Elo+
Solo
Team Averages
Level 97
1,475 SR
1,463 Elo+

VS

Team Averages
Level 150
1,487 SR
1,560 Elo+
Surtr
Surtr
AngryPotato2
Surtr
Level 176
God Stats
2W - 1L
1,750 SR
Queue Stats
163W - 137L
1,495 Elo+
Solo
Persephone
Persephone
Heatheretts
Persephone
Level 178
God Stats
6W - 8L
1,310 SR
Queue Stats
360W - 370L
1,558 Elo+
Solo
Nox
Nox
Lildeathb0y
Nox
Level 152
God Stats
5W - 5L
1,436 SR
Queue Stats
138W - 116L
1,623 Elo+
Party 1
Zeus
Zeus
Toxic Static747
Zeus
Level 125
God Stats
5W - 1L
1,475 SR
Queue Stats
139W - 131L
1,564 Elo+
Party 1
Kumbhakarna
Kumbhakarna
dankkoala56
Kumbhakarna
Level 117
God Stats
3W - 1L
1,463 SR
Queue Stats
106W - 102L
1,562 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 0
7,893
789
6,205
8,645
2,926
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nemesis
Chestercoop
Nemesis
11
0 / 7 / 0
6,296
630
5,645
8,778
4,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chronos
Crunch420
Chronos
12
0 / 5 / 0
6,548
655
5,562
8,225
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

King Arthur
ShortBusDrop0ut
King Arthur
11
0 / 5 / 1
6,187
619
1,900
10,254
7,001
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 6 / 1
7,533
753
9,205
11,869
3,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 15
9,832
983
10,043
18,629
18,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Persephone
Heatheretts
Persephone
16
7 / 1 / 14
10,158
1,016
11,867
7,943
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
6 / 1 / 15
9,570
957
7,481
6,563
2,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 12
8,375
838
10,247
5,033
1,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
dankkoala56
Kumbhakarna
15
3 / 0 / 19
9,533
953
4,278
13,242
11,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
102
4
Kills
27
28
Deaths
5
2
Assists
75
Player
Kills
Deaths
Assists
KDA
W
8
2
15
7.75
L
2
5
0
0.4
L
Nemesis
Chestercoop
Nemesis
0
7
0
0
L
Chronos
Crunch420
Chronos
0
5
0
0
W
Persephone
Heatheretts
Persephone
7
1
14
14
W
6
1
15
13.5
L
King Arthur
ShortBusDrop0ut
King Arthur
0
5
1
0.1
L
2
6
1
0.42
W
3
1
12
9
W
Kumbhakarna
dankkoala56
Kumbhakarna
3
0
19
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,517
Damage
43,916
47,771
Taken
51,410
20,250
Mitigated
36,910
7,056
Healing
24,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,043
3,530
131
8,056
18,629
18,873
427
2,249
16,237
3,063
19,886
L
6,205
2,820
253
1,899
8,645
2,926
0
5,220
3,425
0
19,562
L
Nemesis
Chestercoop
Nemesis
5,645
2,338
119
1,024
8,778
4,170
0
5,617
3,161
0
8,866
L
Chronos
Crunch420
Chronos
5,562
1,118
535
507
8,225
2,640
0
6,969
1,256
15,137
0
W
Persephone
Heatheretts
Persephone
11,867
552
620
3,862
7,943
2,538
1,325
0
7,941
26,091
753
W
7,481
855
779
691
6,563
2,599
1,912
976
5,512
23,135
132
L
King Arthur
ShortBusDrop0ut
King Arthur
1,900
280
265
1,271
10,254
7,001
0
6,940
3,314
0
5,955
L
9,205
5,195
86
1,097
11,869
3,513
0
9,857
2,012
0
17,844
W
10,247
1,066
504
697
5,033
1,755
2,193
1,034
3,999
20,236
0
W
Kumbhakarna
dankkoala56
Kumbhakarna
4,278
244
2,915
6,088
13,242
11,145
394
1,303
11,362
6,923
435

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,457
Gold Earned
47,468
80
Minions Killed
116
0
Camps Cleared
0
727,396
Distance Traveled
963,645
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,832
983
16
2
0
192,302
0
L
Ullr
7,893
789
20
2
0
180,146
0
L
Nemesis
6,296
630
12
1
0
123,625
0
L
Chronos
6,548
655
23
2
0
146,100
0
W
Persephone
10,158
1,016
43
4
0
199,764
0
W
Nox
9,570
957
41
4
0
181,572
0
L
King Arthur
6,187
619
9
1
0
123,105
0
L
Nut
7,533
753
16
2
0
154,420
0
W
Zeus
8,375
838
14
1
0
160,022
0
W
Kumbhakarna
9,533
953
2
0
0
229,985
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role