Player Matchup

Raijin
Raijin
 
Raijin
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Joacoo26
Serqet
Level 144
God Stats
3W - 3L
1,530 SR
Queue Stats
93W - 92L
1,485 Elo+
Solo
Hercules
Hercules
MAEDECRISTO
Hercules
Level 57
God Stats
3W - 1L
1,797 SR
Queue Stats
40W - 32L
1,546 Elo+
Solo
Surtr
Surtr
Łoading
Surtr
Level 138
God Stats
9W - 9L
1,483 SR
Queue Stats
178W - 188L
1,555 Elo+
Solo
Team Averages
Level 111
1,562 SR
1,517 Elo+

VS

Team Averages
Level 140
1,498 SR
1,503 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
Marne1bobTTV
Nox
Level 136
God Stats
2W - 3L
1,816 SR
Queue Stats
98W - 94L
1,530 Elo+
Solo
Charybdis
Charybdis
Pauloandrade
Charybdis
Level 190
God Stats
5W - 11L
1,406 SR
Queue Stats
193W - 197L
1,476 Elo+
Solo
Lancelot
Lancelot
Reshinaldo
Lancelot
Level 104
God Stats
1W - 4L
1,267 SR
Queue Stats
109W - 111L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
7
2 / 2 / 1
4,340
868
2,492
3,008
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
 
Medusa
6
0 / 1 / 2
3,311
662
1,813
3,468
765
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Serqet
Joacoo26
Serqet
6
1 / 1 / 1
3,556
711
1,219
4,205
1,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
MAEDECRISTO
Hercules
6
2 / 0 / 0
3,437
687
991
3,207
717
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Surtr
Łoading
Surtr
7
1 / 2 / 0
3,885
777
2,345
3,604
1,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
6
2 / 1 / 2
3,632
726
1,099
3,863
1,049
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cthulhu
 
Cthulhu
5
0 / 0 / 1
3,253
651
1,604
2,729
1,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

7
3 / 2 / 0
3,885
777
1,545
3,085
759
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Charybdis
Pauloandrade
Charybdis
6
1 / 2 / 0
3,316
663
2,526
3,512
670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Lancelot
Reshinaldo
Lancelot
4
0 / 1 / 1
3,123
625
1,400
3,031
703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
10
6
Kills
6
6
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
2
2
1
1.25
W
Medusa
 
Medusa
0
1
2
1
L
Ao Kuang
 
Ao Kuang
2
1
2
3
L
Cthulhu
 
Cthulhu
0
0
1
0.5
W
Serqet
Joacoo26
Serqet
1
1
1
1.5
W
Hercules
MAEDECRISTO
Hercules
2
0
0
2
L
3
2
0
1.5
L
Charybdis
Pauloandrade
Charybdis
1
2
0
0.5
L
Lancelot
Reshinaldo
Lancelot
0
1
1
0.5
W
Surtr
Łoading
Surtr
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,860
Damage
8,174
17,492
Taken
16,220
4,578
Mitigated
4,260
4,780
Healing
5,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
2,492
622
0
1,000
3,008
703
0
1,281
1,591
22,637
378
W
Medusa
 
Medusa
1,813
741
0
1,036
3,468
765
0
793
2,675
0
17,506
L
Ao Kuang
 
Ao Kuang
1,099
219
0
502
3,863
1,049
0
882
2,834
9,843
1,096
L
Cthulhu
 
Cthulhu
1,604
0
286
1,079
2,729
1,079
0
0
2,729
7,189
0
W
Serqet
Joacoo26
Serqet
1,219
201
0
316
4,205
1,292
0
440
3,765
0
19,230
W
Hercules
MAEDECRISTO
Hercules
991
470
0
1,198
3,207
717
0
717
2,490
0
6,962
L
1,545
355
0
1,320
3,085
759
0
1,377
1,564
13,401
37
L
Charybdis
Pauloandrade
Charybdis
2,526
1,414
0
921
3,512
670
0
0
3,512
0
18,439
L
Lancelot
Reshinaldo
Lancelot
1,400
109
0
1,021
3,031
703
0
108
2,923
0
9,008
W
Surtr
Łoading
Surtr
2,345
1,117
0
1,230
3,604
1,101
0
804
2,800
303
20,831

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,529
Gold Earned
17,209
152
Minions Killed
115
0
Camps Cleared
0
535,600
Distance Traveled
457,501
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
4,340
868
38
8
0
94,348
0
W
Medusa
3,311
662
21
4
0
105,308
1
L
Ao Kuang
3,632
726
24
5
0
103,233
0
L
Cthulhu
3,253
651
5
1
0
79,163
0
W
Serqet
3,556
711
37
7
0
115,712
0
W
Hercules
3,437
687
18
4
0
119,685
2
L
Nox
3,885
777
29
6
0
95,732
0
L
Charybdis
3,316
663
33
7
0
103,204
4
L
Lancelot
3,123
625
24
5
0
76,169
0
W
Surtr
3,885
777
38
8
0
100,547
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role