Player Matchup

Fenrir
Fenrir
BlackAngelxD
Fenrir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 131L
1,549 Elo+
Party 2
Sun Wukong
Sun Wukong
Skarihn
Sun Wukong
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 18L
1,616 Elo+
Party 2
Jing Wei
Jing Wei
XxKrazyxX
Jing Wei
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
232W - 242L
1,537 Elo+
Party 2
Baron Samedi
Baron Samedi
ZomberCrom
Baron Samedi
Level 159
God Stats
24W - 16L
1,680 SR
Queue Stats
87W - 73L
1,596 Elo+
Solo
Baba Yaga
Baba Yaga
punisherasm74
Baba Yaga
Level 226
God Stats
0W - 1L
1,846 SR
Queue Stats
25W - 28L
1,498 Elo+
Solo
Team Averages
Level 138
1,605 SR
1,559 Elo+

VS

Team Averages
Level 105
1,566 SR
1,651 Elo+
Tsukuyomi
Tsukuyomi
BombasticBomb
Tsukuyomi
Level 89
God Stats
1W - 1L
1,312 SR
Queue Stats
36W - 32L
1,504 Elo+
Solo
Baron Samedi
Baron Samedi
Danwiel
Baron Samedi
Level 146
God Stats
1W - 0L
1,641 SR
Queue Stats
10W - 18L
1,432 Elo+
Solo
Merlin
Merlin
MasterSoulbinder
Merlin
Level 121
God Stats
93W - 90L
1,495 SR
Queue Stats
245W - 285L
1,502 Elo+
Solo
Cabrakan
Cabrakan
gummy44
Cabrakan
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 5L
1,893 Elo+
Party 1
Rama
Rama
m00n5br0
Rama
Level 4
God Stats
5W - 1L
1,881 SR
Queue Stats
15W - 4L
1,926 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
1 / 9 / 3
8,269
1,034
9,055
16,360
7,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Sun Wukong
Skarihn
Sun Wukong
14
1 / 6 / 4
8,255
1,032
5,832
10,793
6,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jing Wei
XxKrazyxX
Jing Wei
14
3 / 3 / 4
8,908
1,114
7,679
12,020
3,591
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
ZomberCrom
Baron Samedi
13
1 / 3 / 3
8,550
1,069
4,585
8,056
7,231
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
punisherasm74
Baba Yaga
14
3 / 3 / 3
8,703
1,088
8,150
9,706
3,704
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

177

VS

Team 2 Tickets

310

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
BombasticBomb
Tsukuyomi
15
2 / 6 / 16
8,813
1,102
10,798
10,002
3,838
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
Danwiel
Baron Samedi
15
6 / 2 / 13
9,819
1,227
8,311
5,772
2,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
4 / 0 / 16
9,182
1,148
12,739
4,905
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cabrakan
gummy44
Cabrakan
15
3 / 1 / 15
10,001
1,250
6,472
12,680
15,758
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
16
9 / 0 / 13
10,820
1,353
14,430
4,567
1,714
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
97
9
Kills
24
24
Deaths
9
17
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Fenrir
1
9
3
0.28
W
Tsukuyomi
BombasticBomb
Tsukuyomi
2
6
16
1.67
W
Baron Samedi
Danwiel
Baron Samedi
6
2
13
6.25
W
4
0
16
12
L
Sun Wukong
Skarihn
Sun Wukong
1
6
4
0.5
L
Jing Wei
XxKrazyxX
Jing Wei
3
3
4
1.67
L
Baron Samedi
ZomberCrom
Baron Samedi
1
3
3
0.83
W
Cabrakan
gummy44
Cabrakan
3
1
15
10.5
W
Rama
9
0
13
15.5
L
Baba Yaga
punisherasm74
Baba Yaga
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,301
Damage
52,750
56,935
Taken
37,926
28,250
Mitigated
25,353
7,310
Healing
5,352
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,055
1,194
0
814
16,360
7,585
0
7,893
8,467
0
15,403
W
Tsukuyomi
BombasticBomb
Tsukuyomi
10,798
2,505
0
0
10,002
3,838
0
3,525
6,154
0
18,797
W
Baron Samedi
Danwiel
Baron Samedi
8,311
50
1,725
1,264
5,772
2,368
0
1,278
4,392
20,093
0
W
12,739
280
0
0
4,905
1,675
0
1,596
3,119
28,570
600
L
Sun Wukong
Skarihn
Sun Wukong
5,832
411
0
403
10,793
6,139
0
4,729
6,064
0
20,149
L
Jing Wei
XxKrazyxX
Jing Wei
7,679
5,534
0
0
12,020
3,591
0
6,135
5,885
0
21,046
L
Baron Samedi
ZomberCrom
Baron Samedi
4,585
572
1,705
2,295
8,056
7,231
0
4,880
3,176
12,344
0
W
Cabrakan
gummy44
Cabrakan
6,472
820
0
837
12,680
15,758
0
3,913
8,558
7,961
760
W
Rama
14,430
8,625
0
1,526
4,567
1,714
0
1,695
2,710
0
35,534
L
Baba Yaga
punisherasm74
Baba Yaga
8,150
93
0
2,093
9,706
3,704
0
2,704
7,002
24,779
556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,685
Gold Earned
48,635
144
Minions Killed
154
6
Camps Cleared
6
744,703
Distance Traveled
783,102
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,269
1,034
15
2
2
164,862
0
W
Tsukuyomi
8,813
1,102
17
2
2
142,567
0
W
Baron Samedi
9,819
1,227
28
4
1
128,506
0
W
Merlin
9,182
1,148
39
5
2
174,050
0
L
Sun Wukong
8,255
1,032
38
5
0
125,790
0
L
Jing Wei
8,908
1,114
33
4
1
187,802
0
L
Baron Samedi
8,550
1,069
16
2
0
109,996
0
W
Cabrakan
10,001
1,250
5
1
0
174,990
0
W
Rama
10,820
1,353
65
8
1
162,989
0
L
Baba Yaga
8,703
1,088
42
5
3
156,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role