Player Matchup

Anhur
Anhur
Bronze III
 
Anhur
Bronze III
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Bronze III
MWolfs
Pele
Bronze III
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,602 MMR
Party 1
Charon
Charon
Bronze III
lflippz
Charon
Bronze III
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,524 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 72
1,500 SR
1,542 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,541 SR
1,466 MMR
Lancelot
Lancelot
Gold IV
Bihhh PLEASE
Lancelot
Gold IV
Level 129
God Stats
207W - 206L
1,514 SR
Queue Stats
777W - 810L
1,504 MMR
Solo
Tyr
Tyr
Platinum IV
BoJegueHorseman
Tyr
Platinum IV
Level 117
God Stats
7W - 15L
1,424 SR
Queue Stats
331W - 388L
1,487 MMR
Solo
Sol
Sol
Bronze III
sc4ryt3rry
Sol
Bronze III
Level 118
God Stats
0W - 2L
1,685 SR
Queue Stats
2W - 12L
1,408 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
7 / 0 / 3
7,704
1,101
6,195
5,821
1,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Pele
MWolfs
Pele
10
3 / 1 / 5
6,627
947
2,805
5,114
1,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charon
lflippz
Charon
11
0 / 2 / 10
6,324
903
3,044
6,284
4,684
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Bans
CthulhuAgniMedusaNe ZhaSurtr

VS

Bans
MulanThothGebHeraXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bihhh PLEASE
Lancelot
4
0 / 2 / 0
4,488
641
1,442
2,308
663
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 4 / 2
5,347
764
2,601
7,355
4,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

9
1 / 4 / 0
5,653
808
3,244
5,069
689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
3
10
Kills
1
3
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
7
0
3
8.5
L
Lancelot
Bihhh PLEASE
Lancelot
0
2
0
0
L
0
4
2
0.25
W
Pele
MWolfs
Pele
3
1
5
5.5
W
Charon
lflippz
Charon
0
2
10
2.5
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,044
Damage
7,287
17,219
Taken
14,732
7,875
Mitigated
6,104
4,035
Healing
1,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,195
3,693
0
2,393
5,821
1,719
1,420
1,412
4,284
0
26,329
L
Lancelot
Bihhh PLEASE
Lancelot
1,442
244
0
222
2,308
663
0
512
1,796
0
4,472
L
2,601
142
0
663
7,355
4,752
0
1,658
5,655
0
6,743
W
Pele
MWolfs
Pele
2,805
570
0
938
5,114
1,472
7
627
4,380
0
23,062
W
Charon
lflippz
Charon
3,044
956
0
704
6,284
4,684
416
1,235
4,955
11,835
1,411
L
3,244
1,107
0
462
5,069
689
374
681
4,374
16,358
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,655
Gold Earned
15,488
112
Minions Killed
41
0
Camps Cleared
0
435,370
Distance Traveled
306,475
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
7,704
1,101
42
6
0
143,443
2
L
Lancelot
4,488
641
7
1
0
50,276
0
L
Tyr
5,347
764
12
2
0
120,719
0
W
Pele
6,627
947
52
7
0
156,451
0
W
Charon
6,324
903
18
3
0
135,476
2
L
Sol
5,653
808
22
3
0
135,480
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role