Player Matchup

Geb
Geb
Platinum III
AG Fall3n
Geb
Platinum III
Level 175
God Stats
58W - 65L
1,616 SR
Queue Stats
384W - 364L
1,925 MMR
Solo
Hachiman
Hachiman
Diamond V
ColdCheeseburger
Hachiman
Diamond V
Level 213
God Stats
3W - 4L
1,532 SR
Queue Stats
198W - 181L
2,041 MMR
Solo
Susano
Susano
Diamond IV
FidgetyCrawdad2
Susano
Diamond IV
Level 225
God Stats
3W - 3L
1,699 SR
Queue Stats
420W - 396L
2,063 MMR
Solo
Mulan
Mulan
Diamond IV
TheBugOnYou
Mulan
Diamond IV
Level 152
God Stats
9W - 11L
1,080 SR
Queue Stats
227W - 204L
2,128 MMR
Solo
Merlin
Merlin
Platinum II
adddyz
Merlin
Platinum II
Level 146
God Stats
11W - 14L
1,620 SR
Queue Stats
250W - 265L
1,956 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 182
1,509 SR
2,023 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 125
1,579 SR
2,063 MMR
Thor
Thor
Diamond V
Factumest
Thor
Diamond V
Level 59
God Stats
3W - 4L
1,428 SR
Queue Stats
76W - 62L
2,074 MMR
Party 1
The Morrigan
The Morrigan
Diamond III
Fusionality
The Morrigan
Diamond III
Level 87
God Stats
5W - 1L
1,791 SR
Queue Stats
157W - 139L
2,175 MMR
Solo
Anhur
Anhur
Diamond III
InvaZioN
Anhur
Diamond III
Level 176
God Stats
39W - 26L
1,753 SR
Queue Stats
222W - 205L
2,183 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond V
UrLocalThugDrezy
Cu Chulainn
Diamond V
Level 155
God Stats
6W - 11L
1,275 SR
Queue Stats
647W - 612L
1,968 MMR
Solo
Sylvanus
Sylvanus
Platinum I
netlocked
Sylvanus
Platinum I
Level 149
God Stats
7W - 5L
1,646 SR
Queue Stats
162W - 146L
1,914 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
4,464
446
1,558
7,563
3,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 2 / 0
4,324
432
3,422
4,698
626
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 5 / 0
4,128
413
3,342
8,099
1,697
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 0
5,248
525
2,942
9,257
4,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
adddyz
Merlin
8
0 / 3 / 0
4,833
483
2,675
4,611
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
ThothAgniTsukuyomiThanatos

VS

Bans
Chang'eKuzenboCamazotzLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
11
2 / 0 / 3
5,998
600
3,308
6,939
2,466
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

The Morrigan
Fusionality
The Morrigan
12
4 / 0 / 3
6,880
688
3,123
3,505
1,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
InvaZioN
Anhur
12
5 / 0 / 3
6,992
699
8,602
5,821
1,946
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
UrLocalThugDrezy
Cu Chulainn
12
0 / 1 / 1
7,073
707
6,344
7,018
4,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
netlocked
Sylvanus
10
3 / 0 / 6
6,014
601
2,519
5,891
3,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
30
1
Kills
14
15
Deaths
1
0
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
0
2
0
0
W
Thor
2
0
3
3.5
L
0
5
0
0
W
The Morrigan
Fusionality
The Morrigan
4
0
3
5.5
W
Anhur
InvaZioN
Anhur
5
0
3
6.5
L
1
1
0
1
W
Cu Chulainn
UrLocalThugDrezy
Cu Chulainn
0
1
1
0.5
L
Merlin
adddyz
Merlin
0
3
0
0
W
Sylvanus
netlocked
Sylvanus
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,939
Damage
23,896
34,228
Taken
29,174
11,698
Mitigated
14,039
10,119
Healing
10,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,558
30
0
1,268
7,563
3,367
0
1,144
6,419
9,023
0
L
3,422
1,547
0
1,377
4,698
626
0
420
4,278
0
29,334
W
Thor
3,308
1,065
0
500
6,939
2,466
0
158
6,703
0
44,279
L
3,342
646
0
2,490
8,099
1,697
0
1,194
6,799
0
19,274
W
The Morrigan
Fusionality
The Morrigan
3,123
702
0
750
3,505
1,078
29
1,253
2,054
45,046
1,415
W
Anhur
InvaZioN
Anhur
8,602
4,874
0
3,598
5,821
1,946
118
1,041
4,700
0
49,518
L
2,942
345
0
4,515
9,257
4,850
0
145
9,112
0
32,019
W
Cu Chulainn
UrLocalThugDrezy
Cu Chulainn
6,344
812
0
1,958
7,018
4,837
78
0
6,620
345
58,388
L
Merlin
adddyz
Merlin
2,675
137
0
469
4,611
1,158
0
2,132
2,305
23,979
0
W
Sylvanus
netlocked
Sylvanus
2,519
1,121
819
2,692
5,891
3,712
0
1,427
4,430
18,343
8,252

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,997
Gold Earned
32,957
231
Minions Killed
401
0
Camps Cleared
0
1,000,291
Distance Traveled
1,031,736
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
4,464
446
10
1
0
206,255
6
L
Hachiman
4,324
432
56
6
0
196,530
0
W
Thor
5,998
600
79
8
0
245,126
1
L
Susano
4,128
413
35
4
0
213,744
0
W
The Morrigan
6,880
688
98
10
0
215,065
0
W
Anhur
6,992
699
78
8
0
181,065
0
L
Mulan
5,248
525
64
6
0
211,104
2
W
Cu Chulainn
7,073
707
98
10
0
205,275
0
L
Merlin
4,833
483
66
7
0
172,658
1
W
Sylvanus
6,014
601
48
5
0
185,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role