Player Matchup

Medusa
Medusa
Diamond II
IrelleGI
Medusa
Diamond II
Level 97
God Stats
53W - 19L
1,875 SR
Queue Stats
101W - 70L
2,193 MMR
Party 1
Chang'e
Chang'e
Diamond V
PookiePookums
Chang'e
Diamond V
Level 170
God Stats
11W - 10L
1,621 SR
Queue Stats
172W - 139L
2,047 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond V
Talonreese
Cu Chulainn
Diamond V
Level 126
God Stats
0W - 2L
1,333 SR
Queue Stats
101W - 74L
1,960 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 131
1,609 SR
2,066 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 175
1,600 SR
2,031 MMR
Vulcan
Vulcan
Gold I
M0stwant9d
Vulcan
Gold I
Level 159
God Stats
17W - 15L
1,630 SR
Queue Stats
144W - 161L
1,669 MMR
Solo
Bacchus
Bacchus
Diamond IV
Teigu
Bacchus
Diamond IV
Level 209
God Stats
1W - 0L
1,352 SR
Queue Stats
312W - 263L
2,133 MMR
Party 2
Awilix
Awilix
Platinum II
WhittledSpork
Awilix
Platinum II
Level 158
God Stats
19W - 13L
1,818 SR
Queue Stats
88W - 60L
2,291 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
IrelleGI
Medusa
14
0 / 3 / 0
8,793
628
8,309
11,354
3,187
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
14
0 / 5 / 0
8,557
611
7,360
12,656
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cu Chulainn
Talonreese
Cu Chulainn
13
0 / 5 / 0
8,187
585
3,447
12,774
11,351
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
Ne ZhaAchillesKuzenboCabrakanAres

VS

Bans
SerqetOdinNoxHorusThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
M0stwant9d
Vulcan
19
5 / 0 / 7
11,974
855
11,076
3,504
1,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
Teigu
Bacchus
16
0 / 0 / 13
10,175
727
11,234
12,519
15,570
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Magic Focus

Magic Focus

+20
Magical Power

17
8 / 0 / 5
11,620
830
10,598
12,032
7,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
13
13
Deaths
0
0
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
IrelleGI
Medusa
0
3
0
0
W
Vulcan
M0stwant9d
Vulcan
5
0
7
8.5
L
Chang'e
0
5
0
0
L
Cu Chulainn
Talonreese
Cu Chulainn
0
5
0
0
W
Bacchus
Teigu
Bacchus
0
0
13
6.5
W
8
0
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,116
Damage
32,908
36,784
Taken
28,055
18,157
Mitigated
24,936
5,165
Healing
5,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
IrelleGI
Medusa
8,309
2,512
0
482
11,354
3,187
0
7,598
3,300
0
55,055
W
Vulcan
M0stwant9d
Vulcan
11,076
200
0
1,456
3,504
1,512
774
311
3,111
70,499
0
L
Chang'e
7,360
327
1,427
2,336
12,656
3,619
0
6,596
5,395
30,136
664
L
Cu Chulainn
Talonreese
Cu Chulainn
3,447
275
0
920
12,774
11,351
0
6,829
5,537
99
17,529
W
Bacchus
Teigu
Bacchus
11,234
624
0
2,614
12,519
15,570
382
3,096
8,616
22,941
1,634
W
10,598
2,972
0
1,621
12,032
7,854
1,720
3,164
8,468
0
70,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,537
Gold Earned
33,769
177
Minions Killed
237
0
Camps Cleared
0
816,959
Distance Traveled
944,237
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,793
628
77
6
0
270,982
0
W
Vulcan
11,974
855
126
9
0
313,904
5
L
Chang'e
8,557
611
73
5
0
265,175
1
L
Cu Chulainn
8,187
585
27
2
0
280,802
0
W
Bacchus
10,175
727
25
2
0
301,829
0
W
Awilix
11,620
830
86
6
0
328,504
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role