Player Matchup

Sol
Sol
BrownEye1129
Sol
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 64L
1,483 Elo+
Party 2
Nu Wa
Nu Wa
COH3R3NT
Nu Wa
Level 147
God Stats
12W - 1L
1,712 SR
Queue Stats
387W - 428L
1,452 Elo+
Party 1
King Arthur
King Arthur
Gifted mayan
King Arthur
Level 149
God Stats
6W - 10L
1,365 SR
Queue Stats
384W - 429L
1,428 Elo+
Party 1
Ganesha
Ganesha
LT_Cline
Ganesha
Level 156
God Stats
1W - 1L
1,595 SR
Queue Stats
22W - 26L
1,468 Elo+
Party 2
Martichoras
Martichoras
dyslexic lll
Martichoras
Level 101
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 63L
1,393 Elo+
Party 1
Team Averages
Level 141
1,534 SR
1,445 Elo+

VS

Team Averages
Level 58
1,369 SR
1,507 Elo+
Ah Puch
Ah Puch
Davch29
Ah Puch
Level 48
God Stats
0W - 1L
1,221 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Discordia
Discordia
PeruvianMassacre
Discordia
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Geb
Geb
Sujo1709
Geb
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Fenrir
Fenrir
corday1134
Fenrir
Level 109
God Stats
1W - 2L
1,412 SR
Queue Stats
49W - 45L
1,535 Elo+
Solo
Nike
Nike
iGolDRoger
Nike
Level 49
God Stats
0W - 1L
1,214 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 5 / 8
8,882
888
11,084
7,598
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Nu Wa
COH3R3NT
Nu Wa
17
11 / 0 / 15
10,977
1,098
17,939
5,002
2,057
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

King Arthur
Gifted mayan
King Arthur
14
6 / 4 / 11
9,201
920
6,442
11,035
9,093
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
LT_Cline
Ganesha
16
1 / 1 / 25
10,136
1,014
8,700
11,520
9,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Martichoras
dyslexic lll
Martichoras
16
8 / 2 / 13
10,479
1,048
18,821
8,679
3,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Davch29
Ah Puch
13
1 / 9 / 2
7,329
733
5,113
12,316
4,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
13
1 / 9 / 4
7,804
780
7,761
10,529
2,778
Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 3
7,197
720
4,403
15,245
12,166
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
corday1134
Fenrir
13
3 / 5 / 7
7,375
738
4,466
12,594
12,626
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

15
6 / 4 / 5
8,923
892
5,249
18,201
11,221
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
32
33
Kills
11
12
Deaths
33
72
Assists
21
Player
Kills
Deaths
Assists
KDA
W
7
5
8
2.2
W
Nu Wa
COH3R3NT
Nu Wa
11
0
15
18.5
L
Ah Puch
Davch29
Ah Puch
1
9
2
0.22
W
King Arthur
Gifted mayan
King Arthur
6
4
11
2.88
W
Ganesha
LT_Cline
Ganesha
1
1
25
13.5
L
Discordia
1
9
4
0.33
L
0
6
3
0.25
L
Fenrir
corday1134
Fenrir
3
5
7
1.3
W
Martichoras
dyslexic lll
Martichoras
8
2
13
7.25
L
6
4
5
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,986
Damage
26,992
43,834
Taken
68,885
26,839
Mitigated
42,802
14,011
Healing
14,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,084
3,648
704
1,722
7,598
2,455
2,527
2,824
4,598
19,073
1,560
W
Nu Wa
COH3R3NT
Nu Wa
17,939
8,637
353
816
5,002
2,057
2,005
2,201
2,801
33,316
0
L
Ah Puch
Davch29
Ah Puch
5,113
1,142
429
1,628
12,316
4,011
0
6,823
5,493
19,955
0
W
King Arthur
Gifted mayan
King Arthur
6,442
916
337
746
11,035
9,093
537
3,292
7,743
0
11,321
W
Ganesha
LT_Cline
Ganesha
8,700
430
1,044
3,520
11,520
9,620
840
4,021
7,499
17,904
1,906
L
Discordia
7,761
459
0
406
10,529
2,778
0
6,601
3,928
20,192
0
L
4,403
206
2,057
1,875
15,245
12,166
0
6,459
8,786
16,394
705
L
Fenrir
corday1134
Fenrir
4,466
737
407
2,329
12,594
12,626
0
5,828
6,766
0
9,269
W
Martichoras
dyslexic lll
Martichoras
18,821
5,750
1,634
3,135
8,679
3,614
826
4,835
3,844
0
28,616
L
5,249
416
0
4,886
18,201
11,221
0
10,508
7,693
0
18,940

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,675
Gold Earned
38,628
105
Minions Killed
86
0
Camps Cleared
0
1,012,743
Distance Traveled
885,004
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,882
888
19
2
0
183,416
0
W
Nu Wa
10,977
1,098
46
5
0
213,435
0
L
Ah Puch
7,329
733
25
3
0
157,833
0
W
King Arthur
9,201
920
13
1
0
198,004
0
W
Ganesha
10,136
1,014
3
0
0
223,756
0
L
Discordia
7,804
780
22
2
0
150,011
0
L
Geb
7,197
720
14
1
0
189,197
0
L
Fenrir
7,375
738
5
1
0
180,687
0
W
Martichoras
10,479
1,048
24
2
0
194,132
0
L
Nike
8,923
892
20
2
0
207,276
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role