Player Matchup

Izanami
Izanami
Gold II
AW1LSON31
Izanami
Gold II
Level 149
God Stats
4W - 4L
1,575 SR
Queue Stats
121W - 123L
1,379 MMR
Solo
Kali
Kali
Gold IV
BaconGamer918
Kali
Gold IV
Level 109
God Stats
2W - 4L
1,843 SR
Queue Stats
125W - 133L
1,410 MMR
Party 1
Anubis
Anubis
Gold V
JARHEADIUS REX
Anubis
Gold V
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
29W - 32L
1,409 MMR
Party 4
Bacchus
Bacchus
Gold III
Komqt
Bacchus
Gold III
Level 93
God Stats
12W - 7L
1,679 SR
Queue Stats
144W - 152L
1,377 MMR
Party 1
Sun Wukong
Sun Wukong
Gold V
NiLoTTV
Sun Wukong
Gold V
Level 145
God Stats
1W - 6L
1,340 SR
Queue Stats
78W - 86L
1,360 MMR
Party 4
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,587 SR
1,387 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,403 SR
1,387 MMR
Cliodhna
Cliodhna
Silver II
BtCarlos
Cliodhna
Silver II
Level 143
God Stats
2W - 2L
1,272 SR
Queue Stats
59W - 72L
1,389 MMR
Party 3
Ix Chel
Ix Chel
Silver II
Dadigoar
Ix Chel
Silver II
Level 145
God Stats
2W - 1L
1,381 SR
Queue Stats
23W - 24L
1,394 MMR
Solo
Gilgamesh
Gilgamesh
Platinum V
DumbsterBabies
Gilgamesh
Platinum V
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
185W - 192L
1,498 MMR
Party 2
Chiron
Chiron
Gold V
Oki_Kashikoi
Chiron
Gold V
Level 146
God Stats
11W - 12L
1,371 SR
Queue Stats
161W - 169L
1,297 MMR
Party 2
Cthulhu
Cthulhu
Silver III
SantiagoGRIZZLY
Cthulhu
Silver III
Level 57
God Stats
7W - 12L
1,491 SR
Queue Stats
61W - 69L
1,357 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AW1LSON31
Izanami
8
0 / 6 / 0
4,495
450
2,748
6,393
1,521
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
2 / 1 / 1
5,269
527
2,881
6,482
1,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 2 / 1
5,936
594
3,273
5,085
1,943
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
Komqt
Bacchus
8
0 / 1 / 1
4,894
489
2,243
8,705
5,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sun Wukong
NiLoTTV
Sun Wukong
11
2 / 2 / 1
6,340
634
6,903
8,331
3,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
AgniCu ChulainnLancelot

VS

Bans
AwilixAthenaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
BtCarlos
Cliodhna
12
4 / 0 / 4
6,458
646
4,385
6,795
2,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
Dadigoar
Ix Chel
11
1 / 2 / 1
5,952
595
3,383
4,678
1,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
DumbsterBabies
Gilgamesh
11
2 / 3 / 1
6,446
645
5,445
10,579
5,459
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
11
4 / 0 / 1
6,364
636
5,057
4,895
1,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 3
5,224
522
4,430
5,228
3,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
22
6
Kills
12
12
Deaths
6
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Izanami
AW1LSON31
Izanami
0
6
0
0
L
2
1
1
2.5
W
Cliodhna
BtCarlos
Cliodhna
4
0
4
6
W
Ix Chel
Dadigoar
Ix Chel
1
2
1
0.75
W
Gilgamesh
DumbsterBabies
Gilgamesh
2
3
1
0.83
L
2
2
1
1.25
L
Bacchus
Komqt
Bacchus
0
1
1
0.5
L
Sun Wukong
NiLoTTV
Sun Wukong
2
2
1
1.25
W
Chiron
4
0
1
4.5
W
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,048
Damage
22,700
34,996
Taken
32,175
14,181
Mitigated
13,397
8,631
Healing
9,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
AW1LSON31
Izanami
2,748
1,918
0
463
6,393
1,521
0
1,322
4,826
0
25,038
L
2,881
890
0
1,653
6,482
1,915
0
495
5,811
0
30,337
W
Cliodhna
BtCarlos
Cliodhna
4,385
801
0
1,022
6,795
2,462
0
548
6,247
0
40,639
W
Ix Chel
Dadigoar
Ix Chel
3,383
561
249
1,047
4,678
1,000
0
2,192
2,486
39,034
1,061
W
Gilgamesh
DumbsterBabies
Gilgamesh
5,445
1,216
0
3,136
10,579
5,459
0
0
10,579
0
38,497
L
3,273
238
0
2,217
5,085
1,943
0
2,236
2,611
41,854
0
L
Bacchus
Komqt
Bacchus
2,243
264
0
1,541
8,705
5,119
0
2,716
5,652
15,877
1,579
L
Sun Wukong
NiLoTTV
Sun Wukong
6,903
1,538
0
2,757
8,331
3,683
23
0
7,842
0
43,116
W
Chiron
5,057
2,013
272
2,001
4,895
1,463
258
434
4,461
0
40,771
W
4,430
438
0
1,326
5,228
3,013
0
2,163
3,065
23,242
428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,934
Gold Earned
30,444
291
Minions Killed
343
0
Camps Cleared
0
966,223
Distance Traveled
1,056,821
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,495
450
44
4
0
145,335
0
L
Kali
5,269
527
53
5
0
228,961
1
W
Cliodhna
6,458
646
72
7
0
257,054
0
W
Ix Chel
5,952
595
83
8
0
193,323
4
W
Gilgamesh
6,446
645
80
8
0
195,932
1
L
Anubis
5,936
594
77
8
0
194,040
3
L
Bacchus
4,894
489
31
3
0
211,399
0
L
Sun Wukong
6,340
634
86
9
0
186,488
1
W
Chiron
6,364
636
70
7
0
196,584
2
W
Cthulhu
5,224
522
38
4
0
213,928
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role